package game import "math" // Vector desribes a 3D vector type Vector struct { X float64 `json:"x"` Y float64 `json:"y"` } // Add adds one vector to another func (v *Vector) Add(v2 Vector) { v.X += v2.X v.Y += v2.Y } // Added calculates a new vector func (v Vector) Added(v2 Vector) Vector { v.Add(v2) return v } // Negated returns a negated vector func (v Vector) Negated() Vector { return Vector{-v.X, -v.Y} } // Length returns the length of the vector func (v Vector) Length() float64 { return math.Sqrt(v.X*v.X + v.Y*v.Y) } // Distance returns the distance between two vectors func (v Vector) Distance(v2 Vector) float64 { // Negate the two vectors and calciate the length return v.Added(v2.Negated()).Length() }