490 lines
12 KiB
Go
490 lines
12 KiB
Go
package game
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import (
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"bufio"
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"fmt"
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"log"
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"math"
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"math/rand"
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"os"
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"sync"
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/atlas"
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"github.com/mdiluz/rove/pkg/bearing"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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)
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// World describes a self contained universe and everything in it
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type World struct {
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// Rovers is a id->data map of all the rovers in the game
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Rovers map[uuid.UUID]Rover `json:"rovers"`
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// Atlas represends the world map of chunks and tiles
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Atlas atlas.Atlas `json:"atlas"`
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// Mutex to lock around all world operations
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worldMutex sync.RWMutex
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// Commands is the set of currently executing command streams per rover
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CommandQueue map[uuid.UUID]CommandStream `json:"commands"`
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// Incoming represents the set of commands to add to the queue at the end of the current tick
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Incoming map[uuid.UUID]CommandStream `json:"incoming"`
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// Mutex to lock around command operations
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cmdMutex sync.RWMutex
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// Set of possible words to use for names
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words []string
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}
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var wordsFile = os.Getenv("WORDS_FILE")
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// NewWorld creates a new world object
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func NewWorld(size, chunkSize int) *World {
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// Try and load the words file
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var lines []string
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if file, err := os.Open(wordsFile); err != nil {
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log.Printf("Couldn't read words file [%s], running without words: %s\n", wordsFile, err)
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} else {
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defer file.Close()
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scanner := bufio.NewScanner(file)
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for scanner.Scan() {
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lines = append(lines, scanner.Text())
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}
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if scanner.Err() != nil {
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log.Printf("Failure during word file scan: %s\n", scanner.Err())
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}
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}
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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CommandQueue: make(map[uuid.UUID]CommandStream),
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Incoming: make(map[uuid.UUID]CommandStream),
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Atlas: atlas.NewAtlas(size, chunkSize),
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words: lines,
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}
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}
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// SpawnWorld spawns a border at the edge of the world atlas
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func (w *World) SpawnWorld(fillWorld bool) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if fillWorld {
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if err := w.Atlas.SpawnRocks(); err != nil {
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return err
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}
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}
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return w.Atlas.SpawnWalls()
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() (uuid.UUID, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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// Initialise the rover
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rover := Rover{
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Id: uuid.New(),
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Attributes: RoverAttributes{
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Range: 5.0,
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Name: "rover",
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},
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}
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// Assign a random name if we have words
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if len(w.words) > 0 {
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rover.Attributes.Name = fmt.Sprintf("%s-%s", w.words[rand.Intn(len(w.words))], w.words[rand.Intn(len(w.words))])
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}
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// Spawn in a random place near the origin
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rover.Pos = vector.Vector{
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X: w.Atlas.ChunkSize/2 - rand.Intn(w.Atlas.ChunkSize),
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Y: w.Atlas.ChunkSize/2 - rand.Intn(w.Atlas.ChunkSize),
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}
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// Seach until we error (run out of world)
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for {
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if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
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return uuid.Nil, err
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} else {
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if !objects.IsBlocking(tile) {
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break
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} else {
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// Try and spawn to the east of the blockage
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rover.Pos.Add(vector.Vector{X: 1, Y: 0})
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}
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}
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}
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log.Printf("Spawned rover at %+v\n", rover.Pos)
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// Append the rover to the list
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w.Rovers[rover.Id] = rover
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return rover.Id, nil
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}
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// Removes an rover from the game
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func (w *World) DestroyRover(id uuid.UUID) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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// Clear the tile
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if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
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return fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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delete(w.Rovers, id)
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} else {
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return fmt.Errorf("no rover matching id")
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}
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return nil
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}
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// RoverPosition returns the position of the rover
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func (w *World) RoverPosition(id uuid.UUID) (vector.Vector, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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return i.Pos, nil
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} else {
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return vector.Vector{}, fmt.Errorf("no rover matching id")
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}
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}
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// SetRoverPosition sets the position of the rover
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func (w *World) SetRoverPosition(id uuid.UUID, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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i.Pos = pos
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w.Rovers[id] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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}
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}
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// RoverAttributes returns the attributes of a requested rover
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func (w *World) RoverAttributes(id uuid.UUID) (RoverAttributes, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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return i.Attributes, nil
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} else {
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return RoverAttributes{}, fmt.Errorf("no rover matching id")
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}
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}
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// SetRoverAttributes sets the attributes of a requested rover
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func (w *World) SetRoverAttributes(id uuid.UUID, attributes RoverAttributes) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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i.Attributes = attributes
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w.Rovers[id] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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}
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}
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// RoverInventory returns the inventory of a requested rover
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func (w *World) RoverInventory(id uuid.UUID) ([]byte, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if i, ok := w.Rovers[id]; ok {
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return i.Inventory, nil
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} else {
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return nil, fmt.Errorf("no rover matching id")
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}
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}
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// WarpRover sets an rovers position
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func (w *World) WarpRover(id uuid.UUID, pos vector.Vector) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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// Nothing to do if these positions match
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if i.Pos == pos {
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return nil
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}
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// Check the tile is not blocked
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if tile, err := w.Atlas.GetTile(pos); err != nil {
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return fmt.Errorf("coudln't get state of destination rover tile: %s", err)
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} else if objects.IsBlocking(tile) {
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return fmt.Errorf("can't warp rover to occupied tile, check before warping")
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}
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i.Pos = pos
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w.Rovers[id] = i
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return nil
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} else {
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return fmt.Errorf("no rover matching id")
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}
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}
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// SetPosition sets an rovers position
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func (w *World) MoveRover(id uuid.UUID, b bearing.Bearing) (vector.Vector, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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// Try the new move position
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newPos := i.Pos.Added(b.Vector())
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// Get the tile and verify it's empty
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if tile, err := w.Atlas.GetTile(newPos); err != nil {
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return vector.Vector{}, fmt.Errorf("couldn't get tile for new position: %s", err)
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} else if !objects.IsBlocking(tile) {
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// Perform the move
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i.Pos = newPos
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w.Rovers[id] = i
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}
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return i.Pos, nil
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} else {
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return vector.Vector{}, fmt.Errorf("no rover matching id")
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}
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}
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// RoverStash will stash an item at the current rovers position
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func (w *World) RoverStash(id uuid.UUID) (byte, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if r, ok := w.Rovers[id]; ok {
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if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
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return objects.Empty, err
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} else {
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if objects.IsStashable(tile) {
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r.Inventory = append(r.Inventory, tile)
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w.Rovers[id] = r
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if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
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return objects.Empty, err
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} else {
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return tile, nil
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}
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}
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}
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} else {
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return objects.Empty, fmt.Errorf("no rover matching id")
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}
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return objects.Empty, nil
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(id uuid.UUID) ([]byte, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if r, ok := w.Rovers[id]; ok {
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// The radar should span in range direction on each axis, plus the row/column the rover is currently on
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radarSpan := (r.Attributes.Range * 2) + 1
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roverPos := r.Pos
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// Get the radar min and max values
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radarMin := vector.Vector{
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X: roverPos.X - r.Attributes.Range,
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Y: roverPos.Y - r.Attributes.Range,
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}
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radarMax := vector.Vector{
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X: roverPos.X + r.Attributes.Range,
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Y: roverPos.Y + r.Attributes.Range,
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}
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// Make sure we only query within the actual world
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worldMin, worldMax := w.Atlas.GetWorldExtents()
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scanMin := vector.Vector{
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X: maths.Max(radarMin.X, worldMin.X),
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Y: maths.Max(radarMin.Y, worldMin.Y),
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}
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scanMax := vector.Vector{
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X: maths.Min(radarMax.X, worldMax.X),
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Y: maths.Min(radarMax.Y, worldMax.Y),
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}
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// Gather up all tiles within the range
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var radar = make([]byte, radarSpan*radarSpan)
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for j := scanMin.Y; j <= scanMax.Y; j++ {
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for i := scanMin.X; i <= scanMax.X; i++ {
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q := vector.Vector{X: i, Y: j}
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if tile, err := w.Atlas.GetTile(q); err != nil {
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return nil, fmt.Errorf("failed to query tile: %s", err)
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} else {
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = tile
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}
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}
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}
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// Add all rovers to the radar
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for _, r := range w.Rovers {
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// If the rover is in range
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dist := r.Pos.Added(roverPos.Negated())
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dist = dist.Abs()
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if dist.X <= r.Attributes.Range && dist.Y <= r.Attributes.Range {
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relative := r.Pos.Added(radarMin.Negated())
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index := relative.X + relative.Y*radarSpan
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radar[index] = objects.Rover
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}
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}
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// Add this rover
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radar[len(radar)/2] = objects.Rover
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return radar, nil
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} else {
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return nil, fmt.Errorf("no rover matching id")
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}
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}
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// Enqueue will queue the commands given
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func (w *World) Enqueue(rover uuid.UUID, commands ...Command) error {
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// First validate the commands
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for _, c := range commands {
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switch c.Command {
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case "move":
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if _, err := bearing.FromString(c.Bearing); err != nil {
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return fmt.Errorf("unknown bearing: %s", c.Bearing)
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}
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case "stash":
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// Nothing to verify
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default:
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return fmt.Errorf("unknown command: %s", c.Command)
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}
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}
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// Lock our commands edit
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w.cmdMutex.Lock()
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defer w.cmdMutex.Unlock()
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// Append the commands to the incoming set
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if cmds, ok := w.Incoming[rover]; ok {
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w.Incoming[rover] = append(cmds, commands...)
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} else {
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w.Incoming[rover] = commands
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}
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return nil
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}
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// EnqueueAllIncoming will enqueue the incoming commands
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func (w *World) EnqueueAllIncoming() {
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// Add any incoming commands from this tick and clear that queue
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for id, incoming := range w.Incoming {
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commands := w.CommandQueue[id]
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commands = append(commands, incoming...)
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w.CommandQueue[id] = commands
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}
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w.Incoming = make(map[uuid.UUID]CommandStream)
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}
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// Execute will execute any commands in the current command queue
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func (w *World) ExecuteCommandQueues() {
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w.cmdMutex.Lock()
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defer w.cmdMutex.Unlock()
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// Iterate through all the current commands
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for rover, cmds := range w.CommandQueue {
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if len(cmds) != 0 {
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// Extract the first command in the queue
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c := cmds[0]
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w.CommandQueue[rover] = cmds[1:]
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// Execute the command
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if err := w.ExecuteCommand(&c, rover); err != nil {
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log.Println(err)
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// TODO: Report this error somehow
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}
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} else {
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// Clean out the empty entry
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delete(w.CommandQueue, rover)
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}
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}
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// Add any incoming commands from this tick and clear that queue
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w.EnqueueAllIncoming()
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}
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// ExecuteCommand will execute a single command
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func (w *World) ExecuteCommand(c *Command, rover uuid.UUID) (err error) {
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log.Printf("Executing command: %+v\n", *c)
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switch c.Command {
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case CommandMove:
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if dir, err := bearing.FromString(c.Bearing); err != nil {
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return err
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} else if _, err := w.MoveRover(rover, dir); err != nil {
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return err
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}
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case CommandStash:
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if _, err := w.RoverStash(rover); err != nil {
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return err
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}
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default:
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return fmt.Errorf("unknown command: %s", c.Command)
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}
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return
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}
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// PrintTiles simply prints the input tiles directly for debug
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func PrintTiles(tiles []byte) {
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num := int(math.Sqrt(float64(len(tiles))))
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for j := num - 1; j >= 0; j-- {
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for i := 0; i < num; i++ {
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fmt.Printf("%c", tiles[i+num*j])
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}
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fmt.Print("\n")
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}
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}
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// RLock read locks the world
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func (w *World) RLock() {
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w.worldMutex.RLock()
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w.cmdMutex.RLock()
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}
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// RUnlock read unlocks the world
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func (w *World) RUnlock() {
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w.worldMutex.RUnlock()
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w.cmdMutex.RUnlock()
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}
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// Lock locks the world
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func (w *World) Lock() {
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w.worldMutex.Lock()
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w.cmdMutex.Lock()
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}
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// Unlock unlocks the world
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func (w *World) Unlock() {
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w.worldMutex.Unlock()
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w.cmdMutex.Unlock()
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}
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