ttrts-players/simplePlayer.pl
2014-12-17 08:36:49 +00:00

111 lines
No EOL
1.9 KiB
Perl
Executable file

#! /usr/bin/perl
use strict;
use warnings;
our $usage_text=<<TEXT;
NAME
simple_player.pl
USAGE
simple_player.pl TEAM [OPTIONS]
DESCRIPTION
A very simple perl AI for ttrts
TEXT
# Exit with usage if not given a number
scalar(@ARGV) or printf $usage_text and exit 1;
# Grab the team
our $team = $ARGV[0];
our $turn = 0;
# If team is non-numeric
($team =~ m/\D+/) and printf $usage_text and exit 1;
# Wait for a file to exist
sub WaitForFile
{
my $file = $_[0];
printf("Waiting for %s\n", $file);
while( ! -e $file )
{
sleep 1;
}
}
# Get the units from a turn file
sub GetUnitsForTurn
{
my $turnFile = $_[0];
# Open the turn file
open (my $TURNHANDLE, '<', $turnFile) or die "Could not open '$turnFile' $!";
# Pull in the header information
my $headerLine = <$TURNHANDLE>;
chomp $headerLine;
my $sizeLine = <$TURNHANDLE>;
chomp $sizeLine;
my $turnLine = <$TURNHANDLE>;
chomp $turnLine;
( <$TURNHANDLE> =~ m/~~~~/ ) or die "Gamestate file did not match expected format";
my @units;
while( my $unitLine = <$TURNHANDLE> )
{
chomp $unitLine;
push(@units,$unitLine);
}
return @units;
}
# Output the commands file
sub OutputCommandsFile
{
my $commands = $_[0];
# Get output file
our $orderFile = "Turn_TURN_Team_TEAM.txt";
$orderFile =~ s/TURN/$turn/;
$orderFile =~ s/TEAM/$team/;
system ("echo $commands > $orderFile");
}
# Get commands for a turn
sub GetCommandsForTurn
{
my @units = @_;
# perform AI here
return "";
}
# Show launch params
printf("Launching with team %i\n",$team);
# Stay looping the AI
while ( 1 )
{
# Wait for turn file
our $turnFile = "Turn_TURN.txt";
$turnFile =~ s/TURN/$turn/;
# Wait for the turn file
WaitForFile $turnFile;
# Read in the game state from turnFile
my @units = GetUnitsForTurn($turnFile);
# Generate some commands
my $commands = GetCommandsForTurn @units;
OutputCommandsFile $commands;
$turn++;
}