package game import "fmt" // Kind represents the type of a tile on the map type Kind byte // Chunk represents a fixed square grid of tiles type Chunk struct { // Tiles represents the tiles within the chunk Tiles []Kind `json:"tiles"` } // Atlas represents a grid of Chunks type Atlas struct { // Chunks represents all chunks in the world // This is intentionally not a 2D array so it can be expanded in all directions Chunks []Chunk `json:"chunks"` // size is the current width/height of the given atlas Size int `json:"size"` // ChunkSize is the dimensions of each chunk ChunkSize int `json:"chunksize"` } // NewAtlas creates a new empty atlas func NewAtlas(radius int, chunkSize int) Atlas { size := radius * 2 a := Atlas{ Size: size, Chunks: make([]Chunk, size*size), ChunkSize: chunkSize, } // Initialise all the chunks for i := range a.Chunks { a.Chunks[i] = Chunk{ Tiles: make([]Kind, chunkSize*chunkSize), } } return a } // SetTile sets an individual tile's kind func (a *Atlas) SetTile(v Vector, tile Kind) error { chunk := a.ToChunk(v) if chunk >= len(a.Chunks) { return fmt.Errorf("location outside of allocated atlas") } local := a.ToChunkLocal(v) tileId := local.X + local.Y*a.ChunkSize if tileId >= len(a.Chunks[chunk].Tiles) { return fmt.Errorf("location outside of allocated chunk") } a.Chunks[chunk].Tiles[tileId] = tile return nil } // GetTile will return an individual tile func (a *Atlas) GetTile(v Vector) (Kind, error) { chunk := a.ToChunk(v) if chunk > len(a.Chunks) { return 0, fmt.Errorf("location outside of allocated atlas") } local := a.ToChunkLocal(v) tileId := local.X + local.Y*a.ChunkSize if tileId > len(a.Chunks[chunk].Tiles) { return 0, fmt.Errorf("location outside of allocated chunk") } return a.Chunks[chunk].Tiles[tileId], nil } // ToChunkLocal gets a chunk local coordinate for a tile func (a *Atlas) ToChunkLocal(v Vector) Vector { return Vector{Pmod(v.X, a.ChunkSize), Pmod(v.Y, a.ChunkSize)} } // GetChunkLocal gets a chunk local coordinate for a tile func (a *Atlas) ToWorld(local Vector, chunk int) Vector { return a.ChunkOrigin(chunk).Added(local) } // GetChunkID gets the chunk ID for a position in the world func (a *Atlas) ToChunk(v Vector) int { local := a.ToChunkLocal(v) // Get the chunk origin itself origin := v.Added(local.Negated()) // Divided it by the number of chunks origin = origin.Divided(a.ChunkSize) // Shift it by our size (our origin is in the middle) origin = origin.Added(Vector{a.Size / 2, a.Size / 2}) // Get the ID based on the final values return (a.Size * origin.Y) + origin.X } // ChunkOrigin gets the chunk origin for a given chunk index func (a *Atlas) ChunkOrigin(chunk int) Vector { v := Vector{ X: Pmod(chunk, a.Size) - (a.Size / 2), Y: (chunk / a.Size) - (a.Size / 2), } return v.Multiplied(a.ChunkSize) } // Grown will return a grown copy of the current atlas func (a *Atlas) Grown(newRadius int) (Atlas, error) { delta := (newRadius * 2) - a.Size if delta < 0 { return Atlas{}, fmt.Errorf("Cannot shrink an atlas") } else if delta == 0 { return Atlas{}, nil } // Create a new atlas newAtlas := NewAtlas(newRadius, a.ChunkSize) // Copy old chunks into new chunks for index, chunk := range a.Chunks { // Calculate the new chunk location and copy over the data newAtlas.Chunks[newAtlas.ToChunk(a.ChunkOrigin(index))] = chunk } // Return the new atlas return newAtlas, nil }