package internal import ( "context" "encoding/json" "fmt" "log" "net" "net/http" "sync" "time" "github.com/google/uuid" "github.com/gorilla/mux" "github.com/mdiluz/rove/pkg/accounts" "github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/persistence" "github.com/robfig/cron" ) const ( // PersistentData will allow the server to load and save it's state PersistentData = iota // EphemeralData will let the server neither load or save out any of it's data EphemeralData ) // Server contains the relevant data to run a game server type Server struct { // Internal state accountant *accounts.Accountant world *game.World // HTTP server listener net.Listener server *http.Server router *mux.Router // Config settings address string persistence int tick int // sync point for sub-threads sync sync.WaitGroup // cron schedule for world ticks schedule *cron.Cron } // ServerOption defines a server creation option type ServerOption func(s *Server) // OptionAddress sets the server address for hosting func OptionAddress(address string) ServerOption { return func(s *Server) { s.address = address } } // OptionPersistentData sets the server data to be persistent func OptionPersistentData() ServerOption { return func(s *Server) { s.persistence = PersistentData } } // OptionTick defines the number of minutes per tick // 0 means no automatic server tick func OptionTick(minutes int) ServerOption { return func(s *Server) { s.tick = minutes } } // NewServer sets up a new server func NewServer(opts ...ServerOption) *Server { router := mux.NewRouter().StrictSlash(true) // Set up the default server s := &Server{ address: "", persistence: EphemeralData, router: router, schedule: cron.New(), } // Apply all options for _, o := range opts { o(s) } // Set up the server object s.server = &http.Server{Addr: s.address, Handler: s.router} // Create the accountant s.accountant = accounts.NewAccountant() // Start small, we can grow the world later s.world = game.NewWorld(4, 8) return s } // Initialise sets up internal state ready to serve func (s *Server) Initialise(fillWorld bool) (err error) { // Add to our sync s.sync.Add(1) // Spawn a border on the default world if err := s.world.SpawnWorld(fillWorld); err != nil { return err } // Load the accounts if requested if err := s.LoadAll(); err != nil { return err } // Set up the handlers for _, route := range Routes { s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler)) } // Start the listen if s.listener, err = net.Listen("tcp", s.server.Addr); err != nil { return err } s.address = s.listener.Addr().String() return nil } // Addr will return the server address set after the listen func (s *Server) Addr() string { return s.address } // Run executes the server func (s *Server) Run() { defer s.sync.Done() // Set up the schedule if requested if s.tick != 0 { if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.tick), func() { // Ensure we don't quit during this function s.sync.Add(1) defer s.sync.Done() fmt.Println("Executing server tick") // Run the command queues s.world.ExecuteCommandQueues() // Save out the new world state s.SaveWorld() }); err != nil { log.Fatal(err) } s.schedule.Start() fmt.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05")) } // Serve the http requests if err := s.server.Serve(s.listener); err != nil && err != http.ErrServerClosed { log.Fatal(err) } } // Stop will stop the current server func (s *Server) Stop() error { // Stop the cron s.schedule.Stop() // Try and shut down the http server ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second) defer cancel() if err := s.server.Shutdown(ctx); err != nil { return err } return nil } // Close waits until the server is finished and closes up shop func (s *Server) Close() error { // Wait until the server has shut down s.sync.Wait() // Save and return return s.SaveAll() } // Close waits until the server is finished and closes up shop func (s *Server) StopAndClose() error { // Stop the server if err := s.Stop(); err != nil { return err } // Close and return return s.Close() } // SaveWorld will save out the world file func (s *Server) SaveWorld() error { if s.persistence == PersistentData { s.world.RLock() defer s.world.RUnlock() if err := persistence.SaveAll("world", s.world); err != nil { return fmt.Errorf("failed to save out persistent data: %s", err) } } return nil } // SaveAccounts will save out the accounts file func (s *Server) SaveAccounts() error { if s.persistence == PersistentData { if err := persistence.SaveAll("accounts", s.accountant); err != nil { return fmt.Errorf("failed to save out persistent data: %s", err) } } return nil } // SaveAll will save out all server files func (s *Server) SaveAll() error { // Save the accounts if requested if s.persistence == PersistentData { s.world.RLock() defer s.world.RUnlock() if err := persistence.SaveAll("accounts", s.accountant, "world", s.world); err != nil { return err } } return nil } // LoadAll will load all persistent data func (s *Server) LoadAll() error { if s.persistence == PersistentData { s.world.Lock() defer s.world.Unlock() if err := persistence.LoadAll("accounts", &s.accountant, "world", &s.world); err != nil { return err } } return nil } // wrapHandler wraps a request handler in http checks func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) { return func(w http.ResponseWriter, r *http.Request) { // Log the request fmt.Printf("%s\t%s\n", r.Method, r.RequestURI) vars := mux.Vars(r) // Verify the method, call the handler, and encode the return if r.Method != method { w.WriteHeader(http.StatusMethodNotAllowed) } else if val, err := handler(s, vars, r.Body, w); err != nil { fmt.Printf("Failed to handle http request: %s", err) w.WriteHeader(http.StatusInternalServerError) } else if err := json.NewEncoder(w).Encode(val); err != nil { fmt.Printf("Failed to encode reply to json: %s", err) w.WriteHeader(http.StatusInternalServerError) } else { w.Header().Set("Content-Type", "application/json; charset=UTF-8") } } } // SpawnRoverForAccount spawns the rover rover for an account func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uuid.UUID, error) { if inst, err := s.world.SpawnRover(); err != nil { return game.RoverAttributes{}, uuid.UUID{}, err } else if attribs, err := s.world.RoverAttributes(inst); err != nil { return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("No attributes found for created rover: %s", err) } else { if err := s.accountant.AssignData(account, "rover", inst.String()); err != nil { // Try and clear up the rover if err := s.world.DestroyRover(inst); err != nil { fmt.Printf("Failed to destroy rover after failed rover assign: %s", err) } return game.RoverAttributes{}, uuid.UUID{}, err } else { return attribs, inst, nil } } }