package game import ( "testing" ) func TestNewWorld(t *testing.T) { // Very basic for now, nothing to verify world := NewWorld() if world == nil { t.Error("Failed to create world") } } func TestWorld_CreateInstance(t *testing.T) { world := NewWorld() a := world.CreateInstance() b := world.CreateInstance() // Basic duplicate check if a == b { t.Errorf("Created identical instances") } }