214 lines
4.5 KiB
Go
214 lines
4.5 KiB
Go
package internal
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import (
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"fmt"
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"log"
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"net"
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"sync"
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"github.com/mdiluz/rove/pkg/persistence"
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"github.com/mdiluz/rove/pkg/rove"
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"github.com/mdiluz/rove/proto/roveapi"
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"github.com/robfig/cron"
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"google.golang.org/grpc"
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)
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const (
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// PersistentData will allow the server to load and save it's state
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PersistentData = iota
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// EphemeralData will let the server neither load or save out any of it's data
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EphemeralData
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)
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// Server contains the relevant data to run a game server
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type Server struct {
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// Internal state
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world *rove.World
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// gRPC server
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netListener net.Listener
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grpcServ *grpc.Server
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// Config settings
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address string
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persistence int
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minutesPerTick int
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// sync point for sub-threads
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sync sync.WaitGroup
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// cron schedule for world ticks
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schedule *cron.Cron
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}
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// ServerOption defines a server creation option
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type ServerOption func(s *Server)
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// OptionAddress sets the server address for hosting
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func OptionAddress(address string) ServerOption {
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return func(s *Server) {
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s.address = address
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}
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}
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// OptionPersistentData sets the server data to be persistent
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func OptionPersistentData() ServerOption {
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return func(s *Server) {
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s.persistence = PersistentData
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}
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}
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// OptionTick defines the number of minutes per tick
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// 0 means no automatic server tick
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func OptionTick(minutes int) ServerOption {
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return func(s *Server) {
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s.minutesPerTick = minutes
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}
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}
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// NewServer sets up a new server
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func NewServer(opts ...ServerOption) *Server {
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// Set up the default server
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s := &Server{
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address: "",
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persistence: EphemeralData,
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schedule: cron.New(),
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world: rove.NewWorld(32),
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}
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// Apply all options
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for _, o := range opts {
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o(s)
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}
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return s
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}
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// Initialise sets up internal state ready to serve
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func (s *Server) Initialise(fillWorld bool) (err error) {
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// Add to our sync
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s.sync.Add(1)
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// Load the world file
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if err := s.LoadWorld(); err != nil {
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return err
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}
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// Set up the RPC server and register
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s.netListener, err = net.Listen("tcp", s.address)
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if err != nil {
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log.Fatalf("failed to listen: %v", err)
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}
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s.grpcServ = grpc.NewServer()
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roveapi.RegisterRoveServer(s.grpcServ, s)
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return nil
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}
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// Addr will return the server address set after the listen
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func (s *Server) Addr() string {
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return s.address
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}
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// Run executes the server
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func (s *Server) Run() {
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defer s.sync.Done()
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// Set up the schedule if requested
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if s.minutesPerTick != 0 {
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if err := s.schedule.AddFunc(fmt.Sprintf("0 */%d * * *", s.minutesPerTick), func() {
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// Ensure we don't quit during this function
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s.sync.Add(1)
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defer s.sync.Done()
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log.Println("Executing server tick")
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// Tick the world
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s.world.Tick()
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// Save out the new world state
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if err := s.SaveWorld(); err != nil {
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log.Fatalf("Failed to save the world: %s", err)
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}
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}); err != nil {
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log.Fatal(err)
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}
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s.schedule.Start()
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log.Printf("First server tick scheduled for %s\n", s.schedule.Entries()[0].Next.Format("15:04:05"))
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}
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// Serve the RPC server
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log.Printf("Serving gRPC on %s\n", s.address)
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if err := s.grpcServ.Serve(s.netListener); err != nil && err != grpc.ErrServerStopped {
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log.Fatalf("failed to serve gRPC: %s", err)
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}
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}
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// Stop will stop the current server
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func (s *Server) Stop() error {
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// Stop the cron
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s.schedule.Stop()
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// Stop the gRPC
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s.grpcServ.Stop()
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return nil
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}
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// Close waits until the server is finished and closes up shop
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func (s *Server) Close() error {
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// Wait until the world has shut down
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s.sync.Wait()
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// Save and return
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return s.SaveWorld()
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}
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// StopAndClose waits until the server is finished and closes up shop
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func (s *Server) StopAndClose() error {
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// Stop the server
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if err := s.Stop(); err != nil {
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return err
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}
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// Close and return
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return s.Close()
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}
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// SaveWorld will save out the world file
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func (s *Server) SaveWorld() error {
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if s.persistence == PersistentData {
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s.world.RLock()
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defer s.world.RUnlock()
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if err := persistence.SaveAll("world", s.world); err != nil {
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return fmt.Errorf("failed to save out persistent data: %s", err)
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}
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}
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return nil
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}
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// LoadWorld will load all persistent data
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func (s *Server) LoadWorld() error {
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if s.persistence == PersistentData {
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s.world.Lock()
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defer s.world.Unlock()
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if err := persistence.LoadAll("world", &s.world); err != nil {
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return err
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}
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}
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return nil
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}
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// SpawnRoverForAccount spawns the rover rover for an account
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func (s *Server) SpawnRoverForAccount(account string) (string, error) {
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inst, err := s.world.SpawnRover(account)
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if err != nil {
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return "", err
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}
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return inst, nil
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}
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