package game import ( "testing" "github.com/stretchr/testify/assert" ) func TestNewWorld(t *testing.T) { // Very basic for now, nothing to verify world := NewWorld() if world == nil { t.Error("Failed to create world") } } func TestWorld_CreateRover(t *testing.T) { world := NewWorld() a := world.SpawnRover() b := world.SpawnRover() // Basic duplicate check if a == b { t.Errorf("Created identical rovers") } else if len(world.Rovers) != 2 { t.Errorf("Incorrect number of rovers created") } } func TestWorld_RoverAttributes(t *testing.T) { world := NewWorld() a := world.SpawnRover() attribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") assert.NotZero(t, attribs.Range, "Rover should not be spawned blind") assert.NotZero(t, attribs.Speed, "Rover should not be spawned unable to move") } func TestWorld_DestroyRover(t *testing.T) { world := NewWorld() a := world.SpawnRover() b := world.SpawnRover() err := world.DestroyRover(a) assert.NoError(t, err, "Error returned from rover destroy") // Basic duplicate check if len(world.Rovers) != 1 { t.Error("Too many rovers left in world") } else if _, ok := world.Rovers[b]; !ok { t.Error("Remaining rover is incorrect") } } func TestWorld_GetSetMovePosition(t *testing.T) { world := NewWorld() a := world.SpawnRover() attribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") pos := Vector{ X: 1.0, Y: 2.0, } err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") newpos, err := world.RoverPosition(a) assert.NoError(t, err, "Failed to set position for rover") assert.Equal(t, pos, newpos, "Failed to correctly set position for rover") bearing := North duration := 1 newpos, err = world.MoveRover(a, bearing, duration) assert.NoError(t, err, "Failed to set position for rover") pos.Add(Vector{0, attribs.Speed * duration}) // We should have move one unit of the speed north assert.Equal(t, pos, newpos, "Failed to correctly move position for rover") } func TestWorld_RadarFromRover(t *testing.T) { world := NewWorld() a := world.SpawnRover() b := world.SpawnRover() c := world.SpawnRover() // Get a's attributes attrib, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") // Warp the rovers so a can see b but not c assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover") assert.NoError(t, world.WarpRover(b, Vector{attrib.Range - 1, 0}), "Failed to warp rover") assert.NoError(t, world.WarpRover(c, Vector{attrib.Range + 1, 0}), "Failed to warp rover") radar, err := world.RadarFromRover(a) assert.NoError(t, err, "Failed to get radar from rover") assert.Equal(t, 1, len(radar.Rovers), "Radar returned wrong number of rovers") assert.Equal(t, Vector{attrib.Range - 1, 0}, radar.Rovers[0], "Rover on radar in wrong position") }