package server import ( "encoding/json" "fmt" "io" "net/http" "github.com/google/uuid" "github.com/mdiluz/rove/pkg/game" "github.com/mdiluz/rove/pkg/version" ) // Handler describes a function that handles any incoming request and can respond type Handler func(*Server, io.ReadCloser, io.Writer) error // Route defines the information for a single path->function route type Route struct { path string method string handler Handler } // Routes is an array of all the Routes var Routes = []Route{ { path: "/status", method: http.MethodGet, handler: HandleStatus, }, { path: "/register", method: http.MethodPost, handler: HandleRegister, }, { path: "/spawn", method: http.MethodPost, handler: HandleSpawn, }, { path: "/commands", method: http.MethodPost, handler: HandleCommands, }, { path: "/view", method: http.MethodPost, handler: HandleView, }, } // StatusResponse is a struct that contains information on the status of the server type StatusResponse struct { Ready bool `json:"ready"` Version string `json:"version"` } // HandleStatus handles the /status request func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error { // Simply encode the current status var response = StatusResponse{ Ready: true, Version: version.Version, } // Reply with the current status json.NewEncoder(w).Encode(response) return nil } // BasicResponse describes the minimum dataset for a response type BasicResponse struct { Success bool `json:"success"` Error string `json:"error"` } // BasicAccountData describes the data to be sent for an account specific post type BasicAccountData struct { Id string `json:"id"` } // RegisterData describes the data to send when registering type RegisterData struct { Name string `json:"name"` } // RegisterResponse describes the response to a register request type RegisterResponse struct { BasicResponse Id string `json:"id"` } // HandleRegister handles /register endpoint func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error { // Set up the response var response = RegisterResponse{ BasicResponse: BasicResponse{ Success: false, }, } // Pull out the registration info var data RegisterData err := json.NewDecoder(b).Decode(&data) if err != nil { fmt.Printf("Failed to decode json: %s\n", err) response.Error = err.Error() } else if len(data.Name) == 0 { response.Error = "Cannot register empty name" } else { // log the data sent fmt.Printf("\tdata: %+v\n", data) // Register the account with the server acc, err := s.accountant.RegisterAccount(data.Name) // If we didn't fail, respond with the account ID string if err == nil { response.Success = true response.Id = acc.Id.String() } else { response.Error = err.Error() } } // Log the response fmt.Printf("\tresponse: %+v\n", response) // Reply with the current status json.NewEncoder(w).Encode(response) return nil } // SpawnData is the data to be sent for the spawn command type SpawnData struct { BasicAccountData } // SpawnResponse is the data to respond with on a spawn command type SpawnResponse struct { BasicResponse Position game.Vector `json:"position"` } // HandleSpawn will spawn the player entity for the associated account func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error { // Set up the response var response = SpawnResponse{ BasicResponse: BasicResponse{ Success: false, }, } // Pull out the incoming info var data SpawnData if err := json.NewDecoder(b).Decode(&data); err != nil { fmt.Printf("Failed to decode json: %s\n", err) response.Error = err.Error() } else if len(data.Id) == 0 { response.Error = "No account ID provided" } else if id, err := uuid.Parse(data.Id); err != nil { response.Error = "Provided account ID was invalid" } else { // log the data sent fmt.Printf("\tspawn data: %v\n", data) // Create a new instance if pos, _, err := s.SpawnPrimary(id); err != nil { response.Error = err.Error() } else { response.Success = true response.Position = pos } } // Log the response fmt.Printf("\tresponse: %+v\n", response) // Reply with the current status json.NewEncoder(w).Encode(response) return nil } const ( // CommandMove describes a single move command CommandMove = "move" ) // Command describes a single command to execute // it contains the type, and then any members used for each command type type Command struct { // Command is the main command string Command string `json:"command"` // Used for CommandMove Vector game.Vector `json:"vector"` } // CommandsData is a set of commands to execute in order type CommandsData struct { BasicAccountData Commands []Command `json:"commands"` } // HandleSpawn will spawn the player entity for the associated account func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error { // Set up the response var response = BasicResponse{ Success: false, } // Pull out the incoming info var data CommandsData if err := json.NewDecoder(b).Decode(&data); err != nil { fmt.Printf("Failed to decode json: %s\n", err) response.Error = err.Error() } else if len(data.Id) == 0 { response.Error = "No account ID provided" } else if id, err := uuid.Parse(data.Id); err != nil { response.Error = fmt.Sprintf("Provided account ID was invalid: %s", err) } else if inst, err := s.accountant.GetPrimary(id); err != nil { response.Error = fmt.Sprintf("Provided account has no primary: %s", err) } else { // log the data sent fmt.Printf("\tcommands data: %v\n", data) // Iterate through the commands to generate all game commands var cmds []game.Command for _, c := range data.Commands { switch c.Command { case CommandMove: cmds = append(cmds, s.world.CommandMove(inst, c.Vector)) } } // Execute the commands if err := s.world.Execute(cmds...); err != nil { response.Error = fmt.Sprintf("Failed to execute commands: %s", err) } else { response.Success = true } } // Log the response fmt.Printf("\tresponse: %+v\n", response) // Reply with the current status json.NewEncoder(w).Encode(response) return nil } // ViewData describes the input data to request an accounts current view type ViewData struct { BasicAccountData } // ViewResponse describes the response to a /view call type ViewResponse struct { BasicResponse } // HandleView handles the view request func HandleView(s *Server, b io.ReadCloser, w io.Writer) error { // Set up the response var response = ViewResponse{ BasicResponse: BasicResponse{ Success: false, }, } // Pull out the incoming info var data CommandsData if err := json.NewDecoder(b).Decode(&data); err != nil { fmt.Printf("Failed to decode json: %s\n", err) response.Error = err.Error() } else if len(data.Id) == 0 { response.Error = "No account ID provided" } else if id, err := uuid.Parse(data.Id); err != nil { response.Error = fmt.Sprintf("Provided account ID was invalid: %s", err) } else { // log the data sent fmt.Printf("\tcommands data: %v\n", data) // TODO: Query the view for this account fmt.Println(id) } // Log the response fmt.Printf("\tresponse: %+v\n", response) // Reply with the current status json.NewEncoder(w).Encode(response) return nil }