752 lines
18 KiB
Go
752 lines
18 KiB
Go
package rove
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import (
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"encoding/json"
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"fmt"
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"log"
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"math/rand"
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"sync"
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"github.com/mdiluz/rove/pkg/accounts"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/proto/roveapi"
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)
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const (
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// ticksPerNormalMove defines the number of ticks it should take for a "normal" speed move
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ticksPerNormalMove = 4
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)
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// CommandStream is a list of commands to execute in order
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type CommandStream []*roveapi.Command
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// World describes a self contained universe and everything in it
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type World struct {
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// TicksPerDay is the amount of ticks in a single day
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TicksPerDay int
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// Current number of ticks from the start
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CurrentTicks int
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// Rovers is a id->data map of all the rovers in the game
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Rovers map[string]*Rover
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// Atlas represends the world map of chunks and tiles
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Atlas Atlas
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// Wind is the current wind direction
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Wind roveapi.Bearing
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// Commands is the set of currently executing command streams per rover
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CommandQueue map[string]CommandStream
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// Accountant
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Accountant accounts.Accountant
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// Mutex to lock around all world operations
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worldMutex sync.RWMutex
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// Mutex to lock around command operations
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cmdMutex sync.RWMutex
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}
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// NewWorld creates a new world object
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func NewWorld(chunkSize int) *World {
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return &World{
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Rovers: make(map[string]*Rover),
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CommandQueue: make(map[string]CommandStream),
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Atlas: NewChunkAtlas(chunkSize),
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TicksPerDay: 24,
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CurrentTicks: 0,
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Accountant: accounts.NewSimpleAccountant(),
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}
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover(account string) (string, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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// Initialise the rover
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rover := DefaultRover()
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// Assign the owner
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rover.Owner = account
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// Spawn in a random place near the origin
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rover.Pos = maths.Vector{
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X: 10 - rand.Intn(20),
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Y: 10 - rand.Intn(20),
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}
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// Seach until we error (run out of world)
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for {
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_, obj := w.Atlas.QueryPosition(rover.Pos)
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if !obj.IsBlocking() {
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break
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} else {
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// Try and spawn to the east of the blockage
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rover.Pos.Add(maths.Vector{X: 1, Y: 0})
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}
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}
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// Add a log entry for robot creation
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rover.AddLogEntryf("created at %+v", rover.Pos)
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// Append the rover to the list
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w.Rovers[rover.Name] = rover
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var err error
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// Only assign if we've been given an account
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if len(account) > 0 {
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err = w.Accountant.AssignData(account, "rover", rover.Name)
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}
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return rover.Name, err
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}
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// GetRover gets a specific rover by name
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func (w *World) GetRover(rover string) (Rover, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return Rover{}, fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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return *i, nil
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}
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// RoverRecharge charges up a rover
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func (w *World) RoverRecharge(rover string) (int, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return 0, fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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// We can only recharge during the day
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if !w.Daytime() {
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return i.Charge, nil
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}
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// Add one charge
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if i.Charge < i.MaximumCharge {
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i.Charge++
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i.AddLogEntryf("recharged to %d", i.Charge)
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}
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return i.Charge, nil
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}
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// RoverBroadcast broadcasts a message to nearby rovers
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func (w *World) RoverBroadcast(rover string, message []byte) (err error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("Failed to find rover with name: %s", rover)
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}
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// Use up a charge as needed, if available
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if i.Charge == 0 {
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return
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}
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i.Charge--
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// Check all rovers
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for r, rover := range w.Rovers {
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if rover.Name == i.Name {
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continue
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}
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// Check if this rover is within range
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if i.Pos.Distance(rover.Pos) < float64(i.Range) {
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rover.AddLogEntryf("recieved %s from %s", string(message), i.Name)
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w.Rovers[r] = rover
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}
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}
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i.AddLogEntryf("broadcasted %s", string(message))
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return
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}
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// DestroyRover Removes an rover from the game
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func (w *World) DestroyRover(rover string) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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_, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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delete(w.Rovers, rover)
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return nil
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}
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// RoverPosition returns the position of the rover
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func (w *World) RoverPosition(rover string) (maths.Vector, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return maths.Vector{}, fmt.Errorf("no rover matching id")
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}
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return i.Pos, nil
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}
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// SetRoverPosition sets the position of the rover
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func (w *World) SetRoverPosition(rover string, pos maths.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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i.Pos = pos
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return nil
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}
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// RoverInventory returns the inventory of a requested rover
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func (w *World) RoverInventory(rover string) ([]Object, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return nil, fmt.Errorf("no rover matching id")
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}
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return i.Inventory, nil
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}
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// WarpRover sets an rovers position
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func (w *World) WarpRover(rover string, pos maths.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return fmt.Errorf("no rover matching id")
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}
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// Nothing to do if these positions match
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if i.Pos == pos {
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return nil
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}
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// Check the tile is not blocked
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_, obj := w.Atlas.QueryPosition(pos)
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if obj.IsBlocking() {
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return fmt.Errorf("can't warp rover to occupied tile, check before warping")
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}
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i.Pos = pos
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return nil
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}
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// TryMoveRover attempts to move a rover in a specific direction
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func (w *World) TryMoveRover(rover string, b roveapi.Bearing) (maths.Vector, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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i, ok := w.Rovers[rover]
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if !ok {
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return maths.Vector{}, fmt.Errorf("no rover matching id")
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}
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// Try the new move position
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newPos := i.Pos.Added(maths.BearingToVector(b))
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// Get the tile and verify it's empty
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_, obj := w.Atlas.QueryPosition(newPos)
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if !obj.IsBlocking() {
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i.AddLogEntryf("moved %s to %+v", b.String(), newPos)
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// Perform the move
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i.Pos = newPos
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} else {
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// If it is a blocking tile, reduce the rover integrity
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i.AddLogEntryf("tried to move %s to %+v", b.String(), newPos)
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i.Integrity = i.Integrity - 1
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i.AddLogEntryf("had a collision, new integrity %d", i.Integrity)
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// TODO: The rover needs to be left dormant with the player
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//if i.Integrity == 0 {
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//}
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}
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return i.Pos, nil
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}
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// RoverStash will stash an item at the current rovers position
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func (w *World) RoverStash(rover string) (roveapi.Object, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return roveapi.Object_ObjectUnknown, fmt.Errorf("no rover matching id")
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}
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// Can't pick up when full
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if len(r.Inventory) >= r.Capacity {
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r.AddLogEntryf("tried to stash object but inventory was full")
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return roveapi.Object_ObjectUnknown, nil
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}
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// Ensure the rover has energy
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if r.Charge <= 0 {
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r.AddLogEntryf("tried to stash object but had no charge")
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return roveapi.Object_ObjectUnknown, nil
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}
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r.Charge--
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_, obj := w.Atlas.QueryPosition(r.Pos)
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if !obj.IsStashable() {
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return roveapi.Object_ObjectUnknown, nil
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}
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r.AddLogEntryf("stashed %c", obj.Type)
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r.Inventory = append(r.Inventory, obj)
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w.Atlas.SetObject(r.Pos, Object{Type: roveapi.Object_ObjectUnknown})
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return obj.Type, nil
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}
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// RoverSalvage will salvage a rover for parts
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func (w *World) RoverSalvage(rover string) (roveapi.Object, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return roveapi.Object_ObjectUnknown, fmt.Errorf("no rover matching id")
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}
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// Can't pick up when full
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if len(r.Inventory) >= r.Capacity {
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r.AddLogEntryf("tried to salvage dormant rover but inventory was full")
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return roveapi.Object_ObjectUnknown, nil
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}
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// Ensure the rover has energy
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if r.Charge <= 0 {
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r.AddLogEntryf("tried to salvage dormant rover but had no charge")
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return roveapi.Object_ObjectUnknown, nil
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}
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r.Charge--
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_, obj := w.Atlas.QueryPosition(r.Pos)
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if obj.Type != roveapi.Object_RoverDormant {
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r.AddLogEntryf("tried to salvage dormant rover but found no rover to salvage")
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return roveapi.Object_ObjectUnknown, nil
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}
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r.AddLogEntryf("salvaged dormant rover")
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for i := 0; i < 5; i++ {
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if len(r.Inventory) == r.Capacity {
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break
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}
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r.Inventory = append(r.Inventory, Object{Type: roveapi.Object_RoverParts})
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}
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w.Atlas.SetObject(r.Pos, Object{Type: roveapi.Object_ObjectUnknown})
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return obj.Type, nil
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}
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// RoverTransfer will transfer rover control to dormant rover
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func (w *World) RoverTransfer(rover string) (string, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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oldRover, ok := w.Rovers[rover]
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if !ok {
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return "", fmt.Errorf("no rover matching id")
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}
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_, obj := w.Atlas.QueryPosition(oldRover.Pos)
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if obj.Type != roveapi.Object_RoverDormant {
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oldRover.AddLogEntryf("tried to transfer to dormant rover but found no rover")
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return "", nil
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}
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// Unmarshal the dormant rover
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var newRover Rover
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err := json.Unmarshal(obj.Data, &newRover)
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if err != nil {
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return "", err
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}
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// Add logs
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oldRover.AddLogEntryf("transferring to dormant rover %s", newRover.Name)
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newRover.AddLogEntryf("transferred from rover %s", oldRover.Name)
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// Transfer the ownership
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w.Accountant.AssignData(oldRover.Owner, "rover", newRover.Name)
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newRover.Owner = oldRover.Owner
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oldRover.Owner = ""
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// Place the old rover in the world
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oldRoverData, err := json.Marshal(oldRover)
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if err != nil {
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return "", err
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}
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w.Atlas.SetObject(oldRover.Pos, Object{Type: roveapi.Object_RoverDormant, Data: oldRoverData})
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// Swap the rovers in the tracking
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w.Rovers[newRover.Name] = &newRover
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delete(w.Rovers, oldRover.Name)
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// Clear the command queues for both rovers
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delete(w.CommandQueue, oldRover.Name)
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delete(w.CommandQueue, newRover.Name)
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return newRover.Name, nil
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}
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// RoverToggle will toggle the sail position
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func (w *World) RoverToggle(rover string) (roveapi.SailPosition, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return roveapi.SailPosition_UnknownSailPosition, fmt.Errorf("no rover matching id")
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}
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// Swap the sail position
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switch r.SailPosition {
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case roveapi.SailPosition_CatchingWind:
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r.SailPosition = roveapi.SailPosition_SolarCharging
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case roveapi.SailPosition_SolarCharging:
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r.SailPosition = roveapi.SailPosition_CatchingWind
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}
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// Reset the movement ticks
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r.MoveTicks = 0
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return r.SailPosition, nil
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}
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// RoverTurn will turn the rover
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func (w *World) RoverTurn(rover string, bearing roveapi.Bearing) (roveapi.Bearing, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return roveapi.Bearing_BearingUnknown, fmt.Errorf("no rover matching id")
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}
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// Set the new bearing
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r.Bearing = bearing
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// Reset the movement ticks
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r.MoveTicks = 0
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return r.Bearing, nil
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}
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// RoverRepair will turn the rover
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func (w *World) RoverRepair(rover string) (int, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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r, ok := w.Rovers[rover]
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if !ok {
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return 0, fmt.Errorf("no rover matching id")
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}
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// Can't repair past max
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if r.Integrity >= r.MaximumIntegrity {
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return r.Integrity, nil
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}
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// Find rover parts in inventory
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for i, o := range r.Inventory {
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if o.Type == roveapi.Object_RoverParts {
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// Copy-erase from slice
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r.Inventory[i] = r.Inventory[len(r.Inventory)-1]
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r.Inventory = r.Inventory[:len(r.Inventory)-1]
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// Repair
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r.Integrity = r.Integrity + 1
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r.AddLogEntryf("repaired self to %d", r.Integrity)
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break
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}
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}
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return r.Integrity, nil
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(rover string) (radar []roveapi.Tile, objs []roveapi.Object, err error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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r, ok := w.Rovers[rover]
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if !ok {
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err = fmt.Errorf("no rover matching id")
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return
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}
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// The radar should span in range direction on each axis, plus the row/column the rover is currently on
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radarSpan := (r.Range * 2) + 1
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roverPos := r.Pos
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// Get the radar min and max values
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radarMin := maths.Vector{
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X: roverPos.X - r.Range,
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Y: roverPos.Y - r.Range,
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}
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radarMax := maths.Vector{
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X: roverPos.X + r.Range,
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Y: roverPos.Y + r.Range,
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}
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// Gather up all tiles within the range
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radar = make([]roveapi.Tile, radarSpan*radarSpan)
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objs = make([]roveapi.Object, radarSpan*radarSpan)
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for j := radarMin.Y; j <= radarMax.Y; j++ {
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for i := radarMin.X; i <= radarMax.X; i++ {
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q := maths.Vector{X: i, Y: j}
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tile, obj := w.Atlas.QueryPosition(q)
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = tile
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objs[index] = obj.Type
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}
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}
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// Add all rovers to the radar
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for _, r := range w.Rovers {
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// If the rover is in range
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dist := r.Pos.Added(roverPos.Negated())
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dist = dist.Abs()
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if dist.X <= r.Range && dist.Y <= r.Range {
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relative := r.Pos.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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objs[index] = roveapi.Object_RoverLive
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}
|
|
}
|
|
|
|
return radar, objs, nil
|
|
}
|
|
|
|
// RoverCommands returns current commands for the given rover
|
|
func (w *World) RoverCommands(rover string) (queued CommandStream) {
|
|
if c, ok := w.CommandQueue[rover]; ok {
|
|
queued = c
|
|
}
|
|
return
|
|
}
|
|
|
|
// Enqueue will queue the commands given
|
|
func (w *World) Enqueue(rover string, commands ...*roveapi.Command) error {
|
|
|
|
// First validate the commands
|
|
for _, c := range commands {
|
|
switch c.Command {
|
|
case roveapi.CommandType_broadcast:
|
|
if len(c.GetData()) > 3 {
|
|
return fmt.Errorf("too many characters in message (limit 3): %d", len(c.GetData()))
|
|
}
|
|
for _, b := range c.GetData() {
|
|
if b < 37 || b > 126 {
|
|
return fmt.Errorf("invalid message character: %c", b)
|
|
}
|
|
}
|
|
case roveapi.CommandType_turn:
|
|
if c.GetBearing() == roveapi.Bearing_BearingUnknown {
|
|
return fmt.Errorf("turn command given unknown bearing")
|
|
}
|
|
case roveapi.CommandType_toggle:
|
|
case roveapi.CommandType_stash:
|
|
case roveapi.CommandType_repair:
|
|
case roveapi.CommandType_salvage:
|
|
case roveapi.CommandType_transfer:
|
|
// Nothing to verify
|
|
default:
|
|
return fmt.Errorf("unknown command: %s", c.Command)
|
|
}
|
|
}
|
|
|
|
// Lock our commands edit
|
|
w.cmdMutex.Lock()
|
|
defer w.cmdMutex.Unlock()
|
|
|
|
w.CommandQueue[rover] = commands
|
|
|
|
return nil
|
|
}
|
|
|
|
// Tick will execute any commands in the current command queue and tick the world
|
|
func (w *World) Tick() {
|
|
w.cmdMutex.Lock()
|
|
defer w.cmdMutex.Unlock()
|
|
|
|
// Iterate through all the current commands
|
|
for rover, cmds := range w.CommandQueue {
|
|
if len(cmds) != 0 {
|
|
|
|
// Execute the command
|
|
if err := w.ExecuteCommand(cmds[0], rover); err != nil {
|
|
log.Println(err)
|
|
// TODO: Report this error somehow
|
|
}
|
|
|
|
// Extract the first command in the queue
|
|
// Only if the command queue still has entries
|
|
if _, ok := w.CommandQueue[rover]; ok {
|
|
w.CommandQueue[rover] = cmds[1:]
|
|
}
|
|
|
|
} else {
|
|
// Clean out the empty entry
|
|
delete(w.CommandQueue, rover)
|
|
}
|
|
}
|
|
|
|
// Change the wind every day
|
|
if (w.CurrentTicks % w.TicksPerDay) == 0 {
|
|
w.Wind = roveapi.Bearing((rand.Int() % 8) + 1) // Random cardinal bearing
|
|
}
|
|
|
|
// Move all the rovers based on current wind and sails
|
|
for n, r := range w.Rovers {
|
|
// Skip if we're not catching the wind
|
|
if r.SailPosition != roveapi.SailPosition_CatchingWind {
|
|
continue
|
|
}
|
|
|
|
// Increment the current move ticks
|
|
r.MoveTicks++
|
|
|
|
// Get the difference between the two bearings
|
|
// Normalise, we don't care about clockwise/anticlockwise
|
|
diff := maths.Abs(int(w.Wind - r.Bearing))
|
|
if diff > 4 {
|
|
diff = 8 - diff
|
|
}
|
|
|
|
// Calculate the travel "ticks"
|
|
var ticksToMove int
|
|
switch diff {
|
|
case 0:
|
|
// Going with the wind, travel at base speed of once every 4 ticks
|
|
ticksToMove = ticksPerNormalMove
|
|
case 1:
|
|
// At a slight angle, we can go a little faster
|
|
ticksToMove = ticksPerNormalMove / 2
|
|
case 2:
|
|
// Perpendicular to wind, max speed
|
|
ticksToMove = 1
|
|
case 3:
|
|
// Heading at 45 degrees into the wind, back to min speed
|
|
ticksToMove = ticksPerNormalMove
|
|
case 4:
|
|
// Heading durectly into the wind, no movement at all
|
|
default:
|
|
log.Fatalf("bearing difference of %d should be impossible", diff)
|
|
}
|
|
|
|
// If we've incremented over the current move ticks on the rover, we can try and make the move
|
|
if ticksToMove != 0 && r.MoveTicks >= ticksToMove {
|
|
_, err := w.TryMoveRover(n, r.Bearing)
|
|
if err != nil {
|
|
log.Println(err)
|
|
// TODO: Report this error somehow
|
|
}
|
|
|
|
// Reset the move ticks
|
|
r.MoveTicks = 0
|
|
}
|
|
}
|
|
|
|
// Increment the current tick count
|
|
w.CurrentTicks++
|
|
}
|
|
|
|
// ExecuteCommand will execute a single command
|
|
func (w *World) ExecuteCommand(c *roveapi.Command, rover string) (err error) {
|
|
log.Printf("Executing command: %+v for %s\n", c.Command, rover)
|
|
|
|
switch c.Command {
|
|
case roveapi.CommandType_toggle:
|
|
if _, err := w.RoverToggle(rover); err != nil {
|
|
return err
|
|
}
|
|
case roveapi.CommandType_stash:
|
|
if _, err := w.RoverStash(rover); err != nil {
|
|
return err
|
|
}
|
|
|
|
case roveapi.CommandType_repair:
|
|
if _, err := w.RoverRepair(rover); err != nil {
|
|
return err
|
|
}
|
|
|
|
case roveapi.CommandType_broadcast:
|
|
if err := w.RoverBroadcast(rover, c.GetData()); err != nil {
|
|
return err
|
|
}
|
|
|
|
case roveapi.CommandType_turn:
|
|
if _, err := w.RoverTurn(rover, c.GetBearing()); err != nil {
|
|
return err
|
|
}
|
|
|
|
case roveapi.CommandType_salvage:
|
|
if _, err := w.RoverSalvage(rover); err != nil {
|
|
return err
|
|
}
|
|
|
|
case roveapi.CommandType_transfer:
|
|
if _, err := w.RoverTransfer(rover); err != nil {
|
|
return err
|
|
}
|
|
|
|
default:
|
|
return fmt.Errorf("unknown command: %s", c.Command)
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// Daytime returns if it's currently daytime
|
|
// for simplicity this uses the 1st half of the day as daytime, the 2nd half as nighttime
|
|
func (w *World) Daytime() bool {
|
|
tickInDay := w.CurrentTicks % w.TicksPerDay
|
|
return tickInDay < w.TicksPerDay/2
|
|
}
|
|
|
|
// RLock read locks the world
|
|
func (w *World) RLock() {
|
|
w.worldMutex.RLock()
|
|
w.cmdMutex.RLock()
|
|
}
|
|
|
|
// RUnlock read unlocks the world
|
|
func (w *World) RUnlock() {
|
|
w.worldMutex.RUnlock()
|
|
w.cmdMutex.RUnlock()
|
|
}
|
|
|
|
// Lock locks the world
|
|
func (w *World) Lock() {
|
|
w.worldMutex.Lock()
|
|
w.cmdMutex.Lock()
|
|
}
|
|
|
|
// Unlock unlocks the world
|
|
func (w *World) Unlock() {
|
|
w.worldMutex.Unlock()
|
|
w.cmdMutex.Unlock()
|
|
}
|