ttrts/game/gametypes.h

28 lines
870 B
C
Raw Normal View History

2014-12-16 13:12:57 +00:00
#ifndef _GAME_TYPES_H_
#define _GAME_TYPES_H_
2014-12-16 13:13:00 +00:00
#include <limits> // std::numeric_limits
2014-12-16 13:12:57 +00:00
// Type for a team IDs
typedef unsigned short team_id_t;
// Type for player IDs
typedef unsigned short player_id_t;
// Type for unit IDs
typedef unsigned short unit_id_t;
// Type for the unit type-id
typedef char unitType_c;
// Typedef for unit visual representations
typedef char unitVis_c;
2014-12-16 13:13:00 +00:00
// Invalid data for above types
static const team_id_t team_id_invalid = std::numeric_limits<team_id_t>::max();
static const player_id_t player_id_invalid = std::numeric_limits<player_id_t>::max();
static const unit_id_t unit_id_invalid = std::numeric_limits<unit_id_t>::max();
static const unitType_c unitType_invalid = std::numeric_limits<unitType_c>::max();
static const unitVis_c unitVis_invalid = std::numeric_limits<unitVis_c>::max();
2014-12-16 13:12:57 +00:00
#endif //_GAME_TYPES_H_