rove/pkg/server/server.go
Marc Di Luzio 43648926ca Large refactor to properly implement radar
/radar now returns a set of non-empty tile blips
2020-06-07 22:30:03 +01:00

301 lines
7 KiB
Go

package server
import (
"context"
"encoding/json"
"fmt"
"log"
"net"
"net/http"
"sync"
"time"
"github.com/google/uuid"
"github.com/gorilla/mux"
"github.com/mdiluz/rove/pkg/accounts"
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/persistence"
"github.com/robfig/cron"
)
const (
// PersistentData will allow the server to load and save it's state
PersistentData = iota
// EphemeralData will let the server neither load or save out any of it's data
EphemeralData
)
// Server contains the relevant data to run a game server
type Server struct {
// Internal state
accountant *accounts.Accountant
world *game.World
// HTTP server
listener net.Listener
server *http.Server
router *mux.Router
// Config settings
address string
persistence int
tick int
// sync point for sub-threads
sync sync.WaitGroup
// cron schedule for world ticks
schedule *cron.Cron
}
// ServerOption defines a server creation option
type ServerOption func(s *Server)
// OptionAddress sets the server address for hosting
func OptionAddress(address string) ServerOption {
return func(s *Server) {
s.address = address
}
}
// OptionPersistentData sets the server data to be persistent
func OptionPersistentData() ServerOption {
return func(s *Server) {
s.persistence = PersistentData
}
}
// OptionTick defines the number of minutes per tick
// 0 means no automatic server tick
func OptionTick(minutes int) ServerOption {
return func(s *Server) {
s.tick = minutes
}
}
// NewServer sets up a new server
func NewServer(opts ...ServerOption) *Server {
router := mux.NewRouter().StrictSlash(true)
// Set up the default server
s := &Server{
address: "",
persistence: EphemeralData,
router: router,
schedule: cron.New(),
}
// Apply all options
for _, o := range opts {
o(s)
}
// Set up the server object
s.server = &http.Server{Addr: s.address, Handler: s.router}
// Create the accountant
s.accountant = accounts.NewAccountant()
s.world = game.NewWorld()
return s
}
// Initialise sets up internal state ready to serve
func (s *Server) Initialise() (err error) {
// Add to our sync
s.sync.Add(1)
// Spawn a border on the default world
if err := s.world.SpawnWorldBorder(); err != nil {
return err
}
// Load the accounts if requested
if err := s.LoadAll(); err != nil {
return err
}
// Set up the handlers
for _, route := range Routes {
s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler))
}
// Start the listen
if s.listener, err = net.Listen("tcp", s.server.Addr); err != nil {
return err
}
s.address = s.listener.Addr().String()
return nil
}
// Addr will return the server address set after the listen
func (s *Server) Addr() string {
return s.address
}
// Run executes the server
func (s *Server) Run() {
defer s.sync.Done()
// Set up the schedule if requested
if s.tick != 0 {
if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.tick), func() {
// Ensure we don't quit during this function
s.sync.Add(1)
defer s.sync.Done()
fmt.Println("Executing server tick")
// Run the command queues
s.world.ExecuteCommandQueues()
// Save out the new world state
s.SaveWorld()
}); err != nil {
log.Fatal(err)
}
s.schedule.Start()
fmt.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05"))
}
// Serve the http requests
if err := s.server.Serve(s.listener); err != nil && err != http.ErrServerClosed {
log.Fatal(err)
}
}
// Stop will stop the current server
func (s *Server) Stop() error {
// Stop the cron
s.schedule.Stop()
// Try and shut down the http server
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := s.server.Shutdown(ctx); err != nil {
return err
}
return nil
}
// Close waits until the server is finished and closes up shop
func (s *Server) Close() error {
// Wait until the server has shut down
s.sync.Wait()
// Save and return
return s.SaveAll()
}
// Close waits until the server is finished and closes up shop
func (s *Server) StopAndClose() error {
// Stop the server
if err := s.Stop(); err != nil {
return err
}
// Close and return
return s.Close()
}
// SaveWorld will save out the world file
func (s *Server) SaveWorld() error {
if s.persistence == PersistentData {
s.world.RLock()
defer s.world.RUnlock()
if err := persistence.SaveAll("world", s.world); err != nil {
return fmt.Errorf("failed to save out persistent data: %s", err)
}
}
return nil
}
// SaveAccounts will save out the accounts file
func (s *Server) SaveAccounts() error {
if s.persistence == PersistentData {
if err := persistence.SaveAll("accounts", s.accountant); err != nil {
return fmt.Errorf("failed to save out persistent data: %s", err)
}
}
return nil
}
// SaveAll will save out all server files
func (s *Server) SaveAll() error {
// Save the accounts if requested
if s.persistence == PersistentData {
s.world.RLock()
defer s.world.RUnlock()
if err := persistence.SaveAll("accounts", s.accountant, "world", s.world); err != nil {
return err
}
}
return nil
}
// LoadAll will load all persistent data
func (s *Server) LoadAll() error {
if s.persistence == PersistentData {
s.world.Lock()
defer s.world.Unlock()
if err := persistence.LoadAll("accounts", &s.accountant, "world", &s.world); err != nil {
return err
}
}
return nil
}
// wrapHandler wraps a request handler in http checks
func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
// Log the request
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
vars := mux.Vars(r)
// Verify the method, call the handler, and encode the return
if r.Method != method {
w.WriteHeader(http.StatusMethodNotAllowed)
} else if val, err := handler(s, vars, r.Body, w); err != nil {
fmt.Printf("Failed to handle http request: %s", err)
w.WriteHeader(http.StatusInternalServerError)
} else if err := json.NewEncoder(w).Encode(val); err != nil {
fmt.Printf("Failed to encode reply to json: %s", err)
w.WriteHeader(http.StatusInternalServerError)
} else {
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
}
}
}
// SpawnRoverForAccount spawns the rover rover for an account
func (s *Server) SpawnRoverForAccount(accountid uuid.UUID) (game.RoverAttributes, uuid.UUID, error) {
if inst, err := s.world.SpawnRover(); err != nil {
return game.RoverAttributes{}, uuid.UUID{}, err
} else if attribs, err := s.world.RoverAttributes(inst); err != nil {
return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("No attributes found for created rover: %s", err)
} else {
if err := s.accountant.AssignRover(accountid, inst); err != nil {
// Try and clear up the rover
if err := s.world.DestroyRover(inst); err != nil {
fmt.Printf("Failed to destroy rover after failed rover assign: %s", err)
}
return game.RoverAttributes{}, uuid.UUID{}, err
} else {
return attribs, inst, nil
}
}
}