Fix all go vet issues

This commit is contained in:
Marc Di Luzio 2020-06-30 23:59:58 +01:00
parent 204c786103
commit b5707ab71c
13 changed files with 195 additions and 170 deletions

View file

@ -72,15 +72,15 @@ func (a *Atlas) SetTile(v vector.Vector, tile byte) {
}
local := a.worldSpaceToChunkLocal(v)
tileId := local.X + local.Y*a.ChunkSize
tileID := local.X + local.Y*a.ChunkSize
// Sanity check
if tileId >= len(chunk.Tiles) || tileId < 0 {
if tileID >= len(chunk.Tiles) || tileID < 0 {
log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
}
// Set the chunk back
chunk.Tiles[tileId] = tile
chunk.Tiles[tileID] = tile
a.Chunks[c] = chunk
}
@ -94,14 +94,14 @@ func (a *Atlas) GetTile(v vector.Vector) byte {
}
local := a.worldSpaceToChunkLocal(v)
tileId := local.X + local.Y*a.ChunkSize
tileID := local.X + local.Y*a.ChunkSize
// Sanity check
if tileId >= len(chunk.Tiles) || tileId < 0 {
if tileID >= len(chunk.Tiles) || tileID < 0 {
log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
}
return chunk.Tiles[tileId]
return chunk.Tiles[tileID]
}
// worldSpaceToChunkLocal gets a chunk local coordinate for a tile