package internal import ( "context" "fmt" "github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/rove" "github.com/mdiluz/rove/pkg/version" ) // ServerStatus returns the status of the current server to a gRPC request func (s *Server) ServerStatus(context.Context, *rove.ServerStatusRequest) (*rove.ServerStatusResponse, error) { response := &rove.ServerStatusResponse{ Ready: true, Version: version.Version, TickRate: int32(s.minutesPerTick), CurrentTick: int32(s.world.CurrentTicks), } // TODO: Verify the accountant is up and ready too // If there's a schedule, respond with it if len(s.schedule.Entries()) > 0 { response.NextTick = s.schedule.Entries()[0].Next.Format("15:04:05") } return response, nil } // Register registers a new account for a gRPC request func (s *Server) Register(ctx context.Context, req *rove.RegisterRequest) (*rove.RegisterResponse, error) { if len(req.Name) == 0 { return nil, fmt.Errorf("empty account name") } if _, err := s.accountant.RegisterAccount(req.Name); err != nil { return nil, err } else if _, err := s.SpawnRoverForAccount(req.Name); err != nil { return nil, fmt.Errorf("failed to spawn rover for account: %s", err) } else if err := s.SaveWorld(); err != nil { return nil, fmt.Errorf("internal server error when saving world: %s", err) } return &rove.RegisterResponse{}, nil } // Status returns rover information for a gRPC request func (s *Server) Status(ctx context.Context, req *rove.StatusRequest) (response *rove.StatusResponse, err error) { if len(req.Account) == 0 { return nil, fmt.Errorf("empty account name") } else if resp, err := s.accountant.GetValue(req.Account, "rover"); err != nil { return nil, err } else if rover, err := s.world.GetRover(resp); err != nil { return nil, fmt.Errorf("error getting rover: %s", err) } else { var inv []byte for _, i := range rover.Inventory { inv = append(inv, byte(i.Type)) } i, q := s.world.RoverCommands(resp) var incoming, queued []*rove.Command for _, i := range i { incoming = append(incoming, &rove.Command{ Command: i.Command, Bearing: i.Bearing, }) } for _, q := range q { queued = append(queued, &rove.Command{ Command: q.Command, Bearing: q.Bearing, }) } response = &rove.StatusResponse{ Name: rover.Name, Position: &rove.Vector{ X: int32(rover.Pos.X), Y: int32(rover.Pos.Y), }, Range: int32(rover.Range), Inventory: inv, Capacity: int32(rover.Capacity), Integrity: int32(rover.Integrity), MaximumIntegrity: int32(rover.MaximumIntegrity), Charge: int32(rover.Charge), MaximumCharge: int32(rover.MaximumCharge), IncomingCommands: incoming, QueuedCommands: queued, } } return response, nil } // Radar returns the radar information for a rover func (s *Server) Radar(ctx context.Context, req *rove.RadarRequest) (*rove.RadarResponse, error) { if len(req.Account) == 0 { return nil, fmt.Errorf("empty account name") } response := &rove.RadarResponse{} resp, err := s.accountant.GetValue(req.Account, "rover") if err != nil { return nil, err } else if rover, err := s.world.GetRover(resp); err != nil { return nil, fmt.Errorf("error getting rover attributes: %s", err) } else if radar, objs, err := s.world.RadarFromRover(resp); err != nil { return nil, fmt.Errorf("error getting radar from rover: %s", err) } else { response.Objects = objs response.Tiles = radar response.Range = int32(rover.Range) } return response, nil } // Command issues commands to the world based on a gRPC request func (s *Server) Command(ctx context.Context, req *rove.CommandRequest) (*rove.CommandResponse, error) { if len(req.Account) == 0 { return nil, fmt.Errorf("empty account") } resp, err := s.accountant.GetValue(req.Account, "rover") if err != nil { return nil, err } var cmds []game.Command for _, c := range req.Commands { cmds = append(cmds, game.Command{ Bearing: c.Bearing, Command: c.Command}) } if err := s.world.Enqueue(resp, cmds...); err != nil { return nil, err } return &rove.CommandResponse{}, nil }