160 lines
3.7 KiB
Go
160 lines
3.7 KiB
Go
package game
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import (
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"fmt"
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"math"
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"github.com/google/uuid"
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)
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// World describes a self contained universe and everything in it
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type World struct {
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// Rovers is a id->data map of all the rovers in the game
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Rovers map[uuid.UUID]Rover `json:"rovers"`
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}
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// RoverAttributes contains attributes of a rover
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type RoverAttributes struct {
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// Speed represents the Speed that the rover will move per second
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Speed float64 `json:"speed"`
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// Range represents the distance the unit's radar can see
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Range float64 `json:"range"`
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}
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// Rover describes a single rover in the world
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type Rover struct {
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// Id is a unique ID for this rover
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Id uuid.UUID `json:"id"`
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// Pos represents where this rover is in the world
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Pos Vector `json:"pos"`
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// Attributes represents the physical attributes of the rover
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Attributes RoverAttributes `json:"attributes"`
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}
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// NewWorld creates a new world object
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func NewWorld() *World {
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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}
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() uuid.UUID {
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// Initialise the rover
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rover := Rover{
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Id: uuid.New(),
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// TODO: Set this somehow
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Pos: Vector{},
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// TODO: Stop these being random numbers
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Attributes: RoverAttributes{
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Speed: 1.0,
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Range: 20.0,
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},
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}
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// Append the rover to the list
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w.Rovers[rover.Id] = rover
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return rover.Id
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}
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// Removes an rover from the game
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func (w *World) DestroyRover(id uuid.UUID) error {
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if _, ok := w.Rovers[id]; ok {
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delete(w.Rovers, id)
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} else {
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return fmt.Errorf("no rover matching id")
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}
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return nil
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}
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// RoverAttributes returns the attributes of a requested rover
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func (w World) RoverAttributes(id uuid.UUID) (RoverAttributes, error) {
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if i, ok := w.Rovers[id]; ok {
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return i.Attributes, nil
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} else {
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return RoverAttributes{}, fmt.Errorf("no rover matching id")
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}
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}
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// RoverPosition returns the position of a given rover
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func (w World) RoverPosition(id uuid.UUID) (Vector, error) {
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if i, ok := w.Rovers[id]; ok {
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return i.Pos, nil
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} else {
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return Vector{}, fmt.Errorf("no rover matching id")
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}
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}
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// WarpRover sets an rovers position
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func (w *World) WarpRover(id uuid.UUID, pos Vector) error {
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if i, ok := w.Rovers[id]; ok {
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i.Pos = pos
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w.Rovers[id] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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}
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}
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// SetPosition sets an rovers position
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func (w *World) MoveRover(id uuid.UUID, bearing float64, duration float64) (Vector, error) {
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if i, ok := w.Rovers[id]; ok {
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// Calculate the distance
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distance := i.Attributes.Speed * float64(duration)
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// Calculate the full movement based on the bearing
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move := Vector{
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X: math.Sin(bearing) * distance,
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Y: math.Cos(bearing) * distance,
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}
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// Increment the position by the movement
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i.Pos.Add(move)
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// Set the rover values to the new ones
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w.Rovers[id] = i
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return i.Pos, nil
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} else {
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return Vector{}, fmt.Errorf("no rover matching id")
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}
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}
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// RadarDescription describes what a rover can see
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type RadarDescription struct {
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// Rovers is the set of rovers that this radar can see
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Rovers []Vector `json:"rovers"`
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w World) RadarFromRover(id uuid.UUID) (RadarDescription, error) {
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if r1, ok := w.Rovers[id]; ok {
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var desc RadarDescription
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// Gather nearby rovers within the range
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for _, r2 := range w.Rovers {
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if r1.Id != r2.Id && r1.Pos.Distance(r2.Pos) < r1.Attributes.Range {
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desc.Rovers = append(desc.Rovers, r2.Pos)
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}
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}
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return desc, nil
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} else {
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return RadarDescription{}, fmt.Errorf("no rover matching id")
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}
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}
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// Execute will run the commands given
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func (w *World) Execute(commands ...Command) error {
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for _, c := range commands {
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if err := c(); err != nil {
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return err
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}
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}
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return nil
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}
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