rove/cmd/rove-server/internal/server.go
Marc Di Luzio 7ababb79f6 Migrate to gRPC rather than REST with swagger
Will also be adding in a RESTful endpoint to the server as well so it can consume both types
2020-06-12 22:51:18 +01:00

263 lines
5.9 KiB
Go

package internal
import (
"context"
"fmt"
"log"
"net"
"os"
"sync"
"github.com/google/uuid"
"github.com/mdiluz/rove/pkg/accounts"
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/persistence"
"github.com/mdiluz/rove/pkg/rove"
"github.com/robfig/cron"
"google.golang.org/grpc"
)
var accountantAddress = os.Getenv("ACCOUNTANT_ADDRESS")
const (
// PersistentData will allow the server to load and save it's state
PersistentData = iota
// EphemeralData will let the server neither load or save out any of it's data
EphemeralData
)
// Server contains the relevant data to run a game server
type Server struct {
// Internal state
world *game.World
// Accountant server
accountant accounts.AccountantClient
clientConn *grpc.ClientConn
// gRPC server
netListener net.Listener
grpcServ *grpc.Server
// Config settings
address string
persistence int
tick int
// sync point for sub-threads
sync sync.WaitGroup
// cron schedule for world ticks
schedule *cron.Cron
}
// ServerOption defines a server creation option
type ServerOption func(s *Server)
// OptionAddress sets the server address for hosting
func OptionAddress(address string) ServerOption {
return func(s *Server) {
s.address = address
}
}
// OptionPersistentData sets the server data to be persistent
func OptionPersistentData() ServerOption {
return func(s *Server) {
s.persistence = PersistentData
}
}
// OptionTick defines the number of minutes per tick
// 0 means no automatic server tick
func OptionTick(minutes int) ServerOption {
return func(s *Server) {
s.tick = minutes
}
}
// NewServer sets up a new server
func NewServer(opts ...ServerOption) *Server {
// Set up the default server
s := &Server{
address: "",
persistence: EphemeralData,
schedule: cron.New(),
}
// Apply all options
for _, o := range opts {
o(s)
}
// Start small, we can grow the world later
s.world = game.NewWorld(4, 8)
return s
}
// Initialise sets up internal state ready to serve
func (s *Server) Initialise(fillWorld bool) (err error) {
// Add to our sync
s.sync.Add(1)
// Connect to the accountant
log.Printf("Dialing accountant on %s\n", accountantAddress)
s.clientConn, err = grpc.Dial(accountantAddress, grpc.WithInsecure())
if err != nil {
return err
}
s.accountant = accounts.NewAccountantClient(s.clientConn)
// Spawn a border on the default world
if err := s.world.SpawnWorld(fillWorld); err != nil {
return err
}
// Load the world file
if err := s.LoadWorld(); err != nil {
return err
}
// Set up the RPC server and register
s.netListener, err = net.Listen("tcp", s.address)
if err != nil {
log.Fatalf("failed to listen: %v", err)
}
s.grpcServ = grpc.NewServer()
rove.RegisterRoverServerServer(s.grpcServ, s)
return nil
}
// Addr will return the server address set after the listen
func (s *Server) Addr() string {
return s.address
}
// Run executes the server
func (s *Server) Run() {
defer s.sync.Done()
// Set up the schedule if requested
if s.tick != 0 {
if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.tick), func() {
// Ensure we don't quit during this function
s.sync.Add(1)
defer s.sync.Done()
log.Println("Executing server tick")
// Run the command queues
s.world.ExecuteCommandQueues()
// Save out the new world state
s.SaveWorld()
}); err != nil {
log.Fatal(err)
}
s.schedule.Start()
log.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05"))
}
// Serve the RPC server
log.Printf("Serving rove on %s\n", s.address)
if err := s.grpcServ.Serve(s.netListener); err != nil && err != grpc.ErrServerStopped {
log.Fatalf("failed to serve gRPC: %s", err)
}
}
// Stop will stop the current server
func (s *Server) Stop() error {
// Stop the cron
s.schedule.Stop()
// Stop the gRPC
s.grpcServ.Stop()
// Close the accountant connection
if err := s.clientConn.Close(); err != nil {
return err
}
return nil
}
// Close waits until the server is finished and closes up shop
func (s *Server) Close() error {
// Wait until the world has shut down
s.sync.Wait()
// Save and return
return s.SaveWorld()
}
// Close waits until the server is finished and closes up shop
func (s *Server) StopAndClose() error {
// Stop the server
if err := s.Stop(); err != nil {
return err
}
// Close and return
return s.Close()
}
// SaveWorld will save out the world file
func (s *Server) SaveWorld() error {
if s.persistence == PersistentData {
s.world.RLock()
defer s.world.RUnlock()
if err := persistence.SaveAll("world", s.world); err != nil {
return fmt.Errorf("failed to save out persistent data: %s", err)
}
}
return nil
}
// LoadWorld will load all persistent data
func (s *Server) LoadWorld() error {
if s.persistence == PersistentData {
s.world.Lock()
defer s.world.Unlock()
if err := persistence.LoadAll("world", &s.world); err != nil {
return err
}
}
return nil
}
// used as the type for the return struct
type BadRequestError struct {
Error string `json:"error"`
}
// SpawnRoverForAccount spawns the rover rover for an account
func (s *Server) SpawnRoverForAccount(account string) (game.RoverAttributes, uuid.UUID, error) {
if inst, err := s.world.SpawnRover(); err != nil {
return game.RoverAttributes{}, uuid.UUID{}, err
} else if attribs, err := s.world.RoverAttributes(inst); err != nil {
return game.RoverAttributes{}, uuid.UUID{}, fmt.Errorf("no attributes found for created rover: %s", err)
} else {
keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst.String()}
_, err := s.accountant.AssignValue(context.Background(), &keyval)
if err != nil {
log.Printf("Failed to assign rover to account, %s", err)
// Try and clear up the rover
if err := s.world.DestroyRover(inst); err != nil {
log.Printf("Failed to destroy rover after failed rover assign: %s", err)
}
return game.RoverAttributes{}, uuid.UUID{}, err
} else {
return attribs, inst, nil
}
}
}