rove/pkg/game/world_test.go
Marc Di Luzio b116cdf291 Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested

	While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
2020-06-27 14:48:21 +01:00

207 lines
5.7 KiB
Go

package game
import (
"testing"
"github.com/mdiluz/rove/pkg/bearing"
"github.com/mdiluz/rove/pkg/objects"
"github.com/mdiluz/rove/pkg/vector"
"github.com/stretchr/testify/assert"
)
func TestNewWorld(t *testing.T) {
// Very basic for now, nothing to verify
world := NewWorld(4)
if world == nil {
t.Error("Failed to create world")
}
}
func TestWorld_CreateRover(t *testing.T) {
world := NewWorld(8)
a, err := world.SpawnRover()
assert.NoError(t, err)
b, err := world.SpawnRover()
assert.NoError(t, err)
// Basic duplicate check
if a == b {
t.Errorf("Created identical rovers")
} else if len(world.Rovers) != 2 {
t.Errorf("Incorrect number of rovers created")
}
}
func TestWorld_GetRover(t *testing.T) {
world := NewWorld(4)
a, err := world.SpawnRover()
assert.NoError(t, err)
rover, err := world.GetRover(a)
assert.NoError(t, err, "Failed to get rover attribs")
assert.NotZero(t, rover.Range, "Rover should not be spawned blind")
}
func TestWorld_DestroyRover(t *testing.T) {
world := NewWorld(1)
a, err := world.SpawnRover()
assert.NoError(t, err)
b, err := world.SpawnRover()
assert.NoError(t, err)
err = world.DestroyRover(a)
assert.NoError(t, err, "Error returned from rover destroy")
// Basic duplicate check
if len(world.Rovers) != 1 {
t.Error("Too many rovers left in world")
} else if _, ok := world.Rovers[b]; !ok {
t.Error("Remaining rover is incorrect")
}
}
func TestWorld_GetSetMovePosition(t *testing.T) {
world := NewWorld(4)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
newPos, err := world.RoverPosition(a)
assert.NoError(t, err, "Failed to set position for rover")
assert.Equal(t, pos, newPos, "Failed to correctly set position for rover")
b := bearing.North
newPos, err = world.MoveRover(a, b)
assert.NoError(t, err, "Failed to set position for rover")
pos.Add(vector.Vector{X: 0, Y: 1})
assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
// Place a tile in front of the rover
world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock)
newPos, err = world.MoveRover(a, b)
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
}
func TestWorld_RadarFromRover(t *testing.T) {
// Create world that should have visible walls on the radar
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
b, err := world.SpawnRover()
assert.NoError(t, err)
// Warp the rovers into position
bpos := vector.Vector{X: -3, Y: -3}
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
radar, err := world.RadarFromRover(a)
assert.NoError(t, err, "Failed to get radar from rover")
fullRange := 4 + 4 + 1
assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length")
// Test the expected values
assert.Equal(t, objects.Rover, radar[1+fullRange])
assert.Equal(t, objects.Rover, radar[4+4*fullRange])
}
func TestWorld_RoverStash(t *testing.T) {
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
world.Atlas.SetTile(pos, objects.SmallRock)
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
tile := world.Atlas.GetTile(pos)
assert.Equal(t, objects.Empty, tile, "Stash failed to remove object from atlas")
inv, err := world.RoverInventory(a)
assert.NoError(t, err, "Failed to get inventory")
assert.Equal(t, objects.SmallRock, inv[0])
}
func TestWorld_RoverDamage(t *testing.T) {
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
info, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
vec, err := world.MoveRover(a, bearing.North)
assert.NoError(t, err, "Failed to move rover")
assert.Equal(t, pos, vec, "Rover managed to move into large rock")
newinfo, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, info.Integrity-1, newinfo.Integrity, "rover should have lost integrity")
}
func TestWorld_RoverRepair(t *testing.T) {
world := NewWorld(2)
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := vector.Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
originalInfo, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
world.Atlas.SetTile(pos, objects.SmallRock)
o, err := world.RoverStash(a)
assert.NoError(t, err, "Failed to stash")
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
vec, err := world.MoveRover(a, bearing.North)
assert.NoError(t, err, "Failed to move rover")
assert.Equal(t, pos, vec, "Rover managed to move into large rock")
newinfo, err := world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, originalInfo.Integrity-1, newinfo.Integrity, "rover should have lost integrity")
err = world.ExecuteCommand(&Command{Command: CommandRepair}, a)
assert.NoError(t, err, "Failed to repair rover")
newinfo, err = world.GetRover(a)
assert.NoError(t, err, "couldn't get rover info")
assert.Equal(t, originalInfo.Integrity, newinfo.Integrity, "rover should have gained integrity")
}