Pull ttrts code out to main repo
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1 changed files with 5 additions and 141 deletions
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@ -1,7 +1,7 @@
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#! /usr/bin/lua
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#! /usr/bin/lua
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-- use socket to communicate with the server directly
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-- use socket to communicate with the server directly
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require "socket"
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ttrts = require "ttrts"
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-- usage text
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-- usage text
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local USAGE = [[
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local USAGE = [[
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@ -18,146 +18,6 @@ OPTIONS
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HOSTNAME - host to connect to
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HOSTNAME - host to connect to
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]]
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]]
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-- [[ Perform the handshake to connect ]]
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ttrts = {}
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do
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--[[ Attempt to connect to the server ]]
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ttrts.ConnectToHost = function (host)
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print( "Connecting to " .. host )
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ttrts.socket = socket.connect( host, 11715 )
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if not ttrts.socket then error("Failed to connect to " .. host .. " on port 11715") end
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print( "Connected to " .. host )
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-- Porform the hanshake
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local line = ttrts.socket:receive('*l')
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local player, name = string.match(line, "player (%d+) name ([%a%d]+)")
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-- bail out if handshake information failed
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assert( player and name , "Handshake failed with incorrect player and name")
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print( "Player: " .. player )
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print( "Name: " .. name )
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-- return the handshake line with a new line (removed by the *l call to receive) and string end
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ttrts.socket:send( line .. "\n" .. "\0" )
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return player, name
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end
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-- [[ Recieve gamestate info ]]
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ttrts.GetStateFromHost = function ()
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if not ttrts.socket then error("ttrts.socket must be set") end
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function newLine()
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return ttrts.socket:receive('*l')
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end
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local line = ""
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local state = {}
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-- INVESTIGATE WHY THIS IS NEEDED
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newLine()
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local thename = newLine()
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state.name = string.match( thename, "NAME:([%a%d]+)" )
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assert( state.name, "Gamestate file format missmatch (no name)")
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state.size = {}
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local sizes = newLine()
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state.size.x, state.size.y = string.match( sizes, "SIZE:%[(%d+),(%d+)%]" )
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assert( state.size.x and state.size.y , "Gamestate file format missmatch (size failure)")
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state.turn = string.match( newLine(), "TURN:(%d+)" )
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assert( state.turn, "Gamestate file format missmatch (no turn)")
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-- Get the wall line
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state.walls = {}
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local wallline = newLine()
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assert(string.match( wallline, "WALL:"), "Gamestate file format missmatch (no wall line)")
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-- Grab all walls on the line
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for wallstring in string.gmatch(wallline, "%[%d+,%d+%]") do
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local wall = {}
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wall.x, wall.y = string.match( wallstring, "%[(%d+),(%d+)%]" )
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table.insert(state.walls,wall)
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end
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assert( newLine() == "~~~~", "Gamestate file format missmatch (missing ~~~~)" )
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-- get the units
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state.units = {}
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local unitline = newLine()
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while unitline ~= "END" do
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local unit = {}
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unit.pos = {}
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-- Parse the unit line
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unit.id, unit.player, unit.vis, unit.dir, unit.pos.x, unit.pos.y =
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string.match( unitline, "UNIT:(%d+) pl:(%d+) vs:([^%s]+) dr:(%a+) ps:%[(%d+),(%d+)%]")
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assert(unit.id and unit.player and unit.vis and unit.dir and unit.pos.x and unit.pos.y, "gamestate file format missmatch (error with unit)")
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table.insert(state.units,unit)
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unitline = newLine()
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end
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assert(unitline == "END", "Gamestate file format missmatch (didn't end in END)")
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return state
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end
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-- [[ Get Random Orders from gamestate for a particular player ]]
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ttrts.GetRandomOrders = function( id, state )
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local orders = ""
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local possibleorders = { "F", "L", "R", "A" }
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local units = state.units
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for key,unit in pairs(units) do
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if unit.id == id then
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local order = "F" -- TODO MAKE RANDOM
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orders = orders .. "ORDER:" .. order .. " id:" .. tostring(id) .. "\n"
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end
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end
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orders = orders .. "END\n"
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return orders
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end
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-- [[ Send the orders to the server through the socket ]]
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ttrts.SendOrdersToHost = function( orders )
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assert( string.match(orders,"END"), "Cannot send orders without END" )
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ttrts.socket:send( orders .. "\0" )
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end
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-- [[ using method from http://lua-users.org/wiki/AlternativeGetOpt ]]
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ttrts.getopt function ( arg, options )
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local tab = {}
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for k, v in ipairs(arg) do if string.sub( v, 1, 2) == "--" then local x = string.find( v, "=", 1, true ) if x then tab[ string.sub( v, 3, x-1 ) ] = string.sub( v, x+1 ) else tab[ string.sub( v, 3 ) ] = true end
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elseif string.sub( v, 1, 1 ) == "-" then local y = 2 local l = string.len(v) local jopt while ( y <= l ) do jopt = string.sub( v, y, y ) if string.find( options, jopt, 1, true ) then if y < l then tab[ jopt ] = string.sub( v, y+1 ) y = l else tab[ jopt ] = arg[ k + 1 ] end
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else tab[ jopt ] = true end
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y = y + 1 end
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end end
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return tab
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end
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end -- end ttrts
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-- [[ =================== Program Start ======================= ]]
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-- [[ Get our options and set up state ]]
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-- [[ Get our options and set up state ]]
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local opts = ttrts.getopt(arg, "host")
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local opts = ttrts.getopt(arg, "host")
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@ -167,8 +27,12 @@ if not opts.host or opts.host == true then
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end
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end
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-- [[ Connect to the host ]]
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-- [[ Connect to the host ]]
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print( "Connecting to " .. opts.host )
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local player, name = ttrts.ConnectToHost(opts.host)
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local player, name = ttrts.ConnectToHost(opts.host)
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print( "Player: " .. player )
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print( "Name: " .. name )
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--[[ Main Loop ]]
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--[[ Main Loop ]]
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while true do
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while true do
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