72 lines
1.8 KiB
Go
72 lines
1.8 KiB
Go
package game
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import (
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"testing"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func TestNewWorld(t *testing.T) {
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// Very basic for now, nothing to verify
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world := NewWorld()
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if world == nil {
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t.Error("Failed to create world")
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}
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}
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func TestWorld_CreateInstance(t *testing.T) {
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world := NewWorld()
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a := uuid.New()
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b := uuid.New()
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assert.NoError(t, world.Spawn(a), "Failed to spawn")
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assert.NoError(t, world.Spawn(b), "Failed to spawn")
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// Basic duplicate check
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if a == b {
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t.Errorf("Created identical instances")
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} else if len(world.Instances) != 2 {
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t.Errorf("Incorrect number of instances created")
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}
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}
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func TestWorld_DestroyInstance(t *testing.T) {
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world := NewWorld()
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a := uuid.New()
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b := uuid.New()
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assert.NoError(t, world.Spawn(a), "Failed to spawn")
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assert.NoError(t, world.Spawn(b), "Failed to spawn")
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err := world.DestroyInstance(a)
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assert.NoError(t, err, "Error returned from instance destroy")
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// Basic duplicate check
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if len(world.Instances) != 1 {
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t.Error("Too many instances left in world")
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} else if _, ok := world.Instances[b]; !ok {
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t.Error("Remaining instance is incorrect")
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}
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}
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func TestWorld_GetSetMovePosition(t *testing.T) {
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world := NewWorld()
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a := uuid.New()
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assert.NoError(t, world.Spawn(a), "Failed to spawn")
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pos := Vector{
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X: 1.0,
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Y: 2.0,
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}
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err := world.SetPosition(a, pos)
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assert.NoError(t, err, "Failed to set position for instance")
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newpos, err := world.GetPosition(a)
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assert.NoError(t, err, "Failed to set position for instance")
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assert.Equal(t, pos, newpos, "Failed to correctly set position for instance")
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newpos, err = world.MovePosition(a, pos)
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assert.NoError(t, err, "Failed to set position for instance")
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pos.Add(pos)
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assert.Equal(t, pos, newpos, "Failed to correctly move position for instance")
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}
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