package game import ( "testing" "github.com/mdiluz/rove/pkg/atlas" "github.com/mdiluz/rove/pkg/bearing" "github.com/mdiluz/rove/pkg/objects" "github.com/mdiluz/rove/pkg/vector" "github.com/stretchr/testify/assert" ) func TestNewWorld(t *testing.T) { // Very basic for now, nothing to verify world := NewWorld(4) if world == nil { t.Error("Failed to create world") } } func TestWorld_CreateRover(t *testing.T) { world := NewWorld(8) a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) // Basic duplicate check if a == b { t.Errorf("Created identical rovers") } else if len(world.Rovers) != 2 { t.Errorf("Incorrect number of rovers created") } } func TestWorld_GetRover(t *testing.T) { world := NewWorld(4) a, err := world.SpawnRover() assert.NoError(t, err) rover, err := world.GetRover(a) assert.NoError(t, err, "Failed to get rover attribs") assert.NotZero(t, rover.Range, "Rover should not be spawned blind") } func TestWorld_DestroyRover(t *testing.T) { world := NewWorld(1) a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) err = world.DestroyRover(a) assert.NoError(t, err, "Error returned from rover destroy") // Basic duplicate check if len(world.Rovers) != 1 { t.Error("Too many rovers left in world") } else if _, ok := world.Rovers[b]; !ok { t.Error("Remaining rover is incorrect") } } func TestWorld_GetSetMovePosition(t *testing.T) { world := NewWorld(4) a, err := world.SpawnRover() assert.NoError(t, err) pos := vector.Vector{ X: 0.0, Y: 0.0, } err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") newPos, err := world.RoverPosition(a) assert.NoError(t, err, "Failed to set position for rover") assert.Equal(t, pos, newPos, "Failed to correctly set position for rover") b := bearing.North newPos, err = world.MoveRover(a, b) assert.NoError(t, err, "Failed to set position for rover") pos.Add(vector.Vector{X: 0, Y: 1}) assert.Equal(t, pos, newPos, "Failed to correctly move position for rover") // Place a tile in front of the rover world.Atlas.SetObject(vector.Vector{X: 0, Y: 2}, objects.Object{Type: objects.LargeRock}) newPos, err = world.MoveRover(a, b) assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall") } func TestWorld_RadarFromRover(t *testing.T) { // Create world that should have visible walls on the radar world := NewWorld(2) a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) // Warp the rovers into position bpos := vector.Vector{X: -3, Y: -3} assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover") assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover") radar, objs, err := world.RadarFromRover(a) assert.NoError(t, err, "Failed to get radar from rover") fullRange := 4 + 4 + 1 assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length") assert.Equal(t, fullRange*fullRange, len(objs), "Radar returned wrong length") // Test the expected values assert.Equal(t, byte(objects.Rover), objs[1+fullRange]) assert.Equal(t, byte(objects.Rover), objs[4+4*fullRange]) } func TestWorld_RoverStash(t *testing.T) { world := NewWorld(2) a, err := world.SpawnRover() assert.NoError(t, err) pos := vector.Vector{ X: 0.0, Y: 0.0, } err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") // Set to a traversible tile world.Atlas.SetTile(pos, atlas.TileRock) rover, err := world.GetRover(a) assert.NoError(t, err, "Failed to get rover") for i := 0; i < rover.Capacity; i++ { // Place an object world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock}) // Pick it up o, err := world.RoverStash(a) assert.NoError(t, err, "Failed to stash") assert.Equal(t, objects.SmallRock, o, "Failed to get correct object") // Check it's gone _, obj := world.Atlas.QueryPosition(pos) assert.Equal(t, objects.None, obj.Type, "Stash failed to remove object from atlas") // Check we have it inv, err := world.RoverInventory(a) assert.NoError(t, err, "Failed to get inventory") assert.Equal(t, i+1, len(inv)) assert.Equal(t, objects.Object{Type: objects.SmallRock}, inv[i]) } // Place an object world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock}) // Try to pick it up o, err := world.RoverStash(a) assert.NoError(t, err, "Failed to stash") assert.Equal(t, objects.None, o, "Failed to get correct object") // Check it's still there _, obj := world.Atlas.QueryPosition(pos) assert.Equal(t, objects.SmallRock, obj.Type, "Stash failed to remove object from atlas") // Check we don't have it inv, err := world.RoverInventory(a) assert.NoError(t, err, "Failed to get inventory") assert.Equal(t, rover.Capacity, len(inv)) } func TestWorld_RoverDamage(t *testing.T) { world := NewWorld(2) a, err := world.SpawnRover() assert.NoError(t, err) pos := vector.Vector{ X: 0.0, Y: 0.0, } err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") info, err := world.GetRover(a) assert.NoError(t, err, "couldn't get rover info") world.Atlas.SetObject(vector.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock}) vec, err := world.MoveRover(a, bearing.North) assert.NoError(t, err, "Failed to move rover") assert.Equal(t, pos, vec, "Rover managed to move into large rock") newinfo, err := world.GetRover(a) assert.NoError(t, err, "couldn't get rover info") assert.Equal(t, info.Integrity-1, newinfo.Integrity, "rover should have lost integrity") } func TestWorld_RoverRepair(t *testing.T) { world := NewWorld(2) a, err := world.SpawnRover() assert.NoError(t, err) pos := vector.Vector{ X: 0.0, Y: 0.0, } world.Atlas.SetTile(pos, atlas.TileNone) world.Atlas.SetObject(pos, objects.Object{Type: objects.None}) err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") originalInfo, err := world.GetRover(a) assert.NoError(t, err, "couldn't get rover info") world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock}) o, err := world.RoverStash(a) assert.NoError(t, err, "Failed to stash") assert.Equal(t, objects.SmallRock, o, "Failed to get correct object") world.Atlas.SetObject(vector.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock}) vec, err := world.MoveRover(a, bearing.North) assert.NoError(t, err, "Failed to move rover") assert.Equal(t, pos, vec, "Rover managed to move into large rock") newinfo, err := world.GetRover(a) assert.NoError(t, err, "couldn't get rover info") assert.Equal(t, originalInfo.Integrity-1, newinfo.Integrity, "rover should have lost integrity") err = world.ExecuteCommand(&Command{Command: CommandRepair}, a) assert.NoError(t, err, "Failed to repair rover") newinfo, err = world.GetRover(a) assert.NoError(t, err, "couldn't get rover info") assert.Equal(t, originalInfo.Integrity, newinfo.Integrity, "rover should have gained integrity") }