ttrts/game/game.h

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C
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#ifndef _GAME_H_
#define _GAME_H_
#include "unit.h"
#include "gametypes.h"
#include "orders.h"
#include <memory> // unique_ptr and shared_ptr
typedef std::vector< std::shared_ptr<CUnit> > sharedUnitVector_t;
class CTTRTSGame
{
public:
CTTRTSGame();
~CTTRTSGame() = default;
// Initialise the game with default configuration
void Initialise();
// Issue orders to the game
bool IssueOrders( std::string orders );
bool IssueOrders( COrderVector orders );
// Simulate and progress to the next turn
bool NextTurn();
// Get the number of units
inline unsigned int GetNumUnits() const { return m_allUnits.size(); }
// Get unit by index as above (not unit ID)
inline const CUnit& GetUnitByIndex( unsigned int i ) const { return *m_allUnits[i]; }
// Get the number of order
inline unsigned int GetNumOrders() const { return m_orders.size(); }
// Get orders by index as above
inline const COrder& GetOrdersByIndex( unsigned int i ) const { return m_orders[i]; }
private:
// Simulate all movements
bool SimulateMovements();
// Simulate all actions
bool SimulateActions();
// Vector to store points to all units
sharedUnitVector_t m_allUnits;
// Orders to execute this turn
COrderVector m_orders;
};
#endif //_GAME_H_