ttrts/source/gen/gen.cpp

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#include "game.h"
#include <iostream>
#include <fstream>
#include "formatters.h"
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void AddUnitToGame( player_t player, char vis, uvector2 vec, CTTRTSGame& game )
{
CUnit unit = CUnit::GetUnitFromVis(vis);
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unit.SetPos(vec);
unit.SetPlayer(player);
game.AddUnit(std::move(unit));
}
void OutputGame( CTTRTSGame&& game )
{
std::ofstream output;
output.open (game.GetName() + ".txt");
output << GetStringFromGame(game);
output.close();
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__forceResetCUnitID();
}
int main()
{
// Tiny 1v1 Game
//------
//-G----
//----R-
//-G----
//----R-
//------
{
CTTRTSGame game(6, 6);
game.SetName("Tiny2player");
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AddUnitToGame( player_t::Red, '<', uvector2(4, 2), game);
AddUnitToGame( player_t::Red, '<', uvector2(4, 4), game);
AddUnitToGame( player_t::Green, '>', uvector2(1, 1), game);
AddUnitToGame( player_t::Green, '>', uvector2(1, 3), game);
game.AddWall(uvector2(3,2));
game.AddWall(uvector2(3,3));
OutputGame(std::move(game));
}
// Basic 1v1 game
// --------------------
// -G------------------
// ------------------R-
// -G------------------
// ------------------R-
// -G------------------
// ------------------R-
// -G------------------
// ------------------R-
// -G------------------
// ------------------R-
// --------------------
{
CTTRTSGame game(20, 12);
game.SetName("Big2Player");
for ( ucoord_t y : { 2,4,6,8,10 } )
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AddUnitToGame( player_t::Red, '<', uvector2(18, y), game);
for ( ucoord_t y : { 1,3,5,7,9 } )
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AddUnitToGame( player_t::Green, '>', uvector2(1, y), game);
OutputGame(std::move(game));
}
// Sort of like Chess
//GG------
//------RR
//GG------
//------RR
//GG------
//------RR
//GG------
//------RR
{
CTTRTSGame game(8, 8);
game.SetName("Chess");
for ( ucoord_t y : { 1,3,5,7 } ) {
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AddUnitToGame(player_t::Red, '<', uvector2(6, y), game);
AddUnitToGame(player_t::Red, '<', uvector2(7, y), game);
}
for ( ucoord_t y : { 0,2,4,6 } ) {
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AddUnitToGame(player_t::Green, '>', uvector2(0, y), game);
AddUnitToGame(player_t::Green, '>', uvector2(1, y), game);
}
OutputGame(std::move(game));
}
// Medium 4 player game
//----------
//----------
//---GGGG---
//--R -- B--
//--R- -B--
//--R- -B--
//--R -- B--
//---YYYY---
//----------
//----------
{
CTTRTSGame game(10, 10);
game.SetName("Medium4Player");
for ( ucoord_t y : { 2,3,4,5 } ) {
AddUnitToGame(player_t::Red, '>', uvector2(2, y), game);
AddUnitToGame(player_t::Blue, '<', uvector2(7, y), game);
}
for ( ucoord_t x : { 2,3,4,5 } ) {
AddUnitToGame(player_t::Yellow, '^', uvector2(x,7), game);
AddUnitToGame(player_t::Green, 'v', uvector2(x,2), game);
}
// Diagonal walls
game.AddWall(uvector2(3,3));
game.AddWall(uvector2(3,6));
game.AddWall(uvector2(6,3));
game.AddWall(uvector2(6,6));
// middle walls
game.AddWall(uvector2(4,4));
game.AddWall(uvector2(4,5));
game.AddWall(uvector2(5,4));
game.AddWall(uvector2(5,5));
OutputGame(std::move(game));
}
// Medium 3 player game
//----------
//--------Y-
//--------Y-
//----------
//-G--------
//-G--------
//----------
//--------R-
//--------R-
//----------
{
CTTRTSGame game(10, 10);
game.SetName("Medium3Player");
AddUnitToGame(player_t::Red, '<', uvector2(8, 1), game);
AddUnitToGame(player_t::Red, '<', uvector2(8, 2), game);
AddUnitToGame(player_t::Green, '>', uvector2(1, 4), game);
AddUnitToGame(player_t::Green, '>', uvector2(1, 5), game);
AddUnitToGame(player_t::Yellow, '<', uvector2(8,7), game);
AddUnitToGame(player_t::Yellow, '<', uvector2(8,8), game);
OutputGame(std::move(game));
}
}