Remove perl ttrts module, now moved to main repository
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299
perl/ttrts.pm
299
perl/ttrts.pm
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#! /usr/bin/perl
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use strict;
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use warnings;
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our $ttrts_perlai_versioncompat_major = 0;
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our $ttrts_perlai_versioncompat_minor = 3;
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our $headerDelimiter="~~~~";
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our $VERBOSE = $ENV{"VERBOSE"};
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# Format of the a gamestate header
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our $headerFormatter = qr/==== ttrts v(\d+)\.(\d+)\.(\d+)+ ====
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NAME:(.+)
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SIZE:\[(\d+),(\d+)\]
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TURN:(\d+)
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(WALL:.*?)
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$headerDelimiter/;
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# Formatter for coords
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our $coordFormatter = qr/\[\d+,\d+\]/;
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# Format of a unit descriptor
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our $unitFormatterNonCapture = qr/UNIT:\d+ pl:\d+ vs:[^ ]+ dr:[^ ]+ ps:\[\d+,\d+\]\n?/;
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# Format of a unit descriptor
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our $unitFormatter = qr/UNIT:(\d+) pl:(\d+) vs:([^ ]+) dr:([^ ]+) ps:\[(\d+),(\d+)\]\n?/;
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# Get x and y
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sub getPositionsXandYString
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{
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return (shift =~ /\[(\d+),(\d+)\]/);
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}
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# Get all positions
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sub getPositionStringsFromLine
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{
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return (shift =~ /$coordFormatter/gm );
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}
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# Get information about a unit from it's descriptor
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sub getUnitInfo
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{
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return (shift =~ /$unitFormatter/);
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}
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# Get set of units from a string
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sub GetUnitStringsFromGamestate
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{
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my $gamestate = shift;
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my @units = ( $gamestate =~ /$unitFormatterNonCapture/gm );
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foreach my $unit (@units)
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{
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chomp($unit);
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}
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return @units;
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}
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# in the format $major,$minor,$patch,$name,$sizex,$sizey,$turn,$invalidpositions+
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sub GetGameInfoFromGamestate
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{
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my $header = shift;
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(! defined $header) and die "GetGameInfoFromGamestate was not passed valid header parameter";
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my @info = ($header =~ /$headerFormatter/ );
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return @info;
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}
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# Get the units from a turn file
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sub GetUnitStringsFromFile
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{
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my $turnFile = shift or die "GetUnitStringsFromFile needs file parameter";
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# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
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my $text;
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{
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local $/=undef;
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open FILE, $turnFile or die "Couldn't open file: $!";
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$text = <FILE>;
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close FILE;
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}
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return GetUnitStringsFromGamestate($text);
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}
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# Check version numbers against ttrts.pm version
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sub verifyVersion
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{
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my $version_major = shift;
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(! defined $version_major) and die "verifyVersion needs version_major parameter";
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my $version_minor = shift;
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(! defined $version_minor) and die "verifyVersion needs version_minor parameter";
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if( ($version_major != $ttrts_perlai_versioncompat_major)
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or ($version_minor != $ttrts_perlai_versioncompat_minor) )
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{
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printf "ttrts.pm version does not match with this ttrts version\n";
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die "ttrts.pm = v$ttrts_perlai_versioncompat_minor.$ttrts_perlai_versioncompat_major ttrts = v$version_major.$version_minor";
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}
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}
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# Get information from the header for this turn
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sub GetGameInfoFromFile
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{
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my $turnFile = shift or die "GetGameInfoFromFile needs turnFile parameter";
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# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
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my $text;
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{
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local $/=undef;
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open FILE, $turnFile or die "Couldn't open file: $!";
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$text = <FILE>;
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close FILE;
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}
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my @info = GetGameInfoFromGamestate($text);
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verifyVersion @info;
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return @info;
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}
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# Get units from a specific player
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sub GetPlayerUnits
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{
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my $thePlayer = shift;
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(! defined $thePlayer) and die "GetPlayerUnits needs player parameter";
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my @allUnits = @_;
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(! @allUnits) and die "GetPlayerUnits needs units parameters";
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my @myUnits;
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for my $unit (@allUnits)
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{
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my ($unitplayer) = $unit =~ /pl:(\d+)/;
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if ( $unitplayer == $thePlayer )
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{
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push(@myUnits,$unit);
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}
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}
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return @myUnits;
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}
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sub GetTurnFileName
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{
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my $turn = shift;
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(! defined $turn) and die "GetTurnFileName needs turn parameter";
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my $turnFile = "Turn_TURN.txt";
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$turnFile =~ s/TURN/$turn/;
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return $turnFile;
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}
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sub GetCommandFileName
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{
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my $turn = shift;
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(! defined $turn) and die "GetCommandFileName needs turn parameter";
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my $player = shift;
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(! defined $player) and die "GetCommandFileName needs player parameter";
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my $cmdFileName = "Player_PLAYER_Turn_TURN.txt";
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$cmdFileName =~ s/TURN/$turn/;
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$cmdFileName =~ s/PLAYER/$player/;
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return $cmdFileName;
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}
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# Output the commands file
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sub OutputCommandsFile
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{
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my $turn = shift;
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(! defined $turn) and die "OutputCommandsFile needs turn parameter";
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my $player = shift;
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(! defined $player) and die "OutputCommandsFile needs player parameter";
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my $commands = shift or die "OutputCommandsFile needs commands parameter";
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# Get output file
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our $cmdFileName = GetCommandFileName($turn,$player);
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if (! -e $cmdFileName)
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{
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open(my $cmdFile, '>', $cmdFileName) or die "Couldn't open '$cmdFileName' $!";
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print $cmdFile $commands;
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print $cmdFile "END";
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close $cmdFile;
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$VERBOSE and printf "Outputted $cmdFileName\n";
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printf "$commands";
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}
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else
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{
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# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
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my $text;
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{
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local $/=undef;
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open FILE, $cmdFileName or die "Couldn't open file: $!";
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$text = <FILE>;
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close FILE;
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}
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$text =~ s/\nEND//;
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printf "Replaying $cmdFileName\n";
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printf "$text\n";
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}
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}
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# Print a game map
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sub PrintGameFromGamestateString
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{
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my $gamestateString = shift or die "PrintGameFromGamestateString needs string parameter";
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my @info = GetGameInfoFromGamestate($gamestateString);
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my @units = GetUnitStringsFromGamestate($gamestateString);
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# $major,$minor,$patch,$name,$sizex,$sizey,$turn,$invalidpositions+
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my $gameX = $info[4];
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my $gameY = $info[5];
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# Shift into info to where the invalid positions are stored
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my @invalids = getPositionStringsFromLine($info[7]);
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my @map;
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# Fill with blanks
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for my $x (0 .. $gameX-1)
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{
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for my $y (0 .. $gameY-1)
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{
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$map[$x][$y] = "-";
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}
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}
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# Fill in all invalid coordinates
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foreach my $coord (@invalids)
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{
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my @invalidPos = getPositionsXandYString($coord);
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$map[$invalidPos[0]][$invalidPos[1]] = "~";
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}
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# Fill with units
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for my $unit (@units)
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{
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my ($id,$pl,$vs,$dr,$psx,$psy) = getUnitInfo($unit);
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$pl += 31;
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$vs = "\e[".$pl."m".$vs."\e[0m";
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$map[$psx][$psy] = $vs;
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}
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# Print whole map bottom left is 0,0
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for my $y ( reverse 0 .. $gameY-1 )
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{
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for my $x (0 .. $gameX-1)
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{
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printf($map[$x][$y]);
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}
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printf("\n");
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}
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}
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# Print a game map
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sub PrintGameFromFile
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{
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my $turnFile = shift or die "PrintGameFromFile needs file parameter";
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# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
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my $text;
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{
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local $/=undef;
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open FILE, $turnFile or die "Couldn't open file: $!";
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$text = <FILE>;
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close FILE;
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}
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PrintGameFromGamestateString($text);
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}
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# Print a turn
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sub PrintGameMapForTurn
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{
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my $turn = shift;
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(! defined $turn) and die "PrintGameMapForTurn needs turn parameter";
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$turn = GetTurnFileName($turn);
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PrintGameFromFile( $turn );
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}
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# Wait for a file to exist
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sub WaitForFile
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{
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my $file = shift or die "WaitForFile needs file parameter";
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while( ! -e $file )
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{
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select(undef, undef, undef, 0.01);
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}
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}
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return 1;
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