#! /usr/bin/lua -- use socket to communicate with the server directly ttrts = require "ttrts" -- usage text local USAGE = [[ NAME random_player.lua USAGE random_player.lua --host=HOSTNAME SUMMARY Random ttrts player using lua Connects directly to ttrts server OPTIONS HOSTNAME - host to connect to ]] -- [[ Get our options and set up state ]] local opts = ttrts.getopt(arg, "host") -- if no host or host not set if not opts.host or opts.host == true then print(USAGE) return end -- [[ Connect to the host ]] print( "Connecting to " .. opts.host ) local player, name = ttrts.ConnectToHost(opts.host) print( "Player: " .. player ) print( "Name: " .. name ) --[[ Main Loop ]] while true do -- Grab the current gamestate local gamestate = ttrts.GetStateFromHost() print("TURN " .. gamestate.turn ) -- get the orders local orders = ttrts.GetRandomOrders( player, gamestate ) -- send the orders ttrts.SendOrdersToHost( orders ) end