package game import ( "testing" "github.com/mdiluz/rove/pkg/atlas" "github.com/mdiluz/rove/pkg/bearing" "github.com/mdiluz/rove/pkg/vector" "github.com/stretchr/testify/assert" ) func TestNewWorld(t *testing.T) { // Very basic for now, nothing to verify world := NewWorld(4, 4) if world == nil { t.Error("Failed to create world") } } func TestWorld_CreateRover(t *testing.T) { world := NewWorld(2, 8) a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) // Basic duplicate check if a == b { t.Errorf("Created identical rovers") } else if len(world.Rovers) != 2 { t.Errorf("Incorrect number of rovers created") } } func TestWorld_RoverAttributes(t *testing.T) { world := NewWorld(2, 4) a, err := world.SpawnRover() assert.NoError(t, err) attribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") assert.NotZero(t, attribs.Range, "Rover should not be spawned blind") assert.NotZero(t, attribs.Speed, "Rover should not be spawned unable to move") } func TestWorld_DestroyRover(t *testing.T) { world := NewWorld(4, 1) a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) err = world.DestroyRover(a) assert.NoError(t, err, "Error returned from rover destroy") // Basic duplicate check if len(world.Rovers) != 1 { t.Error("Too many rovers left in world") } else if _, ok := world.Rovers[b]; !ok { t.Error("Remaining rover is incorrect") } } func TestWorld_GetSetMovePosition(t *testing.T) { world := NewWorld(4, 4) a, err := world.SpawnRover() assert.NoError(t, err) attribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") pos := vector.Vector{ X: 0.0, Y: 0.0, } err = world.WarpRover(a, pos) assert.NoError(t, err, "Failed to set position for rover") newAttribs, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to set position for rover") assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly set position for rover") b := bearing.North duration := 1 newAttribs, err = world.MoveRover(a, b) assert.NoError(t, err, "Failed to set position for rover") pos.Add(vector.Vector{X: 0, Y: attribs.Speed * duration}) // We should have move one unit of the speed north assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover") // Place a tile in front of the rover assert.NoError(t, world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, atlas.TileWall)) newAttribs, err = world.MoveRover(a, b) assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly not move position for rover into wall") } func TestWorld_RadarFromRover(t *testing.T) { // Create world that should have visible walls on the radar world := NewWorld(4, 2) a, err := world.SpawnRover() assert.NoError(t, err) b, err := world.SpawnRover() assert.NoError(t, err) // Set the rover range to a predictable value attrib, err := world.RoverAttributes(a) assert.NoError(t, err, "Failed to get rover attribs") attrib.Range = 4 // Set the range to 4 so we can predict the radar fully err = world.SetRoverAttributes(a, attrib) assert.NoError(t, err, "Failed to set rover attribs") // Warp the rovers into position bpos := vector.Vector{X: -3, Y: -3} assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover") assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover") // Spawn the world wall err = world.Atlas.SpawnWalls() assert.NoError(t, err) radar, err := world.RadarFromRover(a) assert.NoError(t, err, "Failed to get radar from rover") fullRange := 4 + 4 + 1 assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length") // It should look like: // --------- // OOOOOOOO- // O------O- // O------O- // O---R--O- // O------O- // O------O- // OR-----O- // OOOOOOOO- PrintTiles(radar) // Test all expected values assert.Equal(t, atlas.TileRover, radar[1+fullRange]) assert.Equal(t, atlas.TileRover, radar[4+4*fullRange]) for i := 0; i < 8; i++ { assert.Equal(t, atlas.TileWall, radar[i]) assert.Equal(t, atlas.TileWall, radar[i+(7*9)]) assert.Equal(t, atlas.TileWall, radar[i*9]) assert.Equal(t, atlas.TileWall, radar[(i*9)+7]) } }