package internal import ( "context" "fmt" "log" "net" "os" "sync" "github.com/google/uuid" "github.com/mdiluz/rove/pkg/accounts" "github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/persistence" "github.com/mdiluz/rove/pkg/rove" "github.com/robfig/cron" "google.golang.org/grpc" ) const ( // PersistentData will allow the server to load and save it's state PersistentData = iota // EphemeralData will let the server neither load or save out any of it's data EphemeralData ) // Server contains the relevant data to run a game server type Server struct { // Internal state world *game.World // Accountant server accountant accounts.AccountantClient clientConn *grpc.ClientConn // gRPC server netListener net.Listener grpcServ *grpc.Server // Config settings address string persistence int tick int // sync point for sub-threads sync sync.WaitGroup // cron schedule for world ticks schedule *cron.Cron } // ServerOption defines a server creation option type ServerOption func(s *Server) // OptionAddress sets the server address for hosting func OptionAddress(address string) ServerOption { return func(s *Server) { s.address = address } } // OptionPersistentData sets the server data to be persistent func OptionPersistentData() ServerOption { return func(s *Server) { s.persistence = PersistentData } } // OptionTick defines the number of minutes per tick // 0 means no automatic server tick func OptionTick(minutes int) ServerOption { return func(s *Server) { s.tick = minutes } } // NewServer sets up a new server func NewServer(opts ...ServerOption) *Server { // Set up the default server s := &Server{ address: "", persistence: EphemeralData, schedule: cron.New(), } // Apply all options for _, o := range opts { o(s) } // Start small, we can grow the world later s.world = game.NewWorld(4, 8) return s } // Initialise sets up internal state ready to serve func (s *Server) Initialise(fillWorld bool) (err error) { // Add to our sync s.sync.Add(1) // Connect to the accountant accountantAddress := os.Getenv("ROVE_ACCOUNTANT_GRPC") if len(accountantAddress) == 0 { log.Fatal("must set $ROVE_ACCOUNTANT_GRPC") } log.Printf("Dialing accountant on %s\n", accountantAddress) s.clientConn, err = grpc.Dial(accountantAddress, grpc.WithInsecure()) if err != nil { return err } s.accountant = accounts.NewAccountantClient(s.clientConn) // Spawn a border on the default world if err := s.world.SpawnWorld(fillWorld); err != nil { return err } // Load the world file if err := s.LoadWorld(); err != nil { return err } // Set up the RPC server and register s.netListener, err = net.Listen("tcp", s.address) if err != nil { log.Fatalf("failed to listen: %v", err) } s.grpcServ = grpc.NewServer() rove.RegisterRoveServer(s.grpcServ, s) return nil } // Addr will return the server address set after the listen func (s *Server) Addr() string { return s.address } // Run executes the server func (s *Server) Run() { defer s.sync.Done() // Set up the schedule if requested if s.tick != 0 { if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.tick), func() { // Ensure we don't quit during this function s.sync.Add(1) defer s.sync.Done() log.Println("Executing server tick") // Run the command queues s.world.ExecuteCommandQueues() // Save out the new world state s.SaveWorld() }); err != nil { log.Fatal(err) } s.schedule.Start() log.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05")) } // Serve the RPC server log.Printf("Serving gRPC on %s\n", s.address) if err := s.grpcServ.Serve(s.netListener); err != nil && err != grpc.ErrServerStopped { log.Fatalf("failed to serve gRPC: %s", err) } } // Stop will stop the current server func (s *Server) Stop() error { // Stop the cron s.schedule.Stop() // Stop the gRPC s.grpcServ.Stop() // Close the accountant connection if err := s.clientConn.Close(); err != nil { return err } return nil } // Close waits until the server is finished and closes up shop func (s *Server) Close() error { // Wait until the world has shut down s.sync.Wait() // Save and return return s.SaveWorld() } // Close waits until the server is finished and closes up shop func (s *Server) StopAndClose() error { // Stop the server if err := s.Stop(); err != nil { return err } // Close and return return s.Close() } // SaveWorld will save out the world file func (s *Server) SaveWorld() error { if s.persistence == PersistentData { s.world.RLock() defer s.world.RUnlock() if err := persistence.SaveAll("world", s.world); err != nil { return fmt.Errorf("failed to save out persistent data: %s", err) } } return nil } // LoadWorld will load all persistent data func (s *Server) LoadWorld() error { if s.persistence == PersistentData { s.world.Lock() defer s.world.Unlock() if err := persistence.LoadAll("world", &s.world); err != nil { return err } } return nil } // used as the type for the return struct type BadRequestError struct { Error string `json:"error"` } // SpawnRoverForAccount spawns the rover rover for an account func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uuid.UUID, error) { if inst, err := s.world.SpawnRover(); err != nil { return game.RoverAttributes{}, uuid.UUID{}, err } else if attribs, err := s.world.RoverAttributes(inst); err != nil { return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("no attributes found for created rover: %s", err) } else { keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst.String()} _, err := s.accountant.AssignValue(context.Background(), &keyval) if err != nil { log.Printf("Failed to assign rover to account, %s", err) // Try and clear up the rover if err := s.world.DestroyRover(inst); err != nil { log.Printf("Failed to destroy rover after failed rover assign: %s", err) } return game.RoverAttributes{}, uuid.UUID{}, err } else { return attribs, inst, nil } } }