rove/cmd/rove-server/internal/server.go
Marc Di Luzio b116cdf291 Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested

	While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
2020-06-27 14:48:21 +01:00

254 lines
5.5 KiB
Go

package internal
import (
"context"
"fmt"
"log"
"net"
"os"
"sync"
"github.com/mdiluz/rove/pkg/accounts"
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/persistence"
"github.com/mdiluz/rove/pkg/rove"
"github.com/robfig/cron"
"google.golang.org/grpc"
)
const (
// PersistentData will allow the server to load and save it's state
PersistentData = iota
// EphemeralData will let the server neither load or save out any of it's data
EphemeralData
)
// Server contains the relevant data to run a game server
type Server struct {
// Internal state
world *game.World
// Accountant server
accountant accounts.AccountantClient
clientConn *grpc.ClientConn
// gRPC server
netListener net.Listener
grpcServ *grpc.Server
// Config settings
address string
persistence int
tick int
// sync point for sub-threads
sync sync.WaitGroup
// cron schedule for world ticks
schedule *cron.Cron
}
// ServerOption defines a server creation option
type ServerOption func(s *Server)
// OptionAddress sets the server address for hosting
func OptionAddress(address string) ServerOption {
return func(s *Server) {
s.address = address
}
}
// OptionPersistentData sets the server data to be persistent
func OptionPersistentData() ServerOption {
return func(s *Server) {
s.persistence = PersistentData
}
}
// OptionTick defines the number of minutes per tick
// 0 means no automatic server tick
func OptionTick(minutes int) ServerOption {
return func(s *Server) {
s.tick = minutes
}
}
// NewServer sets up a new server
func NewServer(opts ...ServerOption) *Server {
// Set up the default server
s := &Server{
address: "",
persistence: EphemeralData,
schedule: cron.New(),
world: game.NewWorld(16),
}
// Apply all options
for _, o := range opts {
o(s)
}
return s
}
// Initialise sets up internal state ready to serve
func (s *Server) Initialise(fillWorld bool) (err error) {
// Add to our sync
s.sync.Add(1)
// Connect to the accountant
accountantAddress := os.Getenv("ROVE_ACCOUNTANT_GRPC")
if len(accountantAddress) == 0 {
accountantAddress = "localhost:9091"
}
log.Printf("Dialing accountant on %s\n", accountantAddress)
s.clientConn, err = grpc.Dial(accountantAddress, grpc.WithInsecure())
if err != nil {
return err
}
s.accountant = accounts.NewAccountantClient(s.clientConn)
// Load the world file
if err := s.LoadWorld(); err != nil {
return err
}
// Set up the RPC server and register
s.netListener, err = net.Listen("tcp", s.address)
if err != nil {
log.Fatalf("failed to listen: %v", err)
}
s.grpcServ = grpc.NewServer()
rove.RegisterRoveServer(s.grpcServ, s)
return nil
}
// Addr will return the server address set after the listen
func (s *Server) Addr() string {
return s.address
}
// Run executes the server
func (s *Server) Run() {
defer s.sync.Done()
// Set up the schedule if requested
if s.tick != 0 {
if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.tick), func() {
// Ensure we don't quit during this function
s.sync.Add(1)
defer s.sync.Done()
log.Println("Executing server tick")
// Run the command queues
s.world.ExecuteCommandQueues()
// Save out the new world state
s.SaveWorld()
}); err != nil {
log.Fatal(err)
}
s.schedule.Start()
log.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05"))
}
// Serve the RPC server
log.Printf("Serving gRPC on %s\n", s.address)
if err := s.grpcServ.Serve(s.netListener); err != nil && err != grpc.ErrServerStopped {
log.Fatalf("failed to serve gRPC: %s", err)
}
}
// Stop will stop the current server
func (s *Server) Stop() error {
// Stop the cron
s.schedule.Stop()
// Stop the gRPC
s.grpcServ.Stop()
// Close the accountant connection
if err := s.clientConn.Close(); err != nil {
return err
}
return nil
}
// Close waits until the server is finished and closes up shop
func (s *Server) Close() error {
// Wait until the world has shut down
s.sync.Wait()
// Save and return
return s.SaveWorld()
}
// Close waits until the server is finished and closes up shop
func (s *Server) StopAndClose() error {
// Stop the server
if err := s.Stop(); err != nil {
return err
}
// Close and return
return s.Close()
}
// SaveWorld will save out the world file
func (s *Server) SaveWorld() error {
if s.persistence == PersistentData {
s.world.RLock()
defer s.world.RUnlock()
if err := persistence.SaveAll("world", s.world); err != nil {
return fmt.Errorf("failed to save out persistent data: %s", err)
}
}
return nil
}
// LoadWorld will load all persistent data
func (s *Server) LoadWorld() error {
if s.persistence == PersistentData {
s.world.Lock()
defer s.world.Unlock()
if err := persistence.LoadAll("world", &s.world); err != nil {
return err
}
}
return nil
}
// used as the type for the return struct
type BadRequestError struct {
Error string `json:"error"`
}
// SpawnRoverForAccount spawns the rover rover for an account
func (s *Server) SpawnRoverForAccount(account string) (string, error) {
if inst, err := s.world.SpawnRover(); err != nil {
return "", err
} else {
keyval := accounts.DataKeyValue{Account: account, Key: "rover", Value: inst}
_, err := s.accountant.AssignValue(context.Background(), &keyval)
if err != nil {
log.Printf("Failed to assign rover to account, %s", err)
// Try and clear up the rover
if err := s.world.DestroyRover(inst); err != nil {
log.Printf("Failed to destroy rover after failed rover assign: %s", err)
}
return "", err
} else {
return inst, nil
}
}
}