Rename a couple of Atlas variables
Sometimes names can be too long
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9bb91920c9
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e5ee0eaece
1 changed files with 21 additions and 21 deletions
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@ -38,11 +38,11 @@ type Atlas struct {
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// This is intentionally not a 2D array so it can be expanded in all directions
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// This is intentionally not a 2D array so it can be expanded in all directions
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Chunks []Chunk `json:"chunks"`
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Chunks []Chunk `json:"chunks"`
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// CurrentSizeInChunks is the current width/height of the atlas in chunks
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// CurrentSize is the current width/height of the atlas in chunks
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CurrentSizeInChunks vector.Vector `json:"currentSizeInChunks"`
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CurrentSize vector.Vector `json:"currentSize"`
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// WorldOriginInChunkSpace represents the location of [0,0] in chunk space
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// WorldOrigin represents the location of the [0,0] world space point in terms of the allotted current chunks
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WorldOriginInChunkSpace vector.Vector `json:"worldOriginInChunkSpace"`
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WorldOrigin vector.Vector `json:"worldOrigin"`
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// ChunkSize is the x/y dimensions of each square chunk
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// ChunkSize is the x/y dimensions of each square chunk
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ChunkSize int `json:"chunksize"`
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ChunkSize int `json:"chunksize"`
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@ -52,10 +52,10 @@ type Atlas struct {
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func NewAtlas(chunkSize int) Atlas {
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func NewAtlas(chunkSize int) Atlas {
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// Start up with one chunk
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// Start up with one chunk
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a := Atlas{
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a := Atlas{
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ChunkSize: chunkSize,
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ChunkSize: chunkSize,
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Chunks: make([]Chunk, 1),
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Chunks: make([]Chunk, 1),
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CurrentSizeInChunks: vector.Vector{X: 1, Y: 1},
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CurrentSize: vector.Vector{X: 1, Y: 1},
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WorldOriginInChunkSpace: vector.Vector{X: 0, Y: 0},
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WorldOrigin: vector.Vector{X: 0, Y: 0},
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}
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}
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// Initialise the first chunk
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// Initialise the first chunk
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a.Chunks[0].SpawnContent(chunkSize)
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a.Chunks[0].SpawnContent(chunkSize)
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@ -125,7 +125,7 @@ func (a *Atlas) worldSpaceToChunkSpace(v vector.Vector) vector.Vector {
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// Convert to chunk space coordinate
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// Convert to chunk space coordinate
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chunkSpaceOrigin := chunkOrigin.Divided(a.ChunkSize)
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chunkSpaceOrigin := chunkOrigin.Divided(a.ChunkSize)
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// Shift it by our current chunk origin
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// Shift it by our current chunk origin
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chunkIndexOrigin := chunkSpaceOrigin.Added(a.WorldOriginInChunkSpace)
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chunkIndexOrigin := chunkSpaceOrigin.Added(a.WorldOrigin)
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return chunkIndexOrigin
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return chunkIndexOrigin
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}
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}
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@ -134,7 +134,7 @@ func (a *Atlas) worldSpaceToChunkSpace(v vector.Vector) vector.Vector {
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func (a *Atlas) chunkSpaceToWorldSpace(v vector.Vector) vector.Vector {
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func (a *Atlas) chunkSpaceToWorldSpace(v vector.Vector) vector.Vector {
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// Shift it by the current chunk origin
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// Shift it by the current chunk origin
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shifted := v.Added(a.WorldOriginInChunkSpace.Negated())
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shifted := v.Added(a.WorldOrigin.Negated())
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// Multiply out by chunk size
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// Multiply out by chunk size
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return shifted.Multiplied(a.ChunkSize)
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return shifted.Multiplied(a.ChunkSize)
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@ -146,7 +146,7 @@ func (a *Atlas) chunkOriginInChunkSpace(chunk int) vector.Vector {
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chunkOrigin := a.chunkToChunkSpace(chunk)
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chunkOrigin := a.chunkToChunkSpace(chunk)
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// Shift it by the current chunk origin
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// Shift it by the current chunk origin
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return chunkOrigin.Added(a.WorldOriginInChunkSpace.Negated())
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return chunkOrigin.Added(a.WorldOrigin.Negated())
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}
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}
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// chunkOriginInWorldSpace gets the chunk origin for a given chunk index
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// chunkOriginInWorldSpace gets the chunk origin for a given chunk index
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@ -161,20 +161,20 @@ func (a *Atlas) chunkOriginInWorldSpace(chunk int) vector.Vector {
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// chunkSpaceToChunk converts from chunk space to the chunk
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// chunkSpaceToChunk converts from chunk space to the chunk
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func (a *Atlas) chunkSpaceToChunk(v vector.Vector) int {
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func (a *Atlas) chunkSpaceToChunk(v vector.Vector) int {
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// Along the coridor and up the stair
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// Along the coridor and up the stair
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return (v.Y * a.CurrentSizeInChunks.X) + v.X
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return (v.Y * a.CurrentSize.X) + v.X
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}
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}
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// chunkToChunkSpace returns the chunk space coord for the chunk
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// chunkToChunkSpace returns the chunk space coord for the chunk
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func (a *Atlas) chunkToChunkSpace(chunk int) vector.Vector {
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func (a *Atlas) chunkToChunkSpace(chunk int) vector.Vector {
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return vector.Vector{
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return vector.Vector{
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X: maths.Pmod(chunk, a.CurrentSizeInChunks.Y),
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X: maths.Pmod(chunk, a.CurrentSize.Y),
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Y: (chunk / a.CurrentSizeInChunks.X),
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Y: (chunk / a.CurrentSize.X),
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}
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}
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}
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}
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func (a *Atlas) getExtents() (min vector.Vector, max vector.Vector) {
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func (a *Atlas) getExtents() (min vector.Vector, max vector.Vector) {
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min = a.WorldOriginInChunkSpace.Negated()
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min = a.WorldOrigin.Negated()
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max = min.Added(a.CurrentSizeInChunks)
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max = min.Added(a.CurrentSize)
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return
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return
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}
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}
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@ -192,7 +192,7 @@ func (a *Atlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
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// Calculate the new origin and the new size
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// Calculate the new origin and the new size
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origin := min
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origin := min
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size := a.CurrentSizeInChunks
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size := a.CurrentSize
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// If we need to shift the origin back
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// If we need to shift the origin back
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originDiff := origin.Added(v.Negated())
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originDiff := origin.Added(v.Negated())
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@ -216,10 +216,10 @@ func (a *Atlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
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// Set up the new size and origin
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// Set up the new size and origin
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newAtlas := Atlas{
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newAtlas := Atlas{
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ChunkSize: a.ChunkSize,
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ChunkSize: a.ChunkSize,
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WorldOriginInChunkSpace: origin.Negated(),
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WorldOrigin: origin.Negated(),
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CurrentSizeInChunks: size,
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CurrentSize: size,
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Chunks: make([]Chunk, size.X*size.Y),
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Chunks: make([]Chunk, size.X*size.Y),
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}
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}
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// Copy all old chunks into the new atlas
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// Copy all old chunks into the new atlas
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