Rove ===== Rove is an asynchronous nomadic game about exploring a planet as part of a loose community. ------------------------------------------- ## Core gameplay Remotely explore the surface of a planet with an upgradable and customisable rover. Send commands to be executed asynchronously, view the rover's radar, and communicate and coordinate with other nearby rovers. ### Key Components * Navigate an expansive world * Collect resources to repair and upgrade * Keep the rover batteries charged as you explore * Help other players on their journey * Explore north to discover more ------------------------------------------- ## Installing On Ubuntu: ``` $ snap install rove ``` Elsewhere (with [go](https://golang.org/doc/install) installed) ``` go get github.com/mdiluz/rove cd $GOPATH/src/github.com/mdiluz/rove/ make install ``` ------------------------------------------- ### Implementation Details `rove-server` hosts the game world and a gRPC server to allow users to interact from any client. `rove` is a basic example command-line client that allows for simple play, to explore it's usage, see the output of `rove help` ------------------------------------------- ### "Find the fun" issues to solve * What kinds of progression/upgrades exist? * How does the game encourage cooperation? * How would the gameplay prevent griefing? * What drives the exploration? ------------------------------------------- ### Key ideas left to integrate * Feeling “known for” something - the person who did X thing. Limit number of X things that can be done, possibly over time. * A significant aspect of failure - failing must be a focus of the game. Winning the game might actually be failing in some specific way. * A clear and well defined investment vs. payoff curve. * Not an infinite game, let the game have a point where you’re done and can move on.