Rename generated rove package to roveapi and the game package to rove
This commit is contained in:
parent
b451ea519d
commit
b534ac0516
12 changed files with 334 additions and 329 deletions
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@ -1,581 +0,0 @@
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package game
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import (
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"bufio"
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"fmt"
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"log"
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"math/rand"
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"os"
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"sync"
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/atlas"
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"github.com/mdiluz/rove/pkg/bearing"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/rove"
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"github.com/mdiluz/rove/pkg/vector"
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)
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// World describes a self contained universe and everything in it
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type World struct {
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// Rovers is a id->data map of all the rovers in the game
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Rovers map[string]Rover `json:"rovers"`
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// Atlas represends the world map of chunks and tiles
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Atlas atlas.Atlas `json:"atlas"`
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// Mutex to lock around all world operations
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worldMutex sync.RWMutex
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// Commands is the set of currently executing command streams per rover
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CommandQueue map[string]CommandStream `json:"commands"`
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// Incoming represents the set of commands to add to the queue at the end of the current tick
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CommandIncoming map[string]CommandStream `json:"incoming"`
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// Mutex to lock around command operations
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cmdMutex sync.RWMutex
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// Set of possible words to use for names
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words []string
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// TicksPerDay is the amount of ticks in a single day
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TicksPerDay int `json:"ticks-per-day"`
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// Current number of ticks from the start
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CurrentTicks int `json:"current-ticks"`
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}
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var wordsFile = os.Getenv("WORDS_FILE")
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// NewWorld creates a new world object
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func NewWorld(chunkSize int) *World {
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// Try and load the words file
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var lines []string
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if file, err := os.Open(wordsFile); err != nil {
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log.Printf("Couldn't read words file [%s], running without words: %s\n", wordsFile, err)
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} else {
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defer file.Close()
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scanner := bufio.NewScanner(file)
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for scanner.Scan() {
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lines = append(lines, scanner.Text())
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}
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if scanner.Err() != nil {
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log.Printf("Failure during word file scan: %s\n", scanner.Err())
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}
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}
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return &World{
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Rovers: make(map[string]Rover),
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CommandQueue: make(map[string]CommandStream),
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CommandIncoming: make(map[string]CommandStream),
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Atlas: atlas.NewChunkAtlas(chunkSize),
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words: lines,
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TicksPerDay: 24,
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CurrentTicks: 0,
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}
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() (string, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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// Initialise the rover
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rover := Rover{
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Range: 4,
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Integrity: 10,
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MaximumIntegrity: 10,
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Capacity: 10,
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Charge: 10,
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MaximumCharge: 10,
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Name: uuid.New().String(),
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}
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// Assign a random name if we have words
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if len(w.words) > 0 {
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for {
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// Loop until we find a unique name
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name := fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
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if _, ok := w.Rovers[name]; !ok {
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rover.Name = name
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break
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}
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}
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}
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// Spawn in a random place near the origin
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rover.Pos = vector.Vector{
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X: 10 - rand.Intn(20),
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Y: 10 - rand.Intn(20),
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}
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// Seach until we error (run out of world)
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for {
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_, obj := w.Atlas.QueryPosition(rover.Pos)
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if !obj.IsBlocking() {
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break
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} else {
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// Try and spawn to the east of the blockage
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rover.Pos.Add(vector.Vector{X: 1, Y: 0})
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}
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}
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// Add a log entry for robot creation
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rover.AddLogEntryf("created at %+v", rover.Pos)
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// Append the rover to the list
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w.Rovers[rover.Name] = rover
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return rover.Name, nil
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}
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// GetRover gets a specific rover by name
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func (w *World) GetRover(rover string) (Rover, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return Rover{}, fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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return i, nil
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}
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// RoverRecharge charges up a rover
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func (w *World) RoverRecharge(rover string) (int, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return 0, fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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// We can only recharge during the day
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if !w.Daytime() {
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return i.Charge, nil
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}
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// Add one charge
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if i.Charge < i.MaximumCharge {
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i.Charge++
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i.AddLogEntryf("recharged to %d", i.Charge)
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}
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w.Rovers[rover] = i
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return i.Charge, nil
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}
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// RoverBroadcast broadcasts a message to nearby rovers
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func (w *World) RoverBroadcast(rover string, message []byte) (err error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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// Use up a charge as needed, if available
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if i.Charge == 0 {
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return
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}
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i.Charge--
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// Check all rovers
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for r, rover := range w.Rovers {
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if rover.Name == i.Name {
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continue
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}
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// Check if this rover is within range
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if i.Pos.Distance(rover.Pos) < float64(i.Range) {
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rover.AddLogEntryf("recieved %s from %s", string(message), i.Name)
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w.Rovers[r] = rover
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}
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}
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i.AddLogEntryf("broadcasted %s", string(message))
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w.Rovers[rover] = i
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return
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}
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// DestroyRover Removes an rover from the game
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func (w *World) DestroyRover(rover string) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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_, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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delete(w.Rovers, rover)
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return nil
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}
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// RoverPosition returns the position of the rover
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func (w *World) RoverPosition(rover string) (vector.Vector, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return vector.Vector{}, fmt.Errorf("no rover matching id")
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}
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return i.Pos, nil
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}
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// SetRoverPosition sets the position of the rover
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func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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i.Pos = pos
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w.Rovers[rover] = i
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return nil
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}
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// RoverInventory returns the inventory of a requested rover
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func (w *World) RoverInventory(rover string) ([]objects.Object, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return nil, fmt.Errorf("no rover matching id")
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}
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return i.Inventory, nil
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}
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// WarpRover sets an rovers position
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func (w *World) WarpRover(rover string, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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// Nothing to do if these positions match
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if i.Pos == pos {
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return nil
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}
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// Check the tile is not blocked
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_, obj := w.Atlas.QueryPosition(pos)
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if obj.IsBlocking() {
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return fmt.Errorf("can't warp rover to occupied tile, check before warping")
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}
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i.Pos = pos
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w.Rovers[rover] = i
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return nil
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}
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// MoveRover attempts to move a rover in a specific direction
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func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return vector.Vector{}, fmt.Errorf("no rover matching id")
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}
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// Ensure the rover has energy
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if i.Charge <= 0 {
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return i.Pos, nil
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}
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i.Charge--
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// Try the new move position
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newPos := i.Pos.Added(b.Vector())
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// Get the tile and verify it's empty
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_, obj := w.Atlas.QueryPosition(newPos)
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if !obj.IsBlocking() {
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i.AddLogEntryf("moved %s to %+v", b.String(), newPos)
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// Perform the move
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i.Pos = newPos
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w.Rovers[rover] = i
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} else {
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// If it is a blocking tile, reduce the rover integrity
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i.AddLogEntryf("tried to move %s to %+v", b.String(), newPos)
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i.Integrity = i.Integrity - 1
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i.AddLogEntryf("had a collision, new integrity %d", i.Integrity)
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if i.Integrity == 0 {
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// TODO: The rover needs to be left dormant with the player
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} else {
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w.Rovers[rover] = i
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}
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}
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return i.Pos, nil
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}
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// RoverStash will stash an item at the current rovers position
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func (w *World) RoverStash(rover string) (objects.Type, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return objects.None, fmt.Errorf("no rover matching id")
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}
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// Can't pick up when full
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if len(r.Inventory) >= r.Capacity {
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return objects.None, nil
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}
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// Ensure the rover has energy
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if r.Charge <= 0 {
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return objects.None, nil
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}
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r.Charge--
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_, obj := w.Atlas.QueryPosition(r.Pos)
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if !obj.IsStashable() {
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return objects.None, nil
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}
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r.AddLogEntryf("stashed %c", obj.Type)
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r.Inventory = append(r.Inventory, obj)
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w.Rovers[rover] = r
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w.Atlas.SetObject(r.Pos, objects.Object{Type: objects.None})
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return obj.Type, nil
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(rover string) (radar []byte, objs []byte, err error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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r, ok := w.Rovers[rover]
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if !ok {
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err = fmt.Errorf("no rover matching id")
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return
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}
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// The radar should span in range direction on each axis, plus the row/column the rover is currently on
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radarSpan := (r.Range * 2) + 1
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roverPos := r.Pos
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// Get the radar min and max values
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radarMin := vector.Vector{
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X: roverPos.X - r.Range,
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Y: roverPos.Y - r.Range,
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}
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radarMax := vector.Vector{
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X: roverPos.X + r.Range,
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Y: roverPos.Y + r.Range,
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}
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// Gather up all tiles within the range
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radar = make([]byte, radarSpan*radarSpan)
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objs = make([]byte, radarSpan*radarSpan)
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for j := radarMin.Y; j <= radarMax.Y; j++ {
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for i := radarMin.X; i <= radarMax.X; i++ {
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q := vector.Vector{X: i, Y: j}
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tile, obj := w.Atlas.QueryPosition(q)
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = tile
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objs[index] = byte(obj.Type)
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}
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}
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// Add all rovers to the radar
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for _, r := range w.Rovers {
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// If the rover is in range
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dist := r.Pos.Added(roverPos.Negated())
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dist = dist.Abs()
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if dist.X <= r.Range && dist.Y <= r.Range {
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relative := r.Pos.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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objs[index] = byte(objects.Rover)
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}
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}
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return radar, objs, nil
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}
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// RoverCommands returns current commands for the given rover
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func (w *World) RoverCommands(rover string) (incoming []Command, queued []Command) {
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if c, ok := w.CommandIncoming[rover]; ok {
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incoming = c
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}
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if c, ok := w.CommandQueue[rover]; ok {
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queued = c
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}
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return
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}
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// Enqueue will queue the commands given
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func (w *World) Enqueue(rover string, commands ...Command) error {
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// First validate the commands
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for _, c := range commands {
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switch c.Command {
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case rove.CommandType_move:
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if _, err := bearing.FromString(c.Bearing); err != nil {
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return fmt.Errorf("unknown bearing: %s", c.Bearing)
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}
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case rove.CommandType_broadcast:
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if len(c.Message) > 3 {
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return fmt.Errorf("too many characters in message (limit 3): %d", len(c.Message))
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}
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for _, b := range c.Message {
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if b < 37 || b > 126 {
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return fmt.Errorf("invalid message character: %c", b)
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}
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}
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case rove.CommandType_stash:
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case rove.CommandType_repair:
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case rove.CommandType_recharge:
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// Nothing to verify
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default:
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return fmt.Errorf("unknown command: %s", c.Command)
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}
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}
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// Lock our commands edit
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w.cmdMutex.Lock()
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defer w.cmdMutex.Unlock()
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// Override the incoming command set
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w.CommandIncoming[rover] = commands
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return nil
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}
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// EnqueueAllIncoming will enqueue the incoming commands
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func (w *World) EnqueueAllIncoming() {
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// Add any incoming commands from this tick and clear that queue
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for id, incoming := range w.CommandIncoming {
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commands := w.CommandQueue[id]
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commands = append(commands, incoming...)
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w.CommandQueue[id] = commands
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}
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w.CommandIncoming = make(map[string]CommandStream)
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}
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// ExecuteCommandQueues will execute any commands in the current command queue
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func (w *World) ExecuteCommandQueues() {
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w.cmdMutex.Lock()
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defer w.cmdMutex.Unlock()
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// Iterate through all the current commands
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for rover, cmds := range w.CommandQueue {
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if len(cmds) != 0 {
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// Extract the first command in the queue
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c := cmds[0]
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w.CommandQueue[rover] = cmds[1:]
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// Execute the command
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if err := w.ExecuteCommand(&c, rover); err != nil {
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log.Println(err)
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// TODO: Report this error somehow
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}
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} else {
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// Clean out the empty entry
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delete(w.CommandQueue, rover)
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}
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}
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// Add any incoming commands from this tick and clear that queue
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w.EnqueueAllIncoming()
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// Increment the current tick count
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w.CurrentTicks++
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}
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// ExecuteCommand will execute a single command
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func (w *World) ExecuteCommand(c *Command, rover string) (err error) {
|
||||
log.Printf("Executing command: %+v for %s\n", *c, rover)
|
||||
|
||||
switch c.Command {
|
||||
case rove.CommandType_move:
|
||||
if dir, err := bearing.FromString(c.Bearing); err != nil {
|
||||
return err
|
||||
} else if _, err := w.MoveRover(rover, dir); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
case rove.CommandType_stash:
|
||||
if _, err := w.RoverStash(rover); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
case rove.CommandType_repair:
|
||||
r, err := w.GetRover(rover)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
// Consume an inventory item to repair if possible
|
||||
if len(r.Inventory) > 0 && r.Integrity < r.MaximumIntegrity {
|
||||
r.Inventory = r.Inventory[:len(r.Inventory)-1]
|
||||
r.Integrity = r.Integrity + 1
|
||||
r.AddLogEntryf("repaired self to %d", r.Integrity)
|
||||
w.Rovers[rover] = r
|
||||
}
|
||||
case rove.CommandType_recharge:
|
||||
_, err := w.RoverRecharge(rover)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
case rove.CommandType_broadcast:
|
||||
if err := w.RoverBroadcast(rover, c.Message); err != nil {
|
||||
return err
|
||||
}
|
||||
default:
|
||||
return fmt.Errorf("unknown command: %s", c.Command)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// Daytime returns if it's currently daytime
|
||||
// for simplicity this uses the 1st half of the day as daytime, the 2nd half as nighttime
|
||||
func (w *World) Daytime() bool {
|
||||
tickInDay := w.CurrentTicks % w.TicksPerDay
|
||||
return tickInDay < w.TicksPerDay/2
|
||||
}
|
||||
|
||||
// RLock read locks the world
|
||||
func (w *World) RLock() {
|
||||
w.worldMutex.RLock()
|
||||
w.cmdMutex.RLock()
|
||||
}
|
||||
|
||||
// RUnlock read unlocks the world
|
||||
func (w *World) RUnlock() {
|
||||
w.worldMutex.RUnlock()
|
||||
w.cmdMutex.RUnlock()
|
||||
}
|
||||
|
||||
// Lock locks the world
|
||||
func (w *World) Lock() {
|
||||
w.worldMutex.Lock()
|
||||
w.cmdMutex.Lock()
|
||||
}
|
||||
|
||||
// Unlock unlocks the world
|
||||
func (w *World) Unlock() {
|
||||
w.worldMutex.Unlock()
|
||||
w.cmdMutex.Unlock()
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue