package game // Tile represents a single tile on the map type Tile struct { // Kind represends the kind of tile this is Kind int `json:"kind"` } const ( ChunkDimensions = 10 ) // Chunk represents a fixed square grid of tiles type Chunk struct { // Tiles represents the tiles within the chunk Tiles [ChunkDimensions][ChunkDimensions]Tile `json:"tiles"` } const ( // Use a fixed map dimension for now AtlasDimensions = 10 ) // Atlas represents a grid of Chunks // TODO: Make this resizable type Atlas struct { Chunks [AtlasDimensions][AtlasDimensions]Chunk `json:"chunks"` }