ttrts-players/lua/random_player.lua
2015-01-25 13:18:20 +00:00

50 lines
No EOL
953 B
Lua
Executable file

#! /usr/bin/lua
-- use socket to communicate with the server directly
ttrts = require "ttrts"
-- usage text
local USAGE = [[
NAME
random_player.lua
USAGE
random_player.lua --host=HOSTNAME
SUMMARY
Random ttrts player using lua Connects directly to ttrts server
OPTIONS
HOSTNAME - host to connect to
]]
-- [[ Get our options and set up state ]]
local opts = ttrts.getopt(arg, "host")
-- if no host or host not set
if not opts.host or opts.host == true then
print(USAGE) return
end
-- [[ Connect to the host ]]
print( "Connecting to " .. opts.host )
local player, name = ttrts.ConnectToHost(opts.host)
print( "Player: " .. player )
print( "Name: " .. name )
--[[ Main Loop ]]
while true do
-- Grab the current gamestate
local gamestate = ttrts.GetStateFromHost()
print("TURN " .. gamestate.turn )
-- get the orders
local orders = ttrts.GetRandomOrders( player, gamestate )
-- send the orders
ttrts.SendOrdersToHost( orders )
end