Small refactor in GetObject
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1 changed files with 6 additions and 7 deletions
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@ -48,23 +48,22 @@ func (g *NoiseWorldGen) GetTile(v maths.Vector) roveapi.Tile {
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}
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// GetObject returns the chosen object at a location
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func (g *NoiseWorldGen) GetObject(v maths.Vector) Object {
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func (g *NoiseWorldGen) GetObject(v maths.Vector) (obj Object) {
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o := g.noise.Eval2(float64(v.X)/rockNoiseScale, float64(v.Y)/rockNoiseScale)
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var obj = roveapi.Object_ObjectUnknown
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switch {
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case o > 0.6:
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obj = roveapi.Object_RockLarge
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obj.Type = roveapi.Object_RockLarge
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case o > 0.5:
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obj = roveapi.Object_RockSmall
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obj.Type = roveapi.Object_RockSmall
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}
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// Very rarely spawn a dormant rover
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if obj == roveapi.Object_ObjectUnknown {
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if obj.Type == roveapi.Object_ObjectUnknown {
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o = g.noise.Eval2(float64(v.X)/dormantRoverScale, float64(v.Y)/dormantRoverScale)
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if o > 0.8 {
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obj = roveapi.Object_RoverDormant
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obj.Type = roveapi.Object_RoverDormant
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}
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}
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return Object{Type: roveapi.Object(obj)}
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return obj
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}
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