rove/pkg/game/world_test.go

72 lines
1.8 KiB
Go

package game
import (
"testing"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func TestNewWorld(t *testing.T) {
// Very basic for now, nothing to verify
world := NewWorld()
if world == nil {
t.Error("Failed to create world")
}
}
func TestWorld_CreateRover(t *testing.T) {
world := NewWorld()
a := uuid.New()
b := uuid.New()
assert.NoError(t, world.SpawnRover(a), "Failed to spawn")
assert.NoError(t, world.SpawnRover(b), "Failed to spawn")
// Basic duplicate check
if a == b {
t.Errorf("Created identical rovers")
} else if len(world.Rovers) != 2 {
t.Errorf("Incorrect number of rovers created")
}
}
func TestWorld_DestroyRover(t *testing.T) {
world := NewWorld()
a := uuid.New()
b := uuid.New()
assert.NoError(t, world.SpawnRover(a), "Failed to spawn")
assert.NoError(t, world.SpawnRover(b), "Failed to spawn")
err := world.DestroyRover(a)
assert.NoError(t, err, "Error returned from rover destroy")
// Basic duplicate check
if len(world.Rovers) != 1 {
t.Error("Too many rovers left in world")
} else if _, ok := world.Rovers[b]; !ok {
t.Error("Remaining rover is incorrect")
}
}
func TestWorld_GetSetMovePosition(t *testing.T) {
world := NewWorld()
a := uuid.New()
assert.NoError(t, world.SpawnRover(a), "Failed to spawn")
pos := Vector{
X: 1.0,
Y: 2.0,
}
err := world.SetPosition(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
newpos, err := world.GetPosition(a)
assert.NoError(t, err, "Failed to set position for rover")
assert.Equal(t, pos, newpos, "Failed to correctly set position for rover")
newpos, err = world.MovePosition(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
pos.Add(pos)
assert.Equal(t, pos, newpos, "Failed to correctly move position for rover")
}