Move object into atlas

This commit is contained in:
Marc Di Luzio 2020-07-10 18:39:33 +01:00
parent f40f7123d4
commit f0ab2abf6e
8 changed files with 66 additions and 72 deletions

View file

@ -5,7 +5,6 @@ import (
"math/rand"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/pkg/objects"
"github.com/ojrac/opensimplex-go"
)
@ -16,7 +15,7 @@ type chunk struct {
// Objects represents the objects within the chunk
// only one possible object per tile for now
Objects map[int]objects.Object `json:"objects"`
Objects map[int]Object `json:"objects"`
}
// chunkBasedAtlas represents a grid of Chunks
@ -71,14 +70,14 @@ func (a *chunkBasedAtlas) SetTile(v maths.Vector, tile Tile) {
}
// SetObject sets the object on a tile
func (a *chunkBasedAtlas) SetObject(v maths.Vector, obj objects.Object) {
func (a *chunkBasedAtlas) SetObject(v maths.Vector, obj Object) {
c := a.worldSpaceToChunkWithGrow(v)
local := a.worldSpaceToChunkLocal(v)
a.setObject(c, local, obj)
}
// QueryPosition will return information for a specific position
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (byte, objects.Object) {
func (a *chunkBasedAtlas) QueryPosition(v maths.Vector) (byte, Object) {
c := a.worldSpaceToChunkWithGrow(v)
local := a.worldSpaceToChunkLocal(v)
a.populate(c)
@ -100,7 +99,7 @@ func (a *chunkBasedAtlas) populate(chunk int) {
}
c.Tiles = make([]byte, a.ChunkSize*a.ChunkSize)
c.Objects = make(map[int]objects.Object)
c.Objects = make(map[int]Object)
origin := a.chunkOriginInWorldSpace(chunk)
for i := 0; i < a.ChunkSize; i++ {
@ -121,15 +120,15 @@ func (a *chunkBasedAtlas) populate(chunk int) {
// Get the object noise value for this location
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
var obj = objects.None
var obj = ObjectNone
switch {
case o > 0.6:
obj = objects.LargeRock
obj = ObjectLargeRock
case o > 0.5:
obj = objects.SmallRock
obj = ObjectSmallRock
}
if obj != objects.None {
c.Objects[j*a.ChunkSize+i] = objects.Object{Type: obj}
if obj != ObjectNone {
c.Objects[j*a.ChunkSize+i] = Object{Type: obj}
}
}
}
@ -137,9 +136,9 @@ func (a *chunkBasedAtlas) populate(chunk int) {
// Set up any objects
for i := 0; i < len(c.Tiles); i++ {
if rand.Intn(16) == 0 {
c.Objects[i] = objects.Object{Type: objects.LargeRock}
c.Objects[i] = Object{Type: ObjectLargeRock}
} else if rand.Intn(32) == 0 {
c.Objects[i] = objects.Object{Type: objects.SmallRock}
c.Objects[i] = Object{Type: ObjectSmallRock}
}
}
@ -155,12 +154,12 @@ func (a *chunkBasedAtlas) setTile(chunk int, local maths.Vector, tile byte) {
}
// setObject sets an object in a specific chunk
func (a *chunkBasedAtlas) setObject(chunk int, local maths.Vector, object objects.Object) {
func (a *chunkBasedAtlas) setObject(chunk int, local maths.Vector, object Object) {
a.populate(chunk)
c := a.Chunks[chunk]
i := a.chunkTileIndex(local)
if object.Type != objects.None {
if object.Type != ObjectNone {
c.Objects[i] = object
} else {
delete(c.Objects, i)