package game import ( "testing" "github.com/stretchr/testify/assert" ) func TestNewWorld(t *testing.T) { // Very basic for now, nothing to verify world := NewWorld() if world == nil { t.Error("Failed to create world") } } func TestWorld_CreateRover(t *testing.T) { world := NewWorld() a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) // Basic duplicate check if a == b { t.Errorf("Created identical rovers") } else if len(world.Rovers) != 2 { t.Errorf("Incorrect number of rovers created") } } func TestWorld_RoverAttributes(t *testing.T) { world := NewWorld() a, err := world.SpawnRover() assert.NoError(t, err) attribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") assert.NotZero(t, attribs.Range, "Rover should not be spawned blind") assert.NotZero(t, attribs.Speed, "Rover should not be spawned unable to move") } func TestWorld_DestroyRover(t *testing.T) { world := NewWorld() a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) err = world.DestroyRover(a) assert.NoError(t, err, "Error returned from rover destroy") // Basic duplicate check if len(world.Rovers) != 1 { t.Error("Too many rovers left in world") } else if _, ok := world.Rovers[b]; !ok { t.Error("Remaining rover is incorrect") } } func TestWorld_GetSetMovePosition(t *testing.T) { world := NewWorld() a, err := world.SpawnRover() assert.NoError(t, err) attribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") pos := Vector{ X: 0.0, Y: 0.0, } err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") newAttribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to set position for rover") assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly set position for rover") bearing := North duration := 1 newAttribs, err = world.MoveRover(a, bearing) assert.NoError(t, err, "Failed to set position for rover") pos.Add(Vector{0, attribs.Speed * duration}) // We should have move one unit of the speed north assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover") // Place a tile in front of the rover assert.NoError(t, world.Atlas.SetTile(Vector{0, 2}, TileWall)) newAttribs, err = world.MoveRover(a, bearing) assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly not move position for rover into wall") } func TestWorld_RadarFromRover(t *testing.T) { world := NewWorld() a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) c, err := world.SpawnRover() assert.NoError(t, err) // Get a's attributes attrib, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") // Warp the rovers so a can see b but not c bpos := Vector{attrib.Range - 1, 0} cpos := Vector{attrib.Range + 1, 0} assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover") assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover") assert.NoError(t, world.WarpRover(c, cpos), "Failed to warp rover") radar, err := world.RadarFromRover(a) assert.NoError(t, err, "Failed to get radar from rover") assert.Equal(t, 1, len(radar), "Radar returned wrong number of rovers") found := false for _, blip := range radar { if blip.Position == bpos && blip.Tile == TileRover { found = true } } assert.True(t, found, "Rover not found on radar in expected position") }