rove/pkg/server/router.go

360 lines
8.7 KiB
Go

package server
import (
"encoding/json"
"fmt"
"net/http"
"github.com/google/uuid"
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/version"
)
// Route defines the information for a single path->function route
type Route struct {
path string
handler func(http.ResponseWriter, *http.Request)
}
// NewRouter sets up the server mux
func (s *Server) SetUpRouter() {
// Array of all our routes
var routes = []Route{
{
path: "/status",
handler: s.HandleStatus,
},
{
path: "/register",
handler: s.HandleRegister,
},
{
path: "/spawn",
handler: s.HandleSpawn,
},
{
path: "/commands",
handler: s.HandleCommands,
},
{
path: "/view",
handler: s.HandleView,
},
}
// Set up the handlers
for _, route := range routes {
s.router.HandleFunc(route.path, route.handler)
}
}
// StatusResponse is a struct that contains information on the status of the server
type StatusResponse struct {
Ready bool `json:"ready"`
Version string `json:"version"`
}
// HandleStatus handles HTTP requests to the /status endpoint
func (s *Server) HandleStatus(w http.ResponseWriter, r *http.Request) {
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Verify we're hit with a get request
if r.Method != http.MethodGet {
w.WriteHeader(http.StatusMethodNotAllowed)
return
}
var response = StatusResponse{
Ready: true,
Version: version.Version,
}
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
// Reply with the current status
json.NewEncoder(w).Encode(response)
}
// BasicResponse describes the minimum dataset for a response
type BasicResponse struct {
Success bool `json:"success"`
Error string `json:"error"`
}
// BasicAccountData describes the data to be sent for an account specific post
type BasicAccountData struct {
Id string `json:"id"`
}
// RegisterData describes the data to send when registering
type RegisterData struct {
Name string `json:"name"`
}
// RegisterResponse describes the response to a register request
type RegisterResponse struct {
BasicResponse
Id string `json:"id"`
}
// HandleRegister handles HTTP requests to the /register endpoint
func (s *Server) HandleRegister(w http.ResponseWriter, r *http.Request) {
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Set up the response
var response = RegisterResponse{
BasicResponse: BasicResponse{
Success: false,
},
}
// Verify we're hit with a get request
if r.Method != http.MethodPost {
w.WriteHeader(http.StatusMethodNotAllowed)
return
}
// Pull out the registration info
var data RegisterData
err := json.NewDecoder(r.Body).Decode(&data)
if err != nil {
fmt.Printf("Failed to decode json: %s\n", err)
response.Error = err.Error()
} else if len(data.Name) == 0 {
response.Error = "Cannot register empty name"
} else {
// log the data sent
fmt.Printf("\tdata: %+v\n", data)
// Register the account with the server
acc, err := s.accountant.RegisterAccount(data.Name)
// If we didn't fail, respond with the account ID string
if err == nil {
response.Success = true
response.Id = acc.Id.String()
} else {
response.Error = err.Error()
}
}
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
// Log the response
fmt.Printf("\tresponse: %+v\n", response)
// Reply with the current status
json.NewEncoder(w).Encode(response)
}
// SpawnData is the data to be sent for the spawn command
type SpawnData struct {
BasicAccountData
}
// SpawnResponse is the data to respond with on a spawn command
type SpawnResponse struct {
BasicResponse
Position game.Vector `json:"position"`
}
// HandleSpawn will spawn the player entity for the associated account
func (s *Server) HandleSpawn(w http.ResponseWriter, r *http.Request) {
// Verify we're hit with a get request
if r.Method != http.MethodPost {
w.WriteHeader(http.StatusMethodNotAllowed)
return
}
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Set up the response
var response = SpawnResponse{
BasicResponse: BasicResponse{
Success: false,
},
}
// Pull out the incoming info
var data SpawnData
if err := json.NewDecoder(r.Body).Decode(&data); err != nil {
fmt.Printf("Failed to decode json: %s\n", err)
response.Error = err.Error()
} else if len(data.Id) == 0 {
response.Error = "No account ID provided"
} else if id, err := uuid.Parse(data.Id); err != nil {
response.Error = "Provided account ID was invalid"
} else {
// log the data sent
fmt.Printf("\tspawn data: %v\n", data)
// Create a new instance
if pos, _, err := s.SpawnPrimary(id); err != nil {
response.Error = err.Error()
} else {
response.Success = true
response.Position = pos
}
}
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
// Log the response
fmt.Printf("\tresponse: %+v\n", response)
// Reply with the current status
json.NewEncoder(w).Encode(response)
}
const (
// CommandMove describes a single move command
CommandMove = "move"
)
// Command describes a single command to execute
// it contains the type, and then any members used for each command type
type Command struct {
// Command is the main command string
Command string `json:"command"`
// Used for CommandMove
Vector game.Vector `json:"vector"`
}
// CommandsData is a set of commands to execute in order
type CommandsData struct {
BasicAccountData
Commands []Command `json:"commands"`
}
// HandleSpawn will spawn the player entity for the associated account
func (s *Server) HandleCommands(w http.ResponseWriter, r *http.Request) {
// Verify we're hit with a get request
if r.Method != http.MethodPost {
w.WriteHeader(http.StatusMethodNotAllowed)
return
}
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Set up the response
var response = BasicResponse{
Success: false,
}
// Pull out the incoming info
var data CommandsData
if err := json.NewDecoder(r.Body).Decode(&data); err != nil {
fmt.Printf("Failed to decode json: %s\n", err)
response.Error = err.Error()
} else if len(data.Id) == 0 {
response.Error = "No account ID provided"
} else if id, err := uuid.Parse(data.Id); err != nil {
response.Error = fmt.Sprintf("Provided account ID was invalid: %s", err)
} else if inst, err := s.accountant.GetPrimary(id); err != nil {
response.Error = fmt.Sprintf("Provided account has no primary: %s", err)
} else {
// log the data sent
fmt.Printf("\tcommands data: %v\n", data)
// Iterate through the commands to generate all game commands
var cmds []game.Command
for _, c := range data.Commands {
switch c.Command {
case CommandMove:
cmds = append(cmds, s.world.CommandMove(inst, c.Vector))
}
}
// Execute the commands
if err := s.world.Execute(cmds...); err != nil {
response.Error = fmt.Sprintf("Failed to execute commands: %s", err)
} else {
response.Success = true
}
}
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
// Log the response
fmt.Printf("\tresponse: %+v\n", response)
// Reply with the current status
json.NewEncoder(w).Encode(response)
}
// ViewData describes the input data to request an accounts current view
type ViewData struct {
BasicAccountData
}
// ViewResponse describes the response to a /view call
type ViewResponse struct {
BasicResponse
}
// HandleView handles the view request
func (s *Server) HandleView(w http.ResponseWriter, r *http.Request) {
// Verify we're hit with a get request
if r.Method != http.MethodPost {
w.WriteHeader(http.StatusMethodNotAllowed)
return
}
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Set up the response
var response = ViewResponse{
BasicResponse: BasicResponse{
Success: false,
},
}
// Pull out the incoming info
var data CommandsData
if err := json.NewDecoder(r.Body).Decode(&data); err != nil {
fmt.Printf("Failed to decode json: %s\n", err)
response.Error = err.Error()
} else if len(data.Id) == 0 {
response.Error = "No account ID provided"
} else if id, err := uuid.Parse(data.Id); err != nil {
response.Error = fmt.Sprintf("Provided account ID was invalid: %s", err)
} else {
// log the data sent
fmt.Printf("\tcommands data: %v\n", data)
// TODO: Query the view for this account
fmt.Println(id)
}
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
// Log the response
fmt.Printf("\tresponse: %+v\n", response)
// Reply with the current status
json.NewEncoder(w).Encode(response)
}