rove/pkg/game/world_test.go

73 lines
1.8 KiB
Go

package game
import (
"testing"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
)
func TestNewWorld(t *testing.T) {
// Very basic for now, nothing to verify
world := NewWorld()
if world == nil {
t.Error("Failed to create world")
}
}
func TestWorld_CreateInstance(t *testing.T) {
world := NewWorld()
a := uuid.New()
b := uuid.New()
assert.NoError(t, world.Spawn(a), "Failed to spawn")
assert.NoError(t, world.Spawn(b), "Failed to spawn")
// Basic duplicate check
if a == b {
t.Errorf("Created identical instances")
} else if len(world.Instances) != 2 {
t.Errorf("Incorrect number of instances created")
}
}
func TestWorld_DestroyInstance(t *testing.T) {
world := NewWorld()
a := uuid.New()
b := uuid.New()
assert.NoError(t, world.Spawn(a), "Failed to spawn")
assert.NoError(t, world.Spawn(b), "Failed to spawn")
err := world.DestroyInstance(a)
assert.NoError(t, err, "Error returned from instance destroy")
// Basic duplicate check
if len(world.Instances) != 1 {
t.Error("Too many instances left in world")
} else if _, ok := world.Instances[b]; !ok {
t.Error("Remaining instance is incorrect")
}
}
func TestWorld_GetSetMovePosition(t *testing.T) {
world := NewWorld()
a := uuid.New()
assert.NoError(t, world.Spawn(a), "Failed to spawn")
pos := Vector{
X: 1.0,
Y: 2.0,
Z: 3.0,
}
err := world.SetPosition(a, pos)
assert.NoError(t, err, "Failed to set position for instance")
newpos, err := world.GetPosition(a)
assert.NoError(t, err, "Failed to set position for instance")
assert.Equal(t, pos, newpos, "Failed to correctly set position for instance")
newpos, err = world.MovePosition(a, pos)
assert.NoError(t, err, "Failed to set position for instance")
pos.Add(pos)
assert.Equal(t, pos, newpos, "Failed to correctly move position for instance")
}