Add the concept of commands to the world and executing them

This commit is contained in:
Marc Di Luzio 2020-06-03 18:12:08 +01:00
parent 013a69fa63
commit e5d5d123a6
6 changed files with 163 additions and 19 deletions
pkg/game

View file

@ -8,10 +8,8 @@ import (
// World describes a self contained universe and everything in it
type World struct {
// Instances is a map of all the instances in the game
Instances map[uuid.UUID]Instance `json:"instances"`
// dataPath is the location for the data to be stored
dataPath string
}
// Instance describes a single entity or instance of an entity in the world
@ -20,7 +18,7 @@ type Instance struct {
id uuid.UUID
// pos represents where this instance is in the world
pos Position
pos Vector
}
const kWorldFileName = "rove-world.json"
@ -32,9 +30,11 @@ func NewWorld() *World {
}
}
// Adds an instance to the game
func (w *World) CreateInstance() uuid.UUID {
id := uuid.New()
// Spawn adds an instance to the game
func (w *World) Spawn(id uuid.UUID) error {
if _, ok := w.Instances[id]; ok {
return fmt.Errorf("instance with id %s already exists in world", id)
}
// Initialise the instance
instance := Instance{
@ -44,7 +44,7 @@ func (w *World) CreateInstance() uuid.UUID {
// Append the instance to the list
w.Instances[id] = instance
return id
return nil
}
// Removes an instance from the game
@ -58,10 +58,42 @@ func (w *World) DestroyInstance(id uuid.UUID) error {
}
// GetPosition returns the position of a given instance
func (w World) GetPosition(id uuid.UUID) (Position, error) {
func (w World) GetPosition(id uuid.UUID) (Vector, error) {
if i, ok := w.Instances[id]; ok {
return i.pos, nil
} else {
return Position{}, fmt.Errorf("no instance matching id")
return Vector{}, fmt.Errorf("no instance matching id")
}
}
// SetPosition sets an instances position
func (w *World) SetPosition(id uuid.UUID, pos Vector) error {
if i, ok := w.Instances[id]; ok {
i.pos = pos
w.Instances[id] = i
return nil
} else {
return fmt.Errorf("no instance matching id")
}
}
// SetPosition sets an instances position
func (w *World) MovePosition(id uuid.UUID, vec Vector) (Vector, error) {
if i, ok := w.Instances[id]; ok {
i.pos.Add(vec)
w.Instances[id] = i
return i.pos, nil
} else {
return Vector{}, fmt.Errorf("no instance matching id")
}
}
// Execute will run the commands given
func (w *World) Execute(commands ...Command) error {
for _, c := range commands {
if err := c(); err != nil {
return err
}
}
return nil
}