ttrts/game/unit.cpp

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#include "unit.h"
// Unit types
#include "unitv.h"
std::unique_ptr<CUnit> CUnit::getUnitFromVis( unitVis_c vis )
{
switch( vis )
{
// Match with any image for a V
case '^':
case '>':
case 'v':
case '<':
{
// Create a V
std::unique_ptr<CUnit> p = std::unique_ptr<CUnit>(new CUnitV);
if( (bool)p && p->setFromVisual(vis) )
{
return std::move(p);
}
break;
}
}
// No unit found, return nullptr
return std::move(std::unique_ptr<CUnit>(nullptr));
}