Fix the random rock spawns
This commit is contained in:
parent
4d00af248f
commit
de0ccbaa6e
1 changed files with 1 additions and 1 deletions
|
@ -54,7 +54,7 @@ func (a *Atlas) SpawnWorld() error {
|
|||
// Pepper the current world with rocks
|
||||
for i := -extent; i < extent; i++ {
|
||||
for j := -extent; j < extent; j++ {
|
||||
if rand.Int()%16 == 0 {
|
||||
if rand.Intn(16) == 0 {
|
||||
if err := a.SetTile(Vector{i, j}, TileRock); err != nil {
|
||||
return err
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue