rove/pkg/game/world.go

154 lines
3.5 KiB
Go

package game
import (
"fmt"
"math"
"github.com/google/uuid"
)
// World describes a self contained universe and everything in it
type World struct {
// Rovers is a id->data map of all the rovers in the game
Rovers map[uuid.UUID]Rover `json:"rovers"`
}
// RoverAttributes contains attributes of a rover
type RoverAttributes struct {
// Speed represents the Speed that the rover will move per second
Speed float64 `json:"speed"`
// Range represents the distance the unit's radar can see
Range float64 `json:"range"`
}
// Rover describes a single rover in the world
type Rover struct {
// Id is a unique ID for this rover
Id uuid.UUID `json:"id"`
// Pos represents where this rover is in the world
Pos Vector `json:"pos"`
// Attributes represents the physical attributes of the rover
Attributes RoverAttributes `json:"attributes"`
}
// NewWorld creates a new world object
func NewWorld() *World {
return &World{
Rovers: make(map[uuid.UUID]Rover),
}
}
// SpawnRover adds an rover to the game
func (w *World) SpawnRover() uuid.UUID {
// Initialise the rover
rover := Rover{
Id: uuid.New(),
// TODO: Set this somehow
Pos: Vector{},
// TODO: Stop these being random numbers
Attributes: RoverAttributes{
Speed: 1.0,
Range: 20.0,
},
}
// Append the rover to the list
w.Rovers[rover.Id] = rover
return rover.Id
}
// Removes an rover from the game
func (w *World) DestroyRover(id uuid.UUID) error {
if _, ok := w.Rovers[id]; ok {
delete(w.Rovers, id)
} else {
return fmt.Errorf("no rover matching id")
}
return nil
}
// RoverAttributes returns the attributes of a requested rover
func (w World) RoverAttributes(id uuid.UUID) (RoverAttributes, error) {
if i, ok := w.Rovers[id]; ok {
return i.Attributes, nil
} else {
return RoverAttributes{}, fmt.Errorf("no rover matching id")
}
}
// RoverPosition returns the position of a given rover
func (w World) RoverPosition(id uuid.UUID) (Vector, error) {
if i, ok := w.Rovers[id]; ok {
return i.Pos, nil
} else {
return Vector{}, fmt.Errorf("no rover matching id")
}
}
// WarpRover sets an rovers position
func (w *World) WarpRover(id uuid.UUID, pos Vector) error {
if i, ok := w.Rovers[id]; ok {
i.Pos = pos
w.Rovers[id] = i
return nil
} else {
return fmt.Errorf("no rover matching id")
}
}
// SetPosition sets an rovers position
func (w *World) MoveRover(id uuid.UUID, bearing float64, duration float64) (Vector, error) {
if i, ok := w.Rovers[id]; ok {
// Calculate the distance
distance := i.Attributes.Speed * float64(duration)
// Calculate the full movement based on the bearing
move := Vector{
X: math.Sin(bearing) * distance,
Y: math.Cos(bearing) * distance,
}
// Increment the position by the movement
i.Pos.Add(move)
// Set the rover values to the new ones
w.Rovers[id] = i
return i.Pos, nil
} else {
return Vector{}, fmt.Errorf("no rover matching id")
}
}
// RadarDescription describes what a rover can see
type RadarDescription struct {
// Rovers is the set of rovers that this radar can see
Rovers []Vector `json:"rovers"`
}
// RadarFromRover can be used to query what a rover can currently see
func (w World) RadarFromRover(id uuid.UUID) (RadarDescription, error) {
if _, ok := w.Rovers[id]; ok {
// TODO: Gather nearby rovers within the range
return RadarDescription{}, nil
} else {
return RadarDescription{}, fmt.Errorf("no rover matching id")
}
}
// Execute will run the commands given
func (w *World) Execute(commands ...Command) error {
for _, c := range commands {
if err := c(); err != nil {
return err
}
}
return nil
}