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3 changed files with 59 additions and 215 deletions

50
lua/random_player.lua Executable file
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@ -0,0 +1,50 @@
#! /usr/bin/lua
-- use socket to communicate with the server directly
ttrts = require "ttrts"
-- usage text
local USAGE = [[
NAME
random_player.lua
USAGE
random_player.lua --host=HOSTNAME
SUMMARY
Random ttrts player using lua Connects directly to ttrts server
OPTIONS
HOSTNAME - host to connect to
]]
-- [[ Get our options and set up state ]]
local opts = ttrts.getopt(arg, "host")
-- if no host or host not set
if not opts.host or opts.host == true then
print(USAGE) return
end
-- [[ Connect to the host ]]
print( "Connecting to " .. opts.host )
local player, name = ttrts.ConnectToHost(opts.host)
print( "Player: " .. player )
print( "Name: " .. name )
--[[ Main Loop ]]
while true do
-- Grab the current gamestate
local gamestate = ttrts.GetStateFromHost()
print("TURN " .. gamestate.turn )
-- get the orders
local orders = ttrts.GetRandomOrders( player, gamestate )
-- send the orders
ttrts.SendOrdersToHost( orders )
end

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@ -3,13 +3,10 @@ use strict;
use warnings;
use Term::ANSIColor;
# From http://perlmaven.com/how-to-create-a-perl-module-for-code-reuse
# expect ttrts perl module in cwd
use File::Basename qw(dirname);
use Cwd qw(abs_path);
use lib dirname(abs_path($0));
our $VERBOSE = $ENV{"VERBOSE"};
# Use our ttrts perl library
# located within the main https://github.com/mdiluz/ttrts repository
use ttrts;
our $usage_text=<<TEXT;
@ -62,24 +59,24 @@ printf("Launching with player %i\n",$player);
while ( 1 )
{
# Wait for turn file
our $turnFile = GetTurnFile($turn);
our $turnFile = GetTurnFileName($turn);
# Wait for the turn file
printf("Waiting for %s\n", $turnFile);
$VERBOSE and printf("Waiting for %s\n", $turnFile);
WaitForFile $turnFile;
# Read in the game state from turnFile
my @units = GetUnitsForTurn($turnFile);
my ($gameName,$gameX,$gameY) = GetHeaderForTurn($turnFile);
my @units = GetUnitStringsFromFile($turnFile);
my ($major,$minor,$patch,$gameName,$gameX,$gameY) = GetGameInfoFromFile($turnFile);
# Get units on my player
my @myUnits = getUnitsOnPlayer($player,@units);
my @myUnits = GetPlayerUnits($player,@units);
# Generate some commands
my $commands = OrderEverythingRandom(@myUnits);
# At this point, print the game map
PrintGameMap($gameX,$gameY,@units);
PrintGameMapForTurn($turn);
if( scalar(@units) == 0 )
{
@ -96,6 +93,7 @@ while ( 1 )
printf "Game over, you lose!\n";
exit 0;
}
# TODO: Detect lack of possible movement
OutputCommandsFile $turn,$player,$commands;

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@ -1,204 +0,0 @@
#! /usr/bin/perl
use strict;
use warnings;
our $ttrts_perlai_versioncompat_major = 0;
our $ttrts_perlai_versioncompat_minor = 2;
# Get information about a unit from it's descriptor
sub getUnit
{
return ($_[0] =~ /UNIT:(\d+) pl:(\d+) vs:([^ ]+) dr:([^ ]+) ps:\[(\d+),(\d+)\]/);
}
# Get the units from a turn file
sub GetUnitsForTurn
{
my $turnFile = shift;
# Open the turn file
open (my $TURNHANDLE, '<', $turnFile) or die "Could not open '$turnFile' $!";
# Skip the header information
my $num = 0;
while( !( <$TURNHANDLE> =~ /~~~~/ ) )
{
$num++;
$num > 20 and die "gamestate file did not reach ~~~~ line within 10 lines";
}
my @units;
while( my $unitLine = <$TURNHANDLE> )
{
chomp $unitLine;
if( !($unitLine eq "END") )
{
push(@units,$unitLine);
}
}
close $TURNHANDLE;
return @units;
}
# Check version numbers against ttrts.pm version
sub checkVersion
{
my $version_major = shift;
my $version_minor = shift;
if( ($version_major != $ttrts_perlai_versioncompat_major)
or ($version_minor != $ttrts_perlai_versioncompat_minor) )
{
printf "ttrts.pm version does not match with this ttrts version\n";
die "ttrts.pm = v$ttrts_perlai_versioncompat_minor.$ttrts_perlai_versioncompat_major ttrts = v$version_major.$version_minor";
}
}
# Get information from the header for this turn
sub GetHeaderForTurn
{
my $turnFile = shift;
# Open the turn file
open (my $TURNHANDLE, '<', $turnFile) or die "Could not open '$turnFile' $!";
# Pull in the header information
my $headerLine = <$TURNHANDLE>;
chomp $headerLine;
my $nameLine = <$TURNHANDLE>;
chomp $nameLine;
my $sizeLine = <$TURNHANDLE>;
chomp $sizeLine;
my $turnLine = <$TURNHANDLE>;
chomp $turnLine;
my ($version_major,$version_minor) = ( $headerLine =~ /==== ttrts v(\d+)\.(\d+)\.\d+ ====/ );
checkVersion $version_major,$version_minor;
my ($gameName) = ( $nameLine =~ /NAME:(.+)/ );
my ($gameX,$gameY) = ( $sizeLine =~ /SIZE:\[(\d+),(\d+)\]/ );
close $TURNHANDLE;
return ($gameName,$gameX,$gameY);
}
# Get units from a specific player
sub getUnitsOnPlayer
{
my $thePlayer = shift;
my @allUnits = @_;
my @myUnits;
for my $unit (@allUnits)
{
my ($unitplayer) = $unit =~ /pl:(\d+)/;
if ( $unitplayer == $thePlayer )
{
push(@myUnits,$unit);
}
}
return @myUnits;
}
sub GetTurnFile
{
my $turn = shift;
my $turnFile = "Turn_TURN.txt";
$turnFile =~ s/TURN/$turn/;
return $turnFile;
}
sub GetCommandFile
{
my $turn = shift;
my $player = shift;
my $cmdFileName = "Player_PLAYER_Turn_TURN.txt";
$cmdFileName =~ s/TURN/$turn/;
$cmdFileName =~ s/PLAYER/$player/;
return $cmdFileName;
}
# Output the commands file
sub OutputCommandsFile
{
my $turn = shift;
my $player = shift;
my $commands = shift;
# Get output file
our $cmdFileName = GetCommandFile($turn,$player);
if (! -e $cmdFileName)
{
open(my $cmdFile, '>', $cmdFileName) or die "Couldn't open '$cmdFileName' $!";
print $cmdFile $commands;
print $cmdFile "END";
close $cmdFile;
printf "Outputted $cmdFileName\n";
printf "$commands";
}
else
{
open(my $cmdFile, '<', $cmdFileName) or die "Couldn't open '$cmdFileName' $!";
my $old_commands = do { <$cmdFile> };
printf "Replaying $cmdFileName\n";
printf "$old_commands";
}
}
# Print a game map
sub PrintGameMap
{
my $gameX = shift;
my $gameY = shift;
my @units = @_;
my @map;
# Fill with blanks
for my $x (0 .. $gameX-1)
{
for my $y (0 .. $gameY-1)
{
$map[$x][$y] = "-";
}
}
# Fill with units
for my $unit (@units)
{
my ($id,$pl,$vs,$dr,$psx,$psy) = getUnit($unit);
$pl += 31;
$vs = "\e[".$pl."m".$vs."\e[0m";
$map[$psx][$psy] = $vs;
}
# Print whole map bottom left is 0,0
for my $y ( reverse 0 .. $gameY-1 )
{
for my $x (0 .. $gameX-1)
{
printf($map[$x][$y]);
}
printf("\n");
}
}
# Wait for a file to exist
sub WaitForFile
{
my $file = $_[0];
while( ! -e $file )
{
select(undef, undef, undef, 0.01);
}
}
return 1;