package game import ( "fmt" "log" "math/rand" ) // Chunk represents a fixed square grid of tiles type Chunk struct { // Tiles represents the tiles within the chunk Tiles []Tile `json:"tiles"` } // Atlas represents a grid of Chunks type Atlas struct { // Chunks represents all chunks in the world // This is intentionally not a 2D array so it can be expanded in all directions Chunks []Chunk `json:"chunks"` // size is the current width/height of the given atlas Size int `json:"size"` // ChunkSize is the dimensions of each chunk ChunkSize int `json:"chunksize"` } // NewAtlas creates a new empty atlas func NewAtlas(size int, chunkSize int) Atlas { if size%2 != 0 { log.Fatal("atlas size must always be even") } a := Atlas{ Size: size, Chunks: make([]Chunk, size*size), ChunkSize: chunkSize, } // Initialise all the chunks for i := range a.Chunks { a.Chunks[i] = Chunk{ Tiles: make([]Tile, chunkSize*chunkSize), } } return a } // SpawnRocks peppers the world with rocks func (a *Atlas) SpawnRocks() error { extent := a.ChunkSize * (a.Size / 2) // Pepper the current world with rocks for i := -extent; i < extent; i++ { for j := -extent; j < extent; j++ { if rand.Intn(16) == 0 { if err := a.SetTile(Vector{i, j}, TileRock); err != nil { return err } } } } return nil } // SpawnWalls spawns the around the world func (a *Atlas) SpawnWalls() error { extent := a.ChunkSize * (a.Size / 2) // Surround the atlas in walls for i := -extent; i < extent; i++ { if err := a.SetTile(Vector{i, extent - 1}, TileWall); err != nil { // N return err } else if a.SetTile(Vector{extent - 1, i}, TileWall); err != nil { // E return err } else if a.SetTile(Vector{i, -extent}, TileWall); err != nil { // S return err } else if a.SetTile(Vector{-extent, i}, TileWall); err != nil { // W return err } } return nil } // SetTile sets an individual tile's kind func (a *Atlas) SetTile(v Vector, tile Tile) error { chunk := a.ToChunk(v) if chunk >= len(a.Chunks) { return fmt.Errorf("location outside of allocated atlas") } local := a.ToChunkLocal(v) tileId := local.X + local.Y*a.ChunkSize if tileId >= len(a.Chunks[chunk].Tiles) { return fmt.Errorf("location outside of allocated chunk") } a.Chunks[chunk].Tiles[tileId] = tile return nil } // GetTile will return an individual tile func (a *Atlas) GetTile(v Vector) (Tile, error) { chunk := a.ToChunk(v) if chunk >= len(a.Chunks) { return 0, fmt.Errorf("location outside of allocated atlas") } local := a.ToChunkLocal(v) tileId := local.X + local.Y*a.ChunkSize if tileId >= len(a.Chunks[chunk].Tiles) { return 0, fmt.Errorf("location outside of allocated chunk") } return a.Chunks[chunk].Tiles[tileId], nil } // ToChunkLocal gets a chunk local coordinate for a tile func (a *Atlas) ToChunkLocal(v Vector) Vector { return Vector{Pmod(v.X, a.ChunkSize), Pmod(v.Y, a.ChunkSize)} } // GetChunkLocal gets a chunk local coordinate for a tile func (a *Atlas) ToWorld(local Vector, chunk int) Vector { return a.ChunkOrigin(chunk).Added(local) } // GetChunkID gets the chunk ID for a position in the world func (a *Atlas) ToChunk(v Vector) int { local := a.ToChunkLocal(v) // Get the chunk origin itself origin := v.Added(local.Negated()) // Divided it by the number of chunks origin = origin.Divided(a.ChunkSize) // Shift it by our size (our origin is in the middle) origin = origin.Added(Vector{a.Size / 2, a.Size / 2}) // Get the ID based on the final values return (a.Size * origin.Y) + origin.X } // ChunkOrigin gets the chunk origin for a given chunk index func (a *Atlas) ChunkOrigin(chunk int) Vector { v := Vector{ X: Pmod(chunk, a.Size) - (a.Size / 2), Y: (chunk / a.Size) - (a.Size / 2), } return v.Multiplied(a.ChunkSize) } // GetWorldExtent gets the min and max valid coordinates of world func (a *Atlas) GetWorldExtents() (min Vector, max Vector) { min = Vector{ -(a.Size / 2) * a.ChunkSize, -(a.Size / 2) * a.ChunkSize, } max = Vector{ -min.X - 1, -min.Y - 1, } return } // Grow will return a grown copy of the current atlas func (a *Atlas) Grow(size int) error { if size%2 != 0 { return fmt.Errorf("atlas size must always be even") } delta := size - a.Size if delta < 0 { return fmt.Errorf("Cannot shrink an atlas") } else if delta == 0 { return nil } // Create a new atlas newAtlas := NewAtlas(size, a.ChunkSize) // Copy old chunks into new chunks for index, chunk := range a.Chunks { // Calculate the new chunk location and copy over the data newAtlas.Chunks[newAtlas.ToChunk(a.ChunkOrigin(index))] = chunk } // Copy the new atlas data into this one *a = newAtlas // Return the new atlas return nil }