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2020-07-10 21:32:02 +01:00
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Rove

Rove is an asynchronous nomadic game about exploring a planet as part of a loose community.


Core gameplay

Remotely explore the surface of a planet with an upgradable and customisable rover. Send commands to be executed asynchronously, view the rover's radar, and communicate and coordinate with other nearby rovers.

Key Components

  • Navigate an expansive world
  • Collect resources to repair and upgrade
  • Keep the rover batteries charged as you explore
  • Help other players on their journey
  • Explore north to discover more

Installing

On Ubuntu:

$ snap install rove

Elsewhere (with go installed)

go get github.com/mdiluz/rove
cd $GOPATH/src/github.com/mdiluz/rove/
make install

Implementation Details

rove-server hosts the game world and a gRPC server to allow users to interact from any client.

rove is a basic example command-line client that allows for simple play, to explore it's usage, see the output of rove help


"Find the fun" issues to solve

  • What kinds of progression/upgrades exist?
  • How does the game encourage cooperation?
  • How would the gameplay prevent griefing?
  • What drives the exploration?

Key ideas left to integrate

  • Feeling “known for” something - the person who did X thing. Limit number of X things that can be done, possibly over time.
  • A significant aspect of failure - failing must be a focus of the game. Winning the game might actually be failing in some specific way.
  • A clear and well defined investment vs. payoff curve.
  • Not an infinite game, let the game have a point where youre done and can move on.