Extract persistence code into own class
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parent
4c76530832
commit
c5ebbc3c40
9 changed files with 163 additions and 149 deletions
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@ -1,11 +1,7 @@
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package game
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"os"
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"path"
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"github.com/google/uuid"
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)
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@ -30,47 +26,12 @@ type Instance struct {
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const kWorldFileName = "rove-world.json"
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// NewWorld creates a new world object
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func NewWorld(data string) *World {
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func NewWorld() *World {
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return &World{
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Instances: make(map[uuid.UUID]Instance),
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dataPath: data,
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}
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}
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// path returns the full path to the data file
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func (w *World) path() string {
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return path.Join(w.dataPath, kWorldFileName)
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}
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// Load will load the accountant from data
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func (w *World) Load() error {
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// Don't load anything if the file doesn't exist
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_, err := os.Stat(w.path())
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if os.IsNotExist(err) {
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fmt.Printf("File %s didn't exist, loading with fresh world data\n", w.path())
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return nil
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}
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if b, err := ioutil.ReadFile(w.path()); err != nil {
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return err
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} else if err := json.Unmarshal(b, &w); err != nil {
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return err
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}
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return nil
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}
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// Save will save the accountant data out
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func (w *World) Save() error {
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if b, err := json.MarshalIndent(w, "", "\t"); err != nil {
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return err
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} else {
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if err := ioutil.WriteFile(w.path(), b, os.ModePerm); err != nil {
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return err
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}
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}
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return nil
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}
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// Adds an instance to the game
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func (w *World) CreateInstance() uuid.UUID {
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id := uuid.New()
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