package server import ( "context" "fmt" "log" "net/http" "sync" "time" "github.com/google/uuid" "github.com/gorilla/mux" "github.com/mdiluz/rove/pkg/accounts" "github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/persistence" ) const ( // PersistentData will allow the server to load and save it's state PersistentData = iota // EphemeralData will let the server neither load or save out any of it's data EphemeralData ) // Server contains the relevant data to run a game server type Server struct { port int accountant *accounts.Accountant world *game.World server *http.Server router *mux.Router persistence int sync sync.WaitGroup } // ServerOption defines a server creation option type ServerOption func(s *Server) // OptionPort sets the server port for hosting func OptionPort(port int) ServerOption { return func(s *Server) { s.port = port } } // OptionPersistentData sets the server data to be persistent func OptionPersistentData() ServerOption { return func(s *Server) { s.persistence = PersistentData } } // NewServer sets up a new server func NewServer(opts ...ServerOption) *Server { router := mux.NewRouter().StrictSlash(true) // Set up the default server s := &Server{ port: 8080, persistence: EphemeralData, router: router, } // Apply all options for _, o := range opts { o(s) } // Set up the server object s.server = &http.Server{Addr: fmt.Sprintf(":%d", s.port), Handler: router} // Create the accountant s.accountant = accounts.NewAccountant() s.world = game.NewWorld() return s } // Initialise sets up internal state ready to serve func (s *Server) Initialise() error { // Load the accounts if requested if s.persistence == PersistentData { if err := persistence.LoadAll("accounts", &s.accountant, "world", &s.world); err != nil { return err } } // Create a new router s.SetUpRouter() fmt.Printf("Routes Created\n") // Add to our sync s.sync.Add(1) return nil } // Run executes the server func (s *Server) Run() { defer s.sync.Done() // Listen and serve the http requests fmt.Printf("Serving HTTP on port %d\n", s.port) if err := s.server.ListenAndServe(); err != nil && err != http.ErrServerClosed { log.Fatal(err) } } // Close closes up the server func (s *Server) Close() error { // Try and shut down the http server ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second) defer cancel() if err := s.server.Shutdown(ctx); err != nil { return err } // Wait until the server is shut down s.sync.Wait() // Save the accounts if requested if s.persistence == PersistentData { if err := persistence.SaveAll("accounts", s.accountant, "world", s.world); err != nil { return err } } return nil } // SpawnPrimary spawns the primary instance for an account func (s *Server) SpawnPrimary(accountid uuid.UUID) (game.Vector, uuid.UUID, error) { inst := uuid.New() s.world.Spawn(inst) if pos, err := s.world.GetPosition(inst); err != nil { return game.Vector{}, uuid.UUID{}, fmt.Errorf("No position found for created instance") } else { if err := s.accountant.AssignPrimary(accountid, inst); err != nil { // Try and clear up the instance if err := s.world.DestroyInstance(inst); err != nil { fmt.Printf("Failed to destroy instance after failed primary assign: %s", err) } return game.Vector{}, uuid.UUID{}, err } else { return pos, inst, nil } } }