Fix all go vet issues
This commit is contained in:
parent
204c786103
commit
b5707ab71c
13 changed files with 195 additions and 170 deletions
|
@ -124,25 +124,26 @@ func (w *World) GetRover(rover string) (Rover, error) {
|
|||
w.worldMutex.RLock()
|
||||
defer w.worldMutex.RUnlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
return i, nil
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return Rover{}, fmt.Errorf("Failed to find rover with name: %s", rover)
|
||||
}
|
||||
return i, nil
|
||||
}
|
||||
|
||||
// Removes an rover from the game
|
||||
// DestroyRover Removes an rover from the game
|
||||
func (w *World) DestroyRover(rover string) error {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
// Clear the tile
|
||||
w.Atlas.SetTile(i.Pos, objects.Empty)
|
||||
delete(w.Rovers, rover)
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return fmt.Errorf("no rover matching id")
|
||||
}
|
||||
|
||||
// Clear the tile
|
||||
w.Atlas.SetTile(i.Pos, objects.Empty)
|
||||
delete(w.Rovers, rover)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -151,11 +152,11 @@ func (w *World) RoverPosition(rover string) (vector.Vector, error) {
|
|||
w.worldMutex.RLock()
|
||||
defer w.worldMutex.RUnlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
return i.Pos, nil
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return vector.Vector{}, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
return i.Pos, nil
|
||||
}
|
||||
|
||||
// SetRoverPosition sets the position of the rover
|
||||
|
@ -163,13 +164,14 @@ func (w *World) SetRoverPosition(rover string, pos vector.Vector) error {
|
|||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
i.Pos = pos
|
||||
w.Rovers[rover] = i
|
||||
return nil
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return fmt.Errorf("no rover matching id")
|
||||
}
|
||||
|
||||
i.Pos = pos
|
||||
w.Rovers[rover] = i
|
||||
return nil
|
||||
}
|
||||
|
||||
// RoverInventory returns the inventory of a requested rover
|
||||
|
@ -177,11 +179,11 @@ func (w *World) RoverInventory(rover string) ([]byte, error) {
|
|||
w.worldMutex.RLock()
|
||||
defer w.worldMutex.RUnlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
return i.Inventory, nil
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
return i.Inventory, nil
|
||||
}
|
||||
|
||||
// WarpRover sets an rovers position
|
||||
|
@ -189,55 +191,55 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
|
|||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
// Nothing to do if these positions match
|
||||
if i.Pos == pos {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Check the tile is not blocked
|
||||
tile := w.Atlas.GetTile(pos)
|
||||
if objects.IsBlocking(tile) {
|
||||
return fmt.Errorf("can't warp rover to occupied tile, check before warping")
|
||||
}
|
||||
|
||||
i.Pos = pos
|
||||
w.Rovers[rover] = i
|
||||
return nil
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return fmt.Errorf("no rover matching id")
|
||||
}
|
||||
// Nothing to do if these positions match
|
||||
if i.Pos == pos {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Check the tile is not blocked
|
||||
tile := w.Atlas.GetTile(pos)
|
||||
if objects.IsBlocking(tile) {
|
||||
return fmt.Errorf("can't warp rover to occupied tile, check before warping")
|
||||
}
|
||||
|
||||
i.Pos = pos
|
||||
w.Rovers[rover] = i
|
||||
return nil
|
||||
}
|
||||
|
||||
// SetPosition sets an rovers position
|
||||
// MoveRover attempts to move a rover in a specific direction
|
||||
func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error) {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
// Try the new move position
|
||||
newPos := i.Pos.Added(b.Vector())
|
||||
|
||||
// Get the tile and verify it's empty
|
||||
tile := w.Atlas.GetTile(newPos)
|
||||
if !objects.IsBlocking(tile) {
|
||||
// Perform the move
|
||||
i.Pos = newPos
|
||||
w.Rovers[rover] = i
|
||||
} else {
|
||||
// If it is a blocking tile, reduce the rover integrity
|
||||
i.Integrity = i.Integrity - 1
|
||||
if i.Integrity == 0 {
|
||||
// TODO: The rover needs to be left dormant with the player
|
||||
} else {
|
||||
w.Rovers[rover] = i
|
||||
}
|
||||
}
|
||||
|
||||
return i.Pos, nil
|
||||
} else {
|
||||
i, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return vector.Vector{}, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
// Try the new move position
|
||||
newPos := i.Pos.Added(b.Vector())
|
||||
|
||||
// Get the tile and verify it's empty
|
||||
tile := w.Atlas.GetTile(newPos)
|
||||
if !objects.IsBlocking(tile) {
|
||||
// Perform the move
|
||||
i.Pos = newPos
|
||||
w.Rovers[rover] = i
|
||||
} else {
|
||||
// If it is a blocking tile, reduce the rover integrity
|
||||
i.Integrity = i.Integrity - 1
|
||||
if i.Integrity == 0 {
|
||||
// TODO: The rover needs to be left dormant with the player
|
||||
} else {
|
||||
w.Rovers[rover] = i
|
||||
}
|
||||
}
|
||||
|
||||
return i.Pos, nil
|
||||
}
|
||||
|
||||
// RoverStash will stash an item at the current rovers position
|
||||
|
@ -245,20 +247,20 @@ func (w *World) RoverStash(rover string) (byte, error) {
|
|||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
|
||||
if r, ok := w.Rovers[rover]; ok {
|
||||
tile := w.Atlas.GetTile(r.Pos)
|
||||
if objects.IsStashable(tile) {
|
||||
r.Inventory = append(r.Inventory, tile)
|
||||
w.Rovers[rover] = r
|
||||
w.Atlas.SetTile(r.Pos, objects.Empty)
|
||||
return tile, nil
|
||||
}
|
||||
|
||||
} else {
|
||||
r, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return objects.Empty, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
|
||||
return objects.Empty, nil
|
||||
tile := w.Atlas.GetTile(r.Pos)
|
||||
if !objects.IsStashable(tile) {
|
||||
return objects.Empty, nil
|
||||
}
|
||||
|
||||
r.Inventory = append(r.Inventory, tile)
|
||||
w.Rovers[rover] = r
|
||||
w.Atlas.SetTile(r.Pos, objects.Empty)
|
||||
return tile, nil
|
||||
}
|
||||
|
||||
// RadarFromRover can be used to query what a rover can currently see
|
||||
|
@ -266,57 +268,58 @@ func (w *World) RadarFromRover(rover string) ([]byte, error) {
|
|||
w.worldMutex.RLock()
|
||||
defer w.worldMutex.RUnlock()
|
||||
|
||||
if r, ok := w.Rovers[rover]; ok {
|
||||
// The radar should span in range direction on each axis, plus the row/column the rover is currently on
|
||||
radarSpan := (r.Range * 2) + 1
|
||||
roverPos := r.Pos
|
||||
|
||||
// Get the radar min and max values
|
||||
radarMin := vector.Vector{
|
||||
X: roverPos.X - r.Range,
|
||||
Y: roverPos.Y - r.Range,
|
||||
}
|
||||
radarMax := vector.Vector{
|
||||
X: roverPos.X + r.Range,
|
||||
Y: roverPos.Y + r.Range,
|
||||
}
|
||||
|
||||
// Gather up all tiles within the range
|
||||
var radar = make([]byte, radarSpan*radarSpan)
|
||||
for j := radarMin.Y; j <= radarMax.Y; j++ {
|
||||
for i := radarMin.X; i <= radarMax.X; i++ {
|
||||
q := vector.Vector{X: i, Y: j}
|
||||
|
||||
tile := w.Atlas.GetTile(q)
|
||||
|
||||
// Get the position relative to the bottom left of the radar
|
||||
relative := q.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = tile
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Add all rovers to the radar
|
||||
for _, r := range w.Rovers {
|
||||
// If the rover is in range
|
||||
dist := r.Pos.Added(roverPos.Negated())
|
||||
dist = dist.Abs()
|
||||
|
||||
if dist.X <= r.Range && dist.Y <= r.Range {
|
||||
relative := r.Pos.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = objects.Rover
|
||||
}
|
||||
}
|
||||
|
||||
// Add this rover
|
||||
radar[len(radar)/2] = objects.Rover
|
||||
|
||||
return radar, nil
|
||||
} else {
|
||||
r, ok := w.Rovers[rover]
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("no rover matching id")
|
||||
}
|
||||
|
||||
// The radar should span in range direction on each axis, plus the row/column the rover is currently on
|
||||
radarSpan := (r.Range * 2) + 1
|
||||
roverPos := r.Pos
|
||||
|
||||
// Get the radar min and max values
|
||||
radarMin := vector.Vector{
|
||||
X: roverPos.X - r.Range,
|
||||
Y: roverPos.Y - r.Range,
|
||||
}
|
||||
radarMax := vector.Vector{
|
||||
X: roverPos.X + r.Range,
|
||||
Y: roverPos.Y + r.Range,
|
||||
}
|
||||
|
||||
// Gather up all tiles within the range
|
||||
var radar = make([]byte, radarSpan*radarSpan)
|
||||
for j := radarMin.Y; j <= radarMax.Y; j++ {
|
||||
for i := radarMin.X; i <= radarMax.X; i++ {
|
||||
q := vector.Vector{X: i, Y: j}
|
||||
|
||||
tile := w.Atlas.GetTile(q)
|
||||
|
||||
// Get the position relative to the bottom left of the radar
|
||||
relative := q.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = tile
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Add all rovers to the radar
|
||||
for _, r := range w.Rovers {
|
||||
// If the rover is in range
|
||||
dist := r.Pos.Added(roverPos.Negated())
|
||||
dist = dist.Abs()
|
||||
|
||||
if dist.X <= r.Range && dist.Y <= r.Range {
|
||||
relative := r.Pos.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = objects.Rover
|
||||
}
|
||||
}
|
||||
|
||||
// Add this rover
|
||||
radar[len(radar)/2] = objects.Rover
|
||||
|
||||
return radar, nil
|
||||
}
|
||||
|
||||
// Enqueue will queue the commands given
|
||||
|
@ -362,7 +365,7 @@ func (w *World) EnqueueAllIncoming() {
|
|||
w.Incoming = make(map[string]CommandStream)
|
||||
}
|
||||
|
||||
// Execute will execute any commands in the current command queue
|
||||
// ExecuteCommandQueues will execute any commands in the current command queue
|
||||
func (w *World) ExecuteCommandQueues() {
|
||||
w.cmdMutex.Lock()
|
||||
defer w.cmdMutex.Unlock()
|
||||
|
@ -408,15 +411,15 @@ func (w *World) ExecuteCommand(c *Command, rover string) (err error) {
|
|||
}
|
||||
|
||||
case CommandRepair:
|
||||
if r, err := w.GetRover(rover); err != nil {
|
||||
r, err := w.GetRover(rover)
|
||||
if err != nil {
|
||||
return err
|
||||
} else {
|
||||
// Consume an inventory item to repair
|
||||
if len(r.Inventory) > 0 {
|
||||
r.Inventory = r.Inventory[:len(r.Inventory)-1]
|
||||
r.Integrity = r.Integrity + 1
|
||||
w.Rovers[rover] = r
|
||||
}
|
||||
}
|
||||
// Consume an inventory item to repair
|
||||
if len(r.Inventory) > 0 {
|
||||
r.Inventory = r.Inventory[:len(r.Inventory)-1]
|
||||
r.Integrity = r.Integrity + 1
|
||||
w.Rovers[rover] = r
|
||||
}
|
||||
default:
|
||||
return fmt.Errorf("unknown command: %s", c.Command)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue