rove/pkg/game/world_test.go

362 lines
11 KiB
Go

package game
import (
"testing"
"github.com/mdiluz/rove/pkg/atlas"
"github.com/mdiluz/rove/pkg/bearing"
"github.com/mdiluz/rove/pkg/objects"
"github.com/mdiluz/rove/pkg/vector"
"github.com/stretchr/testify/assert"
)
func TestNewWorld(t *testing.T) {
// Very basic for now, nothing to verify
world := NewWorld(4)
if world == nil {
t.Error("Failed to create world")
}
}
func TestWorld_CreateRover(t *testing.T) {
world := NewWorld(8)
a, err := world.SpawnRover()
assert.NoError(t, err)
b, err := world.SpawnRover()
assert.NoError(t, err)
// Basic duplicate check
if a == b {
t.Errorf("Created identical rovers")
} else if len(world.Rovers) != 2 {
t.Errorf("Incorrect number of rovers created")
}
}
func TestWorld_GetRover(t *testing.T) {
world := NewWorld(4)
a, err := world.SpawnRover()
assert.NoError(t, err)
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover attribs")
assert.NotZero(t, rover.Range, "Rover should not be spawned blind")
}
func TestWorld_DestroyRover(t *testing.T) {
world := NewWorld(1)
a, err := world.SpawnRover()
assert.NoError(t, err)
b, err := world.SpawnRover()
assert.NoError(t, err)
err = world.DestroyRover(a)
assert.NoError(t, err, "Error returned from rover destroy")
// Basic duplicate check
if len(world.Rovers) != 1 {
t.Error("Too many rovers left in world")
} else if _, ok := world.Rovers[b]; !ok {
t.Error("Remaining rover is incorrect")
}
}
func TestWorld_GetSetMovePosition(t *testing.T) {
world := NewWorld(4)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
newPos, err := world.RoverPosition(a)
assert.NoError(t, err, "Failed to set position for rover")
assert.Equal(t, pos, newPos, "Failed to correctly set position for rover")
b := bearing.North
newPos, err = world.MoveRover(a, b)
assert.NoError(t, err, "Failed to set position for rover")
pos.Add(vector.Vector{X: 0, Y: 1})
assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover information")
assert.Equal(t, rover.MaximumCharge-1, rover.Charge, "Rover should have lost charge for moving")
// Place a tile in front of the rover
world.Atlas.SetObject(vector.Vector{X: 0, Y: 2}, objects.Object{Type: objects.LargeRock})
newPos, err = world.MoveRover(a, b)
assert.NoError(t, err, "Failed to move rover")
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
rover, err = world.GetRover(a)
assert.NoError(t, err, "Failed to get rover information")
assert.Equal(t, rover.MaximumCharge-2, rover.Charge, "Rover should have lost charge for move attempt")
}
func TestWorld_RadarFromRover(t *testing.T) {
// Create world that should have visible walls on the radar
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
b, err := world.SpawnRover()
assert.NoError(t, err)
// Warp the rovers into position
bpos := vector.Vector{X: -3, Y: -3}
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
radar, objs, err := world.RadarFromRover(a)
assert.NoError(t, err, "Failed to get radar from rover")
fullRange := 4 + 4 + 1
assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length")
assert.Equal(t, fullRange*fullRange, len(objs), "Radar returned wrong length")
// Test the expected values
assert.Equal(t, byte(objects.Rover), objs[1+fullRange])
assert.Equal(t, byte(objects.Rover), objs[4+4*fullRange])
// Check the radar results are stable
radar1, objs1, err := world.RadarFromRover(a)
assert.NoError(t, err)
radar2, objs2, err := world.RadarFromRover(a)
assert.NoError(t, err)
assert.Equal(t, radar1, radar2)
assert.Equal(t, objs1, objs2)
}
func TestWorld_RoverStash(t *testing.T) {
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
// Set to a traversible tile
world.Atlas.SetTile(pos, atlas.TileRock)
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover")
for i := 0; i < rover.Capacity; i++ {
// Place an object
world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock})
// Pick it up
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
// Check it's gone
_, obj := world.Atlas.QueryPosition(pos)
assert.Equal(t, objects.None, obj.Type, "Stash failed to remove object from atlas")
// Check we have it
inv, err := world.RoverInventory(a)
assert.NoError(t, err, "Failed to get inventory")
assert.Equal(t, i+1, len(inv))
assert.Equal(t, objects.Object{Type: objects.SmallRock}, inv[i])
// Check that this didn't reduce the charge
info, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover")
assert.Equal(t, info.MaximumCharge-(i+1), info.Charge, "Rover lost charge for stash")
}
// Recharge the rover
for i := 0; i < rover.MaximumCharge; i++ {
_, err = world.RoverRecharge(a)
assert.NoError(t, err)
}
// Place an object
world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock})
// Try to pick it up
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, objects.None, o, "Failed to get correct object")
// Check it's still there
_, obj := world.Atlas.QueryPosition(pos)
assert.Equal(t, objects.SmallRock, obj.Type, "Stash failed to remove object from atlas")
// Check we don't have it
inv, err := world.RoverInventory(a)
assert.NoError(t, err, "Failed to get inventory")
assert.Equal(t, rover.Capacity, len(inv))
// Check that this didn't reduce the charge
info, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover")
assert.Equal(t, info.MaximumCharge, info.Charge, "Rover lost charge for non-stash")
}
func TestWorld_RoverDamage(t *testing.T) {
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
info, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
world.Atlas.SetObject(vector.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock})
vec, err := world.MoveRover(a, bearing.North)
assert.NoError(t, err, "Failed to move rover")
assert.Equal(t, pos, vec, "Rover managed to move into large rock")
newinfo, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, info.Integrity-1, newinfo.Integrity, "rover should have lost integrity")
}
func TestWorld_RoverRepair(t *testing.T) {
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
world.Atlas.SetTile(pos, atlas.TileNone)
world.Atlas.SetObject(pos, objects.Object{Type: objects.None})
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
originalInfo, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
// Pick up something to repair with
world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock})
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
world.Atlas.SetObject(vector.Vector{X: 0.0, Y: 1.0}, objects.Object{Type: objects.LargeRock})
// Try and bump into the rock
vec, err := world.MoveRover(a, bearing.North)
assert.NoError(t, err, "Failed to move rover")
assert.Equal(t, pos, vec, "Rover managed to move into large rock")
newinfo, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, originalInfo.Integrity-1, newinfo.Integrity, "rover should have lost integrity")
err = world.ExecuteCommand(&Command{Command: CommandRepair}, a)
assert.NoError(t, err, "Failed to repair rover")
newinfo, err = world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, originalInfo.Integrity, newinfo.Integrity, "rover should have gained integrity")
// Check again that it can't repair past the max
world.Atlas.SetObject(pos, objects.Object{Type: objects.SmallRock})
o, err = world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
err = world.ExecuteCommand(&Command{Command: CommandRepair}, a)
assert.NoError(t, err, "Failed to repair rover")
newinfo, err = world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, originalInfo.Integrity, newinfo.Integrity, "rover should have kept the same integrity")
}
func TestWorld_Charge(t *testing.T) {
world := NewWorld(4)
a, err := world.SpawnRover()
assert.NoError(t, err)
// Get the rover information
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover information")
assert.Equal(t, rover.MaximumCharge, rover.Charge, "Rover should start with maximum charge")
// Use up all the charge
for i := 0; i < rover.MaximumCharge; i++ {
// Get the initial position
initialPos, err := world.RoverPosition(a)
assert.NoError(t, err, "Failed to get position for rover")
// Ensure the path ahead is empty
world.Atlas.SetTile(initialPos.Added(bearing.North.Vector()), atlas.TileRock)
world.Atlas.SetObject(initialPos.Added(bearing.North.Vector()), objects.Object{Type: objects.None})
// Try and move north (along unblocked path)
newPos, err := world.MoveRover(a, bearing.North)
assert.NoError(t, err, "Failed to set position for rover")
assert.Equal(t, initialPos.Added(bearing.North.Vector()), newPos, "Failed to correctly move position for rover")
// Ensure rover lost charge
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover information")
assert.Equal(t, rover.MaximumCharge-(i+1), rover.Charge, "Rover should have lost charge")
}
}
func TestWorld_Daytime(t *testing.T) {
world := NewWorld(1)
a, err := world.SpawnRover()
assert.NoError(t, err)
// Remove rover charge
rover := world.Rovers[a]
rover.Charge = 0
world.Rovers[a] = rover
// Try and recharge, should work
_, err = world.RoverRecharge(a)
assert.NoError(t, err)
assert.Equal(t, 1, world.Rovers[a].Charge)
// Loop for half the day
for i := 0; i < world.TicksPerDay/2; i++ {
assert.True(t, world.Daytime())
world.ExecuteCommandQueues()
}
// Remove rover charge again
rover = world.Rovers[a]
rover.Charge = 0
world.Rovers[a] = rover
// Try and recharge, should fail
_, err = world.RoverRecharge(a)
assert.NoError(t, err)
assert.Equal(t, 0, world.Rovers[a].Charge)
// Loop for half the day
for i := 0; i < world.TicksPerDay/2; i++ {
assert.False(t, world.Daytime())
world.ExecuteCommandQueues()
}
}