package server import "github.com/mdiluz/rove/pkg/game" // ================ // API: /status // StatusResponse is a struct that contains information on the status of the server type StatusResponse struct { Ready bool `json:"ready"` Version string `json:"version"` } // ================ // API: /register // RegisterData describes the data to send when registering type RegisterData struct { Name string `json:"name"` } // RegisterResponse describes the response to a register request type RegisterResponse struct { Success bool `json:"success"` Error string `json:"error"` Id string `json:"id"` } // ================ // API: /spawn // SpawnData is the data to be sent for the spawn command type SpawnData struct { Id string `json:"id"` } // SpawnResponse is the data to respond with on a spawn command type SpawnResponse struct { Success bool `json:"success"` Error string `json:"error"` Position game.Vector `json:"position"` } // ================ // API: /commands // CommandsData is a set of commands to execute in order type CommandsData struct { Id string `json:"id"` Commands []Command `json:"commands"` } // CommandsResponse is the response to be sent back type CommandsResponse struct { Success bool `json:"success"` Error string `json:"error"` } const ( // CommandMove describes a single move command CommandMove = "move" ) // Command describes a single command to execute // it contains the type, and then any members used for each command type type Command struct { // Command is the main command string Command string `json:"command"` // Used for CommandMove Vector game.Vector `json:"vector"` } // ================ // API: /view // ViewData describes the input data to request an accounts current view type ViewData struct { Id string `json:"id"` } // ViewResponse describes the response to a /view call type ViewResponse struct { Success bool `json:"success"` Error string `json:"error"` }